Sentences with phrase «more graphical effects»

The components inside have been swapped out for much more powerful parts than what's found in the original systems, thus allowing developers to push their games even further with higher resolutions, more graphical effects and better performance.

Not exact matches

With Tegra 4 on NVIDIA SHIELD portable, you can now experience high end graphical features native in Android games like advanced real time lighting effects, depth of field, soft shadows, high res textures, real time smoke and particle simulation, higher polygon counts and much more.
Okay okay, that's an exaggeration and we are pretty sure that under the hood the game features more advanced graphical effects than its predecessor.
Sound effects include the amusing sounds made by the pilgrims as they cheer your protection of them when you guide them past their enemies, enemies bouncing back and forth, collecting octopus statues, floating cloud God celebrating when completing a level and more besides; complimented by oriental music which suits the graphical art style and premise.
There's more to this Mega Patch than just a new Champion, of course; 11 new Legendary outfits, graphical updates to 10 members of the existing game's roster, an update to the game's Quest system, and an improved Arena experience with new sound effects and a new sudden death mechanic are all due to arrive as well.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
But primarily, to scale across the range of hardware performance levels, we went the PC route and provided more options to the end - user: they can scale down the effective game resolution, turn off various graphical effects, and even whole subsystems such as audio, to reduce the load on their phones.
Some of the graphical settings included are: Post-Process Effect Quality, Vegetation Quality, Chromatic Aberration, Film Grain, and many more.
Features Plays Alucard, a descendant of Dracula, on a quest to end the evil one's curse for good More than 140 enemy types, from ghoulish spirits to grotesque monsters and beyond Classic 2D side - scrolling action, rich 32 - bit graphical effects
Igor implemented more and more features to the game like new game modes, zombies, graphical effects, as well as fixing bugs.
Some graphical effects have been added to make the game just a bit more than the same graphics at a higher resolution, but the game still looks familiar enough that veteran players will not be put off.
Theme is more than a simple bullet point to be added amongst the various graphical effects, multiplayer modes, and stat systems.
Graphical effects, like tire tracks and dirt, [and] a new lower camera angle make for a more immersive feel.
These enhancements in the PC version of the game include greater graphical detail, support for higher screen resolutions, denser traffic, updated AI, enhanced weather effects and more.
Theme is more than a simple bullet point to be added amongst the various graphical effects, multiplayer modes, and stat...
Skulking from shadow to shadow in Last Light's post-apocalyptic Russia in a bid to avoid the Vichukha is even more tense in Ultra HD, and if you've got sufficient graphical grunt, its weapon and particle effects give firefights an extra dose of pretty.
Though the NES game displayed the action from a top - down view, the jump to the SNES meant the series could now take advantage of then - new graphical effects, with Little Mac being made transparent during fights to give players a much more welcome third - person perspective.
Visual and graphical enhancements include remastered game art, effects, volumetric god rays, dynamic depth of field, screen - space reflections, and more
Some of the graphical effects haven't made the transition, but otherwise it's much more colorful than the Sega version.
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