Some aren't exactly very good, but can't complain if it means having
more healing items.
However, in the end it's much easier than previous games, because you can carry many
more healing items to be used during combat, whereas previously you were restricted to one.
Not exact matches
In fact, I'd argue that Monster Hunter is
more forgiving in this regard than Souls because you have a bigger health pool, a wider range of
healing items, and pre-fight buffs to fall back on.
Alongside the various
items you craft from the materials you harvest in the world or from monsters (things like
healing potions, food to increase your stamina, or traps to immobilize monsters), there are new specialized tools that add
more gameplay options both during and outside of combat.
Come enjoy energy
healing sessions, massage, reflexology, readings, metaphysical accessories & art, aura photography, clothing, handmade gift
items, nutritional & body products, essential oils, dream interpretation and much
more.
I have only the
healing potions set to auto - craft, since I know I'll always want the maximum number of them at all times, but
more complex
items should be crafted manually.
If you're just in it for the story, the game introduces an easier difficulty that makes
healing items and ammo
more widely available and enemies weaker.
Items are still shown as flashing brightly from their location, and can range from
healing herbs to grenades, and most importantly,
more ammo.
Battles are less dependent on having killer synthesized attack /
healing items which makes the battles and alchemy seem
more disconnected than in previous games.
To encourage
more interesting
item use,
healing items aren't going to be as common as they are in most RPGs.
These can be utilizied to craft
more ammunition for the various weapons at Sebastian's disposal, or the occasional
healing item.
There's a variety of
items that do what you expect, like buff weapons,
heal, remove status effects, and
more, and there's also a variety of clothing that'll improve various stats on your hunter, though without a weight penalty ala previous games in the series, so players don't have to worry about combining armor when they need it the most.
The average encounter takes no
more than 15 seconds, but the game's fierce, frequent boss fights require planning, strategy, quick reflexes and a healthy store of
healing items.
A
more intuitive way of keeping your team
healed than frequently pausing the action to administer individual curative
items would have been welcomed too - take a tip from me and acquire Ignis» Regroup Technique early on to save yourself a fortune in Hi - Potions.
Totori isn't really usable as a melee character and is set up
more as supportive attacker — she can use her craft and
items to
heal, buff, debuff and deal damage.
Bonfires and unlockable shortcuts typically showed up just before I ran out of
healing items, and
more importantly, willpower.
Strategy of random battles does boil down to attack and occasionally
heal, and spells and specialty
items never seemed to do much
more damage or have
more effect than a good old sword slash.
And shield fragment pick - up
items will be much
more common than heart -
healing items, so they can be replenished easily.
This gives some
more freedom for when health and
healing items run low.
However, as you progress and the monsters become
more sophisticated and assignment requirements become
more demanding, the importance of the traits and qualities of your
healing and offensive
items will become apparent.
During the battle,
items,
healing items, and bombs will drop the sky to make the fight even
more intense.
If you want to
heal your characters or equip them with
items, the interface gets a lot
more complicated.
The protagonist will gather weapons, ammo,
healing items, and
more, which makes enemy encounters
more manageable, say GQ.
The protagonist will gather weapons, ammo,
healing items, and
more, which makes enemy encounters
more manageable, say
Healing items appear
more frequently than they did in its predecessor, and the level design feels
more fair.
Made with a catalyst and the herb mandragora, the immunizer is one of the
more potent
healing items on its own, too.