Sentences with phrase «more microtransactions in its games»

We've announcements of yet more microtransactions in games where they don't belong, the promise of more microtransactions in games where they don't belong, Sega doubling down on its pre-order chicanery...
The fact that EA hasn't managed to take full advantage of the Star Wars license is one thing, but the publisher's stance on linear or single - player games is what's really worrisome, especially when it comes to company's push for more microtransactions in its games.

Not exact matches

The game will still be, in a sense, funded by microtransaction, but far more transparent ones at that.
Every in - game action depletes your pool of stamina (no, there aren't microtransactions that let you buy more), so survivors have to balance traveling, foraging, and barricading to make sure they're always holed up somewhere safe when they tire out.
Now, it's very possible this is just a blanket statement regarding not commenting on DLC of any sort, but it reads much more like microtransactions are in fact going to be in the game, otherwise DICE would surely have just denied it.
In the video version of this week's show, Brent and Ben get together to discuss the removal of microtransactions from Battlefront 2, the first concrete details on Curse of Osiris, Marvel Heroes Omega shutting down, October's NPD results and the curious case of Bethesda single - player games, the games and developers of this year's PlayStation Experience, PUBG's nomination for «Game of the Year» at this year's Game Awards, Mario returning to Hollywood, this week's new releases, and lots more!
More than $ 4 billion of that net revenue came from in - game microtransactions, half of which came from the company's PC and console titles.
The dreaded «Tokens» microtransaction mechanic from Forza Motorsport 5, for instance, is no longer present (even though the cynic inside me wouldn't put it against Microsoft to add them in at a later date, as the publisher did with Forza Horizon 2), instead replaced by an in - game economy that's far more generous in the currency and content it rewards players with as they steadily progress through the game.
Business models such as free - to - play games and in - game microtransactions were no doubt refined most quickly in the smartphone platform, and have since been applied in more and more console and PC games as well.
while microtransactions are an issue, its the design behind them in games that have made the issue more prevalent.
Yet a game that has such a small barrier of entry has to sell exponentially more to be profitable.The game has to also be pulling in a sizable amount of microtransactions.
First there was the Elder Scrolls Online MMORPG (a WoW clone); followed by the Elder Scrolls Legends CCG (a shot at the Hearthstone money pot); the Bethesda Game Launcher was introduced in the meantime (quite similar to the Battle.net client); and Fallout 4 was more FPS than RPG, but lacked the extremely lucrative microtransaction - heavy multiplayer component.
You can rack up more V - Bucks through in - game microtransactions, or for free by completing a variety of tasks.
This resulted in little more than a microtransaction - laden mobile game called Pridefest, which was quickly sold to another company.
Get up to speed on SteamOS, Grand Theft Auto V microtransactions, the League of Legends World Championship and more in this week's Good Game.
During the game's early access, the gaming community flared up in anger with the game's pay - to - win microtransaction system that favors players who spent more money than others.
The other big problem is that microtransactions will allow players to buy more loot crates and, unlike similar games, the gear you can get in Battlefront II can actually affect your gear and stats in multiplayer.
A few weeks ago we came to terms with the news that Konami was exiting the traditional video game console publishing business in favor of the more lucrative mobile market where microtransactions are king.
If these companies can be more transparent about their processes, learn from their mistakes and make microtransactions systems that are less punishing to players, there's no reason the next games in these companies» respective series — «Destiny 3,» or «Battlefront 3» — couldn't be high points for the game industry.
Bungie actually introduced microtransactions to the first «Destiny» game in October 2015, but the game's sequel has made microtransactions a centerpiece of the game, rather than just a feature to help Bungie pay for more features and in - game events.
Companies could do more to tell fans why microtransactions exist in their game.
For more indie game news here at Indie Obscura be sure to read about Google's new Indie Games Festival taking place this September, Rocket League's vice president confirming the implementation of microtransactions to the game, and how the 18 quintillion planets in No Man's Sky take up only 6 GB of disk space.
You do know that with many of these microtransaction filled games they give bonuses in review copies that can make the experience seem less tedious and more fun making it so the perception the reviewer gets is that the game isn't as grind heavy so they don't bother to talk much about it, right?
As more and more games shift focus to multiplayer in an effort to hawk microtransactions, it's nice to see games that still care about making a good single - player experience and story, which is why we wanted to buy the game in the first place.
So, that means it's currently making more money in microtransactions than hugely successful games like Game of War, Mobile Strike, Candy Crush Saga, Clash Royale, and Clash of Clans, all of which occupy spots in the top 10.
With items carrying different tiers of effectiveness, and better packs costing more in - game currency, it opens the mode up to tempt you with microtransactions.
Just last week, the publisher was forced to shut down microtransactions (paid loot boxes) in Star Wars Battlefront II after the immediate fan backlash that came roaring through the internet after players realized they would have to basically pay more to unlock major characters like Darth Vader and Luke Skywalker for the multiplayer mode (characters that were free in the first game, mind you).
Loot crates and microtransactions have taken baby steps toward their current state, being implemented in more and more games, in more and more extreme ways, so players stop seeing them as what they really are and start seeing them as just a normal part of everyday gaming.
While Middle - earth: Shadow of War mostly escaped the intense scrutiny and anger directed at two of 2017's biggest loot box / microtransaction cautionary tales, those being the much - maligned Destiny 2 and the even - more - widely - detested Star Wars: Battlefront II, the game was nonetheless «review bombed» on platforms such as Steam and Metacritic by gamers who were unhappy about Middle - earth: Shadow of War's monetization system, and it thus went on to become a popular example among pundits of the dangers behind poor implementation of microtransactions and loot box economies in triple - A video game releases.
As the current console generation marches on, more and more microtransactions are appearing in triple - A games, usually in the form of loot boxes.
Given that loot boxes and microtransactions have been a hot topic in games as of late, Dragon Ball FighterZ mostly steers clear of the more negative connotations of in - game purchases.
For years, microtransactions have become more and more prominent in gaming as a way of supplementing income for developers, or replacing the revenue gained by selling units — hence «free to play» games that are free to download and play, but make money by selling you small - ticket items or downloadable content in the game itself.
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