Sentences with phrase «more narrative point»

Not exact matches

The narrative reveals more about today's hyper - partisan discourse than about the reality of the new tax law, which is likely to affect jobs and the economy in important ways that don't fit either party's talking points.
But we were wanting to narrow the focus a bit more and not necessarily be pure narrative but be to the point.
What if the point of the creation narrative in Genesis was more poetic than literal?
Had those situations been addressed more directly the last time they erupted, they might not even be under discussion now or maybe wouldn't seem so volatile for the recipients of Julie McMahon's pointed narrative and challenges.
More disturbing are the observations of Jenny McCartney who points to the problematic nature of using the Irish Troubles as the basis for «triumph of the underdog» narratives.
Sermons that move inductively sustaining interest and engaging the listener, do not have points any more than a narrative, a story, a parable, or even a joke has points.
Once again our attention is called to the women who were with him and later led the early Church; more to the point, however, ordination as such does not exist in the Gospel narratives.
there is some suggestion that wenger is backtracking on his fervent stance regarding what players would be staying at the club for the remainder of the season... some might deduce that this is all part of a much bigger, more elaborate plan... by shifting the blame wenger is attempting to, not so slyly, flip the narrative... by doing so he hopes to evoke empathy from his most ardent supporters, while attempting to rally any fence - sitters, whose faith was waning unless a more legitimate agent of blame emerges... unfortunately, and incredibly insulting to the fans, when wenger attempts to spin a tale and / or tries to eat his own words, he doesn't seem to play it all the way through in his head, so invariably gaping holes emerge... say we believed his version of the truth, would that not make him either an incredibly well - paid custodian of destruction or a spineless jellyfish because what manager worth his weight in salt would stay at a club that didn't give him final say after 20 years of supposed «success»... no matter the answer, neither bodes well for us... how ironic, in a way, since many pundits claim this team has lacked a «spine» for some years now... so whether we win, lose or draw on Sunday is frankly immaterial, as the problems will remain, and although it will be easier to digest if we left the Pool with 3 points, it might just be the worst result for the betterment of this club... a fact that both breaks my heart and baffles the mind
In games like Norwich, Swansea, Manchester United, Sunderland and Stoke both of these issues have been evident to varying degrees and this is playing into the idea of the second narrative: had we not hit the woodwork so much, had we not had lapses at the back, had we taken one or two more chances then Liverpool would be higher in the table, with a higher points count, and at the end of the day, that is the best barometer for a club, isn't it?
McCaskill was seen as perhaps the most endangered of the Senate Democrats running for re-election this year (Gillibrand has made a point of conducting her «Off the Sidelines» campaign to elect more women to public office, a narrative that her own GOP opponent, Wendy Long, has gleefully sought to turn on its ear).
It's at that point that»71 starts to become a different movie — less an observant narrative of chaos and resistance and more an absurdist thriller.
When the dance is finally beat, Robert Baker... or Alabama, there's something endearing enough about the pretty points in cinematography and score work, touching occasions in entertainingly well - paced direction, interesting spots in a colorful story, and across - the - board decent performances - especially the one by Evan Rachel Wood - for the final product to border on decent, ultimately falling under the overwhelming weight of the glaring tonal and narrative incoherencies, flat humor, dramatic contrivances, problematic themes, even more problematic leads, ridiculous story and onslaught of clichés which render Andrew Fleming's «Barefoot» an occasionally charming, but mostly mediocrely misguided romantic dramedy.
It seems like we came in too late on this story and I do not yet understand why it is more important that we start at this point in the narrative.
That the film makes almost zero sense is besides the point; those worrying about what Frank's job is, how Mitch's nerdy co-workers find out about the fraternity, or why Mitch's standard - issue love interest Nicole (Ellen Pompeo, who looks like a more sandy - haired Renée Zellweger) has any interest in the doofus will be flummoxed by the gaping holes in logic and narrative cohesion on display.
The inclusion of a few standout sequences (eg Charlie confronts Hans» dying wife) generally compensates, as does the effectiveness of the various performances (ie Rockwell has never been more entertaining), but the film doesn't wholeheartedly begin to engross until around the one - hour mark - after which point the narrative's escalating momentum becomes more and more difficult to resist.
That this is the note on which the film ends lends a conclusive element to what in its early stages seems to be a more free - form narrative careening between depictions of place and circulation which is notable in its exclusion of the global north as a central point of reference.
Such narrative points could have been expanded upon, and perhaps made the film that little bit more interesting.
What's surprising is that this cliche - filled narrative takes a turn at a certain point and begins to barrel towards much more exciting and immediately engaging events — but like what feels like everything in Xenoblade Chronicles 2 it takes a while to get to that point even if you ignore side quests and attack the main story specifically.
In fact, it's probably a little overdone — the two parts of the narrative can't be more than 6 years apart, surely — but it certainly drives home the point that they're completely different people from when they first met.
Despite these shortfalls, the film does successfully manage to explore some interesting themes of diplomacy and leadership along the way, and even though it could be argued that the narrative itself is bland and unimaginative, barely moving from its starting point to its conclusion, the weight, intensity and emotional journey Caesar and his comrades evoke, more than make up for its few short comings.
Sure, the animation studio's narrative structure is more than familiar by this point, but Pete Docter «s parental farewell to the uncomplicated joy his preteen daughter used to enjoy is wholly original and tender to the point of bruising.
For all the time's I've pointed out how Atlanta is a series that can play by its own rules as far as narrative arcs are concerned, I will not that I'm not only unsurprised by the rift that occurs betw... Read More
Visual foreshadowing for tragic narrative turns are so pointed in this film that more often then not, it feels like a calculated articulation of what a serious prestige picture should like instead of an organic and rewarding drama.
We can extrapolate the scene's salient points, but this is what the narrative hinges on — the connection between two societally - marginalized «losers» who begin to live more positively.
While it does tend to overwhelm the narrative (a quality that feels strikingly prevalent here), teasing a more sweeping scale, Abel Korzeniowki's string - based, sudsy, swelling score is deliciously on point.
Hell, it's a point I've made multiple times over the years, and since Harris includes in the latter category the sort of costume dramas and comparatively straightforward historical narratives that more or less dominated the upper ranks of Slant's top 25 films of the year — namely A Quiet Passion, Phantom Thread, and The Lost City of Z — we self - servingly agree.
Although its overwhelming logic is hence from video games — «I've never made it this far,» Cage tells his followers at one point, when asked what comes next — Edge of Tomorrow works best as a gleeful riff on the narrative tricks endemic to the cinema, an art defined more by editing than by images.
In fact it might be more appropriate to describe it as a mature, narrative - driven, traditional point and click adventure game, without the pointing and clicking.
This is the second film I remember in recent years starring Sarah Jessica Parker (Failure to Launch being the other) where the supporting characters prove more interesting than the main players, to the point that the audience, as well as the filmmakers, would rather follow them to the detriment of the overall narrative.
You will learn more about their childhood and how both became close friends however this is mostly done through narrative exposition in the form of Chloe's journal that you can access at any point in the game.
The explosion of violence at the end of the film recalls the iconic final sequence from Bonnie and Clyde: violence and death suddenly become much more than a plot point in the narrative of their lives.
Then came The Bourne Ultimatum, which featured atrocious dialogue (a first for the series) numerous plot points that made no sense, and a narrative that was little more than an addendum to the second film.
As it turns out, the refugees are even more peripheral, almost invisible (including the Moroccan household staff members) to the film's narrative, which suggests Happy End is pointing a wagging finger at the entirety of white, privileged Europe, a continent engaged in her own foolhardy, manipulative dramas, happily ambivalent to anything beyond the safety and convenience of self - imposed blinders.
Both films possess only the most meagre thread of what you might term a narrative, but Green has reached a point in his career where he sees that examining the interplay between people and landscapes is more cinematic that focusing on just the people or just the landscapes.
Twenty free blog articles each focusing in even more depth on one particular aspect of story craft, including narrative point of view, conflict, story arc, and so on.
For novels, fictional anecdotes in nonfiction, and true stories told in a narrative style, I highlight areas where you can «show, not tell,» use active voice rather than passive, and weave in more sensory details and point - of - view characters» observations, thoughts, and feelings.
Do you think the novel is more effective told this way, from a closed point of view, or do you think it would have had more impact if she had used a third - person omniscient narrative?
- Booklist «Told from the point of view of more than a half - dozen characters, the vignettes that make up the narrative are generally powerful in isolation, but as a whole fail to develop into anything more than a series of snapshots of a family touched by time and tragedy.»
In particular, she is so skilled at seamlessly shifting between different narrative points of view that readers will often be entirely unaware of these moves unless and until they choose to analyze the story more fully.
In addition to the content, these narratives can be used for their literary content and examined to learn more about the craft of writing, including point of view and descriptive language to convey real or fictional events.
An evaluation tends to be shorter and more general, while a critique is usually more detailed and specifies what works on the page and what doesn't, recommends steps to fix it, and offers detailed suggestions for revisions, focusing on narrative and prose, theme, organization, pacing, clarity, voice, and point of view.
Beginning writers often struggle with point of view; even more accomplished writers can slip into their author voice when they're not paying attention, or neglect to draw their narrative deep into the POV of their character.
The narrative is also one of Witcher 3's strongest points, managing to force the player into more organic decision making rather than the arbitrary instant gratification that we've been conditioned to engage in.
And then suddenly in the second half the game's narrative kicks things into top - gear and plot points and twists start to get thrown at you in fast succession, though mostly they just add more layers to the existing tale and don't answer any questions you might have, which is almost as frustrating at times as the sluggish pace of the first half.
Obviously we're big value fans here at Dealspwn.com, but there's a more serious point to be made, since many of the DLC packs genuinely add content and context to the all - important narrative and story.
We're at a point where graphical technology is almost as good as it can get already, which means games for new consoles will have to focus more and more on their own aesthetics, themes, narratives, and game mechanics, and I just don't want to see a whole new video game generation stagnate and bomb because games start looking all the same.
The really good news is that the narrative just keeps on getting better, to the point that at the end I hit the new game + option hoping that the + meant more content.
While not packed with narrative high points, it's still a compelling introduction to a world in turmoil that answers a lot of questions, but still gestures toward a more climactic future.
With every new release he has woven a more and more complex tapestry of narrative convenience and plot points reverse engineered to help him arrive at twists that give the appearance of clever forethought but amount to little more than a dismissive, unfocused scripting effort from a freshman writer unwilling to learn the lessons that the directors and writers he's spent his whole life idolizing learned long ago.
Most of the reviews highlight the game's narrative as one of its strongest points, which come peppered with more emotional oomph that the past games had ever offered.
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