Sentences with phrase «more interesting level design»

But he's the absolute worst to be around, which maybe explains why a better story, more interesting level design, and smarter enemies all opted to stay hidden.
Overall, however, I'm inclined to say that the console NSMBs are better because they have consistently more interesting level design and better multiplayer.

Not exact matches

That's why we've create a simple Glossary of Terms with both basic - and intermediate - level definitions designed to help educate anyone who is interested in learning more about chemicals and the endocrine system.
Full stealth is encouraged more by the level design, the levels are more interesting, and it's a little more open - ended than the first game was (though still quite linear).
Many schools are trying to increase physical activity levels so are using interesting surfacing to improve the design and aesthetic appeal of their outside space in order to encourage more children outdoors.
They arrived at an open - space physical school design that enables more hands - on experiences for students, who participate in mixed - grade level learning groups centered on their unique interests and needs.
Self - publishing points of interest: different levels of editing, front and back cover design, interior formatting, font usages, images and copyrights, platforms for distribution, royalties / payments, marketing options (Kindle Unlimited program and others), giveaways, swag / marketing materials, in - person appearances, book signings, and more.
Level and mission design is generally great with a mixture of confined spaces and more open areas serving to keep things interesting.
The environments become hugely more interesting, featuring more varied designs and greater levels of detail.
It's a hint of a more creative approach to level design that might make for more interesting co-op play.
It's level design at its most basic, functional in every sense but utterly dull nonetheless, bar the occasional flash of something more interesting.
While I can't fault the Master System port for having lesser graphics than the arcade, Alpha Denshi could have taken more care and interest in the port's level design.
Or, to be more specific, because no JRPG doesn't make you do the same thing nine billion times in a row: pacing and level design are important because they are what make the combat - to - combat sequence variable and interesting such that the same encounters actually become meaningfully different from each other, and not tedious.
Outside of the narrative, the game offers a number of reasons to return, with worldwide and friends rankings for time getting through each level and a very simple, but well - designed level editor that seems to have a lot of potential for some interesting levels created by those more talented budding designers.
While the mechanic wasn't nearly as free as what I'm used to from, say, the Tribes series, having rockets that can take you over walls made the level design more interesting (though after Lawbreakers, it's hard to keep innovating in that area).
If you're interested in reading more about the topics of procedural content generation, level design, AI, or cellular automata, be sure to check these other posts out:
Cue not only one of the most colourful and vibrant 2D experiences ever to grace PS3 and 360 but a video game with some of the most varied and interesting level design, that lets players blitz their way through more levels than you can shake a stick at.
«While initially our level designs were simple and familiar, the more time we spent designing on paper, the more interesting and outlandish our designs became.
id Software wants to make the new Doom the kind of video game that keeps players interested for a long time and that means the studio has implemented a progression system for the player character that's designed to introduce more options as he gains experience and levels up while also making it easier to customize the avatar's appearance.
Level design starts off a tad on the bland side, but it's not long before things start getting a bit more interesting.
The level designs are much more varied and interesting, and you get screen - clearing bombs, too.
I'm happy to report though that the game does get much more interesting towards the later levels with some simple puzzles and better enemy designs that have the power to warp your vision or attack you if you are not looking at them.
Again, it's unfortunate that it's only provided on levels specifically designed for it, but it's still a much more interesting inclusion.
If the average Super Mario Maker player is more interested in challenging platformer levels than in Rube Goldberg machines or art exhibitions, the Makers who focus on designing platforming courses will rise to the top of the rankings.
By the time you reach the Medium and Hard levels things get more interesting with some excellent technical level designs that require some thought on how to reach that seemingly impossible ledge from a platform no larger than your motorbike, through to hurtling around amazing loop the loop roller coaster style sections.
Pros: more interesting arsenal, more customizations, AI opponents Cons: level design isn't quite as good, some of them are pretty garish and hard to see things in, performance issues
Now that's a great series with awesome combat, interesting level design and a lore that's more appealing than Lord of the Rings leftovers.
However, my test is designed to allow courts flexibility in reconsidering the expressive interests at stake in a potential case where a machine displays a level of choice or volition more akin to that of a human.
The University Outreach Program is an expansion of the Gottman Method Couples Therapy core clinical training program, designed to make Level 1 Clinical Training and Level 2 Clinical Training accessible and affordable to master's & doctoral level universities who are interested in proctoring their own training for groups of 10 or Level 1 Clinical Training and Level 2 Clinical Training accessible and affordable to master's & doctoral level universities who are interested in proctoring their own training for groups of 10 or Level 2 Clinical Training accessible and affordable to master's & doctoral level universities who are interested in proctoring their own training for groups of 10 or level universities who are interested in proctoring their own training for groups of 10 or more.
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