As noted earlier, there's two game modes: «Score Rush» is the game's version of a campaign where you defeat wave after wave of increasingly
more powerful enemies, broken up by bosses with no saving in between.
As Aloy, you scamper nearly helplessly through a harsh environment, armed with technologically enhanced primitive weapons such as a bow and arrow and rope tethers to take down significantly
more powerful enemies.
By returning a power stone to your house (yes, you live in the dungeon, apparently), your Strength statistic slowly increases, and thus might be able to kill slightly
more powerful enemies.
These gameplay alterations range from completing certain sections in a given time limit, to facing
more powerful enemies, losing health regeneration capabilities, and more.
Harder difficulties greatly increase the point value of the combo system at the expense of tougher,
more powerful enemies.
In the beginning it's slow going, but by the time you hit level 10 you'll find that you can easily handle or at least hang with
more powerful enemies, and as a result you'll be earning a lot of XP.
The most obvious is the accumulation of hearts and stamina, but there's also the fact that as he faces
more powerful enemies he takes more powerful equipment from their corpses.
He can still even successfully dodge out of a combo, which will likely come in handy against bosses and
the more powerful enemies in the rest of the game.
But don't grow too attached to them; while they can level up, it's much slower than the main characters and to really keep up with ever
more powerful enemies, you'll need to fuse them.
These are
more powerful enemies with special abilities that need a strategy to be defeated.
By gathering the loot from the bodies of
more powerful enemies, you are able to craft items to boost your abilities in battle.
As you level up and get new parts you will be able to venture into new solar systems with
more powerful enemies and get even stronger.
Following his awakening it seems that pretty much everybody wants him dead, and to that effect the hospital he's been lying in comes under attack from unknown forces, before then being decimated by even more unknown but far
more powerful enemies.
By gathering the loot from the bodies of
more powerful enemies, you are able to craft items to boost your abilities in battle.
This definitely does increase the enjoyment factor of this game, especially with
these more powerful enemies to face and more importantly, it's all part of the story of Bladestorm.
Here, Captain America faces off against
more powerful enemies and isn't given the backing of SHIELD to do it making this a more reasonable fight to appreciate.
First, the gameplay makes you conserve your stickers for
more powerful enemies which isn't fun at ALL.
Lucrezia and Francesca's story mode takes place in a dungeon that splits off into multiple rooms filled with enemies to slash your way through, the dungeon consists of 5 floors with 4 - 5 rooms on each, and each floor ends with a room which contains
a more powerful enemy than what you've battled on the floor so far.
Often a larger,
more powerful enemy will attack head - on, all while weaker enemies flank you or attack from a distance — making it impossible to successfully block and attack.
The moral of the story: an underdog who uses his resources cleverly can defeat a much
more powerful enemy, who does not do so.
Not exact matches
I hope that one day you can get off your high horse and learn what it means to truly love those that you find it hard to love and show your
enemies that you have a love
more powerful than any weapon.
Roland might try to realize that Freud is a friend, not an
enemy, and that darker and
more powerful forces lurk in the shadows.
Love your husband, love your babies, love the poor, love the orphans, love the widows, love the
powerful, love the broken and the hurting, love your friends, love yourself, love your
enemies, come to love the whole world in the fullness of God, in the full expression of the woman that he has created you to be, just that, no
more, but certainly no less.
Another
enemy seeks to replicate the Machine, creating a
more powerful version that will be the perfect ruler of humanity, one that will never have moral failings but that will instead make purely logical decisions for the good of the world.
If God is
more powerful than our arch-enemy, Death, then how about some immediate attention to those other
enemies of ours: Ignorance, AIDS, Tyranny, Racism, Alzheimer's, Child Abuse, Schizophrenia?
It's a remarkable achievement, but one which actually makes his internal
enemies in the Tory party much
more powerful than they were before.
When a
powerful enemy sud... [
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Enchanted with
powerful fairy spirits to assist in battle, the Black Hellebore will cause
more than a scratch to the treacherous
enemies set before The Black Knight.
To help keep things a little fair, the
enemies in the game are quite diverse from your standard demonic grunts to
more powerful foot soldiers but where the AI succeeds is by swarming the player so you need to make sure this doesn't happen.
However nothing is
more fun than using the shotgun to blow your
enemies back to hell that not only has this grunty feel behind it but it feels quite
powerful as you cock - it and shoot.
Doing so requires you to cancel attacks, exploit
enemy weaknesses, choose from three levels of customizable combos, unleash either solo or cooperative arts by using up some AP, deploy a
more powerful Ignition mode, and go into Overdrive in order to unleash hell on your adversaries.
Sure, you'll get extra pages, but then the
more powerful stickers start coming in larger sizes, and each battle has
more enemies, so you'll go through
more stickers.
This is mostly due to the fact that ammo is not unlimited, and once you upgrade the whip, it can be one of the
more powerful and effective ways to dispose of
enemies.
Basically, whenever you claim bases for yourself (which is fun in its own right) or beat up key
enemies then your bravery level will go up which makes you much
more powerful.
While exploring the colorful 2.5 D stages of World One, players will have to fight
enemies with long range weapons and a
powerful melee attack, jump over platforms, collect items and
more.
Although combat commences quite easy in Dragon Quest VII: Fragments of the Forgotten Past, as your characters become
more powerful so do your
enemies with some challenging boss battles thrown into the mix.
There's little sign of anti-aliasing, so there's a roughness to everything on the Switch version compared to the smoother image on Sony's
more powerful machine, and there's an increase in pop - in to your
enemies and backgrounds as well.
Initially it's quite fun fighting all these
enemies, especially the
more powerful creatures in the new Nightmare mode but once again the gameplay involves way too much grinding.
There are a variety of
enemy types including
powerful shotgun wielders and super-fast melee attackers to go along with the
more traditional baddies armed with guns.
You can also increase the effectiveness of your attack by dispatching
more enemies in a row; the
more kills you can rack up, the
more powerful and elaborate your offense becomes.
As the campaign progresses, Atreus can become much
more powerful and be a significant asset in battle to the point where you'll rely on him to stun
enemies so you can go in and rip them to shreds using Kratos» blood - splattering finishing moves.
However, being the world's best magic guy, he tends to encounter especially
powerful supernatural
enemies that are
more interesting than simple «magic guys who are bad.»
Enemies have also received a slight makeover in that you still face the mindless horde of low - level soldiers but littered through their ranks are
more powerful soldiers plus of course boss battles which is where the challenge is found.
Some human
enemies use Exo - Suits,
powerful armor that gives them much
more endurance as well.
For example, using a long range machine gun unit can cause an
enemy to transform to a highly deadly form, whereas keeping them in close range will hold their fire and allow you to use slower,
more powerful tank units to take them out.
Focus Spirit: if you fill up the Spirit Gauge (which is done by collecting magic jars from
enemies, crates, or grass), and press the R, your characters can enter this special state, which boosts their attack and attributes, and gives access to even
more powerful Special Attacks;
The occasion was a 1960 showing of William Wellman's 1931 The Public
Enemy, which Macdonald defined as «James Cagney's picture,» adding, «Wellman uses Cagney with subtlety, keeping him in the background much of the time while secondary characters occupy the foreground... So it is all the
more powerful when Cagney moves into the foreground at the big moments; our taste for this extraordinary actor has not been blunted by seeing too much of him.»
The basic framework of a Dynasty Warriors game is still there, in that you start with one of a handful of characters, level them up as you complete missions by defeating dozens and dozens of
enemies, and eventually unlock
more and
more powerful playable allies so that you can tackle
more difficult missions going forward.
My warrior had a few shield increasing ones and a
powerful attack that made him slash the
enemy harder a few times and deal
more damage.
SN: It wasn't necessarily that we set out to make a dark world, but when we were thinking about making everything a little
more dramatic and making the
enemies feel [
more like]
enemies, what the team really wanted to do was have Sonic as this really
powerful, positive character and then have the
enemies as these really strong villain characters.