I think it's just
more of a crapshoot in the middle rounds.
Sure, Google likes to say that 2.x apps should run on Honeycomb, but the reality is
more of a crapshoot than that.
Not exact matches
Any picks after the first two rounds are pretty much a
crapshoot anyway, and we don't need any
more of those «developmental projects» who might see the field in a couple
of years.
It goes like this: (1) we can't seem to carry possession into the O - zone, (2) so we dump and chase, (3) and then we have to go spend significant effort along the boards, (4) to try to get the puck back under possession in what is a 50/50
crapshoot, (5) and when we do repossess, (6) we have to re-organize to get a quality O - zone shot chance, (7) but we are tired because we just spent 50 - 60 %
of our time working our asses off along the boards, (8) just to try to get the puck back and have a chance, (9) which said lack
of energy results in actual lower quality chances (and maybe fewer penalties drawn and
more penalties taken) and (10) we go back to the bench deflated because it seems like we are working really hard and getting nothing out
of it.
You can then push the right stick in the direction
of the person you wanted to lock onto, but if there's
more than one enemy in the same general direction, it's still a
crapshoot.
Sure, some malicious
crapshoots still manage to bypass Apple's tightly wrung app deliberation process once in a while, but the Play Store, by comparison, has had
more terrible luck with apps
of this nature, and when that happens, it raises several questions about Google's review process: What seems to be the problem?