Sentences with phrase «more gunplay»

Some approaches are more gunplay - oriented or explosive, others stealthier and tech - based.
The core gameplay mechanics and level design are also similar, but Underworld at least adds more gunplay and some more complex puzzles.
We learn little of Eve's life outside the support group, as she fulfills the role of Lila's bad - angel conscience, encouraging more gunplay.

Not exact matches

Action, suspense, gunplay, action, a hot blonde, action, guys in wing suits, explosions, action, Shia LaBeouf, action, betrayal, McDreamy, explosions, Autobots, action, explosions, Decepticons, the dark side of the moon, action, teleportation, Chicago, more explosions — all in 3D!!!
The gunplay (what little there is), is done well, and even though the film is more style than substance, and could stand to be trimmed up greatly, it's a thinking man's drama / thriller, and not a blockbuster action film.
If only the story was a more integral part of proceedings, and if only the gunplay was better, with better AI routines displayed by both your teammates and enemies.
Like in the last one, I was surprised at how much gunplay and physical action Woodley got to participate in, and it looks like she spent the last year getting herself into perfect kick - ass shape, giving her a little more of an edge.
Schwarzenegger is presented as a lumbering slab of dumb, destructive strength — the image is more geological than human — and Cameron plays his crushing weightiness against the strangely light, almost graceful violence of the gunplay directed against him.
This week's comprehensive study of how violent PG - 13 films have become — gunplay has tripled in such films in the last 30 years, and PG - 13 movies are now more violent than R - rated releases — did not single out specific films.
For the first time in over a decade, RE7 felt like what a Resident Evil game should feel like and focused more on puzzles, survival, and horror rather than fancy gunplay.
The third - person gunplay puts the game squarely in «Uncharted» territory - something the multiplayer mode makes even more obvious - but the gunbattles are satisfying as far as action sequences go (even if it's a bit too easy to pull off headshots).
Once the film arrives at its big standoff, however, «The Last Stand» is given a much - needed adrenaline shot that cranks up the intensity and violence, more than earning its R rating with some cool gunplay.
The film has massive amounts of gunplay, but is really carried by its cast, which includes Sharlto Copeley, Bree Larson, Armie Hammer, Cillian Murphy, Jack Reynor and more.
Quieter moments of exposition will reward attentive viewers with clues to the conspiracy, while occasional chase sequences and gunplay will break up the more demanding components into digestible pieces.
Uncharted 4: A Thief's End looks to be bringing an end to Nathan Drake's story with action set pieces of unparalleled scale and more dynamic gunplay and combat than its predecessors.
Those who watched the film following its surprise Oscar win discovered a unique crime thriller more concerned with people's passions — be they watching sports, getting drunk, or tracking a murderer — than with gunplay or chase sequences (despite a one - take action scene that gives Children Of Men a run for its money).
The script has taken rather a trim in comparison, this film concentrating on machismo and gunplay rather than the more artful and character driven original; the result is that Eastwood's gunslinger comes across as more of a cynical operator than Mifune's aimless but moralistic samurai, and the build up has a brisk, almost rushed feel about it.
Courtesy of last night's awards show, fans of wicked weaves and garish gunplay will be ecstatic to learn that the buxom beauty Bayonetta will be making a comeback on Switch in more ways than one.
With stellar (albeit repetitive and occasionally janky) voice acting, excellent gunplay, and more than a few laugh - out - loud moments, this is one you should add to your library.
While the gunplay and the assault on the villains» hideout are certainly tame by Sam Peckinpah standards, the characters» sense that they're mere hirelings with nothing left to believe in definitely anticipates «The Wild Bunch», making this a movie that's perfectly enjoyable on its own terms, but even more fascinating when viewed in the wider context of what was to come.
Indeed, more often than not it's your own desire to experiment that gets you into trouble, at which point the game smoothly transitions from stealth gameplay into full - on gunplay without a hitch.
Titled Claptrap's New Robot Revolution, the pack is set to bring the usual amount of gunplay and weirdness to the Borderlands world throughout more than 20 missions.
Gameplay: 9 How quickly the Skillshots become repetitive are hard to judge, but this game has made me smile more than any FPS for a good while simply because Skillshots are fun, and the gunplay is great.
In addition to witnessing the «traversal gunplay» mechanics in action, which will seamlessly blend shootouts and spelunking, they were treated to more details about our treasure hunting hero's motivations in the sequel.
While I still hold that weapons could really do with having more kick there's no way to deny that Call of Duty is a master of gunplay, and the EXO suits bring some extra flavor to encounters.
Weapons have a hefty kick to them and enemies can sometimes soak up more bullets than they probably should, but for the most part the gunplay suffices.
Most things boil down to running around, killing the bad guys and reaching the marked objective bookended by cutscenes, so some more variety would have been welcome, but there are some great set pieces that break up the action and the gunplay is more than good enough to carry you through the entire campaign.
It's well used and keeps the pacing from getting to dull as the mutants favour melee leading to some frantic shooting mixed with the more traditional gunplay as you fight the Russians.
The only flipside to this open space that I could find is that it means gunplay does come down to whomever is more accurate rather than pure twitch shooting, so at least there's that.
Again, this does show up the less than stellar gunplay more, but because you've got an objective and each round is played very quickly you won't notice too much.
You'll get a new character who can summon and control a powerful robotic guardian, with one of her skill trees designed to make the gunplay more accessible to newcomers.
The video below shows off the usual gunplay you would come to expect from a first - person shooter... Read more
To be honest, I'm not sure I care too much given the delicious gunplay, and for my money, the robotic effect more or less does the trick.
Interestingly the game has dropped the classic cartoony look and feel that both Serious Sam 1 and 2 had making for a more nitty - gritty realistic look to the game with piles of blood added in for good measure, luckily though the fast paced crazy gunplay which was most prominent in First Encounter will be back, so I will be looking forward to taking out legions of headless screaming bomb people once more.
The power of the new consoles also allowed us to improve the games in the field most critical to gameplay, especially gunplay and general feel - for example combat and cut - scenes became smoother, and controls became much more responsive.
Players can rely more on stealth in a Thief's End than in previous Uncharted games which make it possible for skilled players to completely avoid some of the more difficult gunplay sequences, thereby removing any potential barriers.
The sequel is packed with fun, rewarding gunplay and looting around a good story that is all enjoyed even more with friends over Xbox LIVE or PSN.
The game's core gunplay is easy to pick up — you simply lock - in to enemies and shoot them, with both rapid fire as well as more powerful charged shots.
The story is tight, cinematic and filled with heart; the gunplay is great; and the beautiful worlds are more fun to explore than they ever were.
From gunplay to co-op-friendly design, the core mechanics are largely spot - on, but more importantly, the various objectives do an incredible job of mixing it up.
Gunplay becomes even more noticably weak in comparison to other games, although the option to switch to third - person when taking cover is very welcome, not that you'll need it as the first - person view works quite nicely with the cover system.
Sure, you could criticise it for being nothing more than constant gunplay, and it'd be a fair criticism, but I honestly can't find much to fault with Gunslinger, and the shooting is done so well that even after a solid few hours of play I was still having a blast.
By its very nature Gunslinger is a repetitive game with a constant barrage of bullets and blood, yet the core gunplay is more than strong to ensure that you don't tire quickly of the action, and after you blast through the main story mode, which will take you about four or five hours, there's plenty more reasons to keep playing.
Vanquish was more intense and I think it had more to do with the focus on gunplay versus focus on melee and sword combat.
Far Cry 4, even more so than its predecessor, manages to transition from stealth to gunplay with satisfying ease.
It gives you guns and it gives you enemies and tell you to go shoot them, those looking for more tactical or realistic affairs are certainly not going to be impressed by ODST's gunplay but for those Halo fans it's familiar round and for those who wan't run and gun action it's good fun as you leap, fire and grenade your way throug these missions.
The action focused on Abaddon's ability to swap between melee attacks and gunplay on the fly, although the actual shooting mechanics seemed more developed than DMC's, so there was more of a balance between the two.
The most up - to - date entry in the massively preferred Call of Duty franchise abandoned new development in the direction of futuristic gunplay and as a substitute revisited its Entire world War... Read more»
A little more attention to the fighting mechanics from what I saw in the trailer, probably taken from the success of the mechanics in The Last of Us, given that stealth and hand to hand combat was more prevalent in that game than gunplay was.
Gunplay becomes better as more powerful weapons and enemies began appearing when stutters occur, like the Juggernaut and Striker squads — Monarch soldiers equipped with chronon - stabilisers which enable them to move during stutters and who can also use some of the same time - shifting powers as Joyce to their advantage.
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