At the heart of the problem of consciousness, in other words, is the problem of qualia: to show how «brain processes, which are publicly observable, objective phenomena, could cause anything as
peculiar as inner qualitative states of awareness or sentience, states which are in some sense «private» to the possessor of the state (MC 60).6 Searle thus prompts an even
more basic question: whether it is possible to distinguish clearly and distinctly between private and public
aspects of perception.
It almost completely removes the rhythm
aspect, and amplifies Jungle Beat's issues to make it seem like nothing
more than a
peculiar platformer with some weird design choices.
One of the most welcome
aspects — that did not change — is the sheer variety of weapons that players can enjoy: this includes both melee and ranged implements of destruction, on top of
more peculiar contraptions that novices might find akin to the trick weapons in Bloodborne.