We've announcements of yet
more microtransactions in games where they don't belong, the promise of
more microtransactions in games where they don't belong, Sega doubling down on its pre-order chicanery...
The fact that EA hasn't managed to take full advantage of the Star Wars license is one thing, but the publisher's stance on linear or single - player games is what's really worrisome, especially when it comes to company's push for
more microtransactions in its games.
Not exact matches
The
game will still be,
in a sense, funded by
microtransaction, but far
more transparent ones at that.
Every
in -
game action depletes your pool of stamina (no, there aren't
microtransactions that let you buy
more), so survivors have to balance traveling, foraging, and barricading to make sure they're always holed up somewhere safe when they tire out.
Now, it's very possible this is just a blanket statement regarding not commenting on DLC of any sort, but it reads much
more like
microtransactions are
in fact going to be
in the
game, otherwise DICE would surely have just denied it.
In the video version of this week's show, Brent and Ben get together to discuss the removal of
microtransactions from Battlefront 2, the first concrete details on Curse of Osiris, Marvel Heroes Omega shutting down, October's NPD results and the curious case of Bethesda single - player
games, the
games and developers of this year's PlayStation Experience, PUBG's nomination for «
Game of the Year» at this year's
Game Awards, Mario returning to Hollywood, this week's new releases, and lots
more!
More than $ 4 billion of that net revenue came from
in -
game microtransactions, half of which came from the company's PC and console titles.
The dreaded «Tokens»
microtransaction mechanic from Forza Motorsport 5, for instance, is no longer present (even though the cynic inside me wouldn't put it against Microsoft to add them
in at a later date, as the publisher did with Forza Horizon 2), instead replaced by an
in -
game economy that's far
more generous
in the currency and content it rewards players with as they steadily progress through the
game.
Business models such as free - to - play
games and
in -
game microtransactions were no doubt refined most quickly
in the smartphone platform, and have since been applied
in more and
more console and PC
games as well.
while
microtransactions are an issue, its the design behind them
in games that have made the issue
more prevalent.
Yet a
game that has such a small barrier of entry has to sell exponentially
more to be profitable.The
game has to also be pulling
in a sizable amount of
microtransactions.
First there was the Elder Scrolls Online MMORPG (a WoW clone); followed by the Elder Scrolls Legends CCG (a shot at the Hearthstone money pot); the Bethesda
Game Launcher was introduced
in the meantime (quite similar to the Battle.net client); and Fallout 4 was
more FPS than RPG, but lacked the extremely lucrative
microtransaction - heavy multiplayer component.
You can rack up
more V - Bucks through
in -
game microtransactions, or for free by completing a variety of tasks.
This resulted
in little
more than a
microtransaction - laden mobile
game called Pridefest, which was quickly sold to another company.
Get up to speed on SteamOS, Grand Theft Auto V
microtransactions, the League of Legends World Championship and
more in this week's Good
Game.
During the
game's early access, the gaming community flared up
in anger with the
game's pay - to - win
microtransaction system that favors players who spent
more money than others.
The other big problem is that
microtransactions will allow players to buy
more loot crates and, unlike similar
games, the gear you can get
in Battlefront II can actually affect your gear and stats
in multiplayer.
A few weeks ago we came to terms with the news that Konami was exiting the traditional video
game console publishing business
in favor of the
more lucrative mobile market where
microtransactions are king.
If these companies can be
more transparent about their processes, learn from their mistakes and make
microtransactions systems that are less punishing to players, there's no reason the next
games in these companies» respective series — «Destiny 3,» or «Battlefront 3» — couldn't be high points for the
game industry.
Bungie actually introduced
microtransactions to the first «Destiny»
game in October 2015, but the
game's sequel has made
microtransactions a centerpiece of the
game, rather than just a feature to help Bungie pay for
more features and
in -
game events.
Companies could do
more to tell fans why
microtransactions exist
in their
game.
For
more indie
game news here at Indie Obscura be sure to read about Google's new Indie Games Festival taking place this September, Rocket League's vice president confirming the implementation of
microtransactions to the
game, and how the 18 quintillion planets
in No Man's Sky take up only 6 GB of disk space.
You do know that with many of these
microtransaction filled
games they give bonuses
in review copies that can make the experience seem less tedious and
more fun making it so the perception the reviewer gets is that the
game isn't as grind heavy so they don't bother to talk much about it, right?
As
more and
more games shift focus to multiplayer
in an effort to hawk
microtransactions, it's nice to see
games that still care about making a good single - player experience and story, which is why we wanted to buy the
game in the first place.
So, that means it's currently making
more money
in microtransactions than hugely successful
games like
Game of War, Mobile Strike, Candy Crush Saga, Clash Royale, and Clash of Clans, all of which occupy spots
in the top 10.
With items carrying different tiers of effectiveness, and better packs costing
more in -
game currency, it opens the mode up to tempt you with
microtransactions.
Just last week, the publisher was forced to shut down
microtransactions (paid loot boxes)
in Star Wars Battlefront II after the immediate fan backlash that came roaring through the internet after players realized they would have to basically pay
more to unlock major characters like Darth Vader and Luke Skywalker for the multiplayer mode (characters that were free
in the first
game, mind you).
Loot crates and
microtransactions have taken baby steps toward their current state, being implemented
in more and
more games,
in more and
more extreme ways, so players stop seeing them as what they really are and start seeing them as just a normal part of everyday gaming.
While Middle - earth: Shadow of War mostly escaped the intense scrutiny and anger directed at two of 2017's biggest loot box /
microtransaction cautionary tales, those being the much - maligned Destiny 2 and the even -
more - widely - detested Star Wars: Battlefront II, the
game was nonetheless «review bombed» on platforms such as Steam and Metacritic by
gamers who were unhappy about Middle - earth: Shadow of War's monetization system, and it thus went on to become a popular example among pundits of the dangers behind poor implementation of
microtransactions and loot box economies
in triple - A video
game releases.
As the current console generation marches on,
more and
more microtransactions are appearing
in triple - A
games, usually
in the form of loot boxes.
Given that loot boxes and
microtransactions have been a hot topic
in games as of late, Dragon Ball FighterZ mostly steers clear of the
more negative connotations of
in -
game purchases.
For years,
microtransactions have become
more and
more prominent
in gaming as a way of supplementing income for developers, or replacing the revenue gained by selling units — hence «free to play»
games that are free to download and play, but make money by selling you small - ticket items or downloadable content
in the
game itself.