Sentences with phrase «more imaginative games»

Pitchford believes that doing so has allowed the design team to better experiment with new ideas, potentially resulting in a more imaginative game.

Not exact matches

«Each month we will deliver a super fun activity kit featuring different hands on projects, books, puzzles, games, imaginative play, sensory activities and more
Simply put, he believes that religious people tend to be more imaginative, and are able to craft their own sense of play around simple games, while non-religious people tend to prefer the concrete rules afforded by video games.
Providing a special box or trunk to hold pretend paraphernalia can make imaginative games even more of an adventure, especially if you occasionally restock it when your toddler's not looking.
Easily the best Transformers game ever, but also a tantalising glimpse of how to transform current action games into something more inventive and imaginative.
I like that some of your Silent Hill art is more imaginative, and shows us things that the game doesn't necessarily show us.
That the film works as anything more than an elaborate game of guess - the - citation is a credit to two key elements, the first being its imaginative visual sensibility, an expressionist approach to costuming and set design that comes as welcome relief from the grays - and - earth - tones look of contemporary tentpole fantasy filmmaking.
The rest of the story is fleshed out with mostly forgettable NPCs and a range of side quests — you'll solve criminal mysteries, be sent out to kill specific enemies, and help characters find what they need for recipes and artisanal work — that serve more as motivation to keep exploring the game's huge and captivating realms than meaningfully expand our understanding of this imaginative world or the people who live within it.
Use DRAMA TRUNK drama cards for tons of creative, fun, imaginative, any day activities, including: • Drama games (including last minute activities) • Warm ups • Team building and cooperation activities • Improvisation / quick thinking • Audition / rehearsal activities • Language activities • Guided learning • Listening skills • Inspiration • Storytelling Combine the use of multiple cards for even more activities, challenges and ideas (you will have a HUGE amount of drama activities ready to go when needed).
The creative student understand the lessons, the material and the process information can detach, exposing it in a personal way, comes with its own explanation of the phenomena, coming up with ideas «out of place», finds unusual solutions (it's original), puffy, wants to know what's happening (curiously) tells stories more or less true (is imaginative, fanciful) found unusual uses of objects is forever preoccupied with something (active), likes to organize games during recreation (takes initiative and is dominant).
I am no FPS aficionado (that is another blog for another day), but there seems to have been an ever continuing shift towards the campaign modes of the biggest FPS franchises amounting to little more than an afterthought; ever more shorter, repetitive and less imaginative missions tagged on under duress as even the biggest games companies would find it a tad too difficult to charge full price for a product that, at its core, is essentially an updated maps pack.
The missions themselves often felt like afterthoughts too; it is no coincidence that I enjoyed The Ballad of Gay Tony, and its strong emphasis on imaginative missions and storytelling, far more than the main game.
These imaginative indies are the sort of games Sony should be getting more of on PSN.
A game this twisted could not have happened without the vivid and imaginative minds of Suda51 (No More Heroes; Shadows of the Damned) and writer James Gunn (Dawn of the Dead; Slither; Super).
The brilliant combat and compelling skill system deserved stronger characters and a more imaginative, less insipid setting, but Kingdoms Of Amalur: Reckoning absolutely nailed the «Playing Game» aspect of RPGs.
The presentation of the game is solid albeit the loading screens could have been far more imaginative with a great user interface across various menus such as the main menu, relics menu, outfits menu, settings menu and gameplay menus with support for navigation via the left analogue stick, directional pad, face buttons and touch screen on Vita, although it does not include support for navigation via the right analogue stick and rear touch pad, while the navigation through the menus on the PS4 version rather surprisingly does not include support for the touch pad given that the Vita's touch screen is supported.
This week's Nintendo Download includes the following featured content: Nintendo eShop on Wii U BADLAND: Game of the Year Edition — Fly through the award - winning world of BADLAND and discover an astonishing number of imaginative traps, puzzles and obstacles on... Read More»
Being a fan of Nintendo games (and gaming hardware) often requires a player to make suspensions of disbelief that other, more realistic (or more accurately, less imaginative), games / consoles don't.
Jet Set Radio has a unique game world that is oozing with charm and is much more imaginative and creative than a lot of games arriving on store shelves today.
The company also released details about the game's seven races, which run the gamut from standard fantasy to more imaginative (and specialized): Continue reading «Valhalla Knights 3 Set for October Release»»
While some of these new faces are more reminiscent of real - world animals than those from the previous games, these creatures still demonstrate the creative team's ability to design wildly imaginative and imposing monsters.
Cliff asks «Why were games so much more imaginative in the good ol' days?»
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