Sentences with phrase «more rewarding mechanics»

Galactology features deeper, more rewarding mechanics (allegedly) than the first game, and enough new content to satisfy even the most ardent simulation fan.

Not exact matches

Game mechanics can be applied in far more ways than mere rewards and achievements.
Ostensibly the same again, then, LocoRoco 2 nevertheless pulls its charm tight and burrows deeper into the mechanics, level layouts and set - pieces, presenting more elaborate rewards in visuals and gameplay, and doing a better job of sharing them with you so that you don't always feel as though you're searching for cuddly needles in a Teletubbies haystack.
The Player is a film that is very film literate, and although it can be enjoyed as a straightforward tale of murder and cover - up, the more you know about the various allusions to Hollywood films of yesteryear and the mechanics of the moviemaking process today, the more rewards you will reap from Altman's complex presentation.
Super One More Jump manages to make its simple jumping mechanic always feel fresh, exciting, and rewarding.
It all adds up to an addictive blend of mechanics that's incredibly rewarding to master as you progress and things become more challenging.
This blend of gameplay mechanics is implemented seamlessly and it makes dealing with the super-challenging stages all the more rewarding.
As she began the KPA course, Alice was more familiar and experienced with lure - reward training, which sometimes incorporated the clicker, than she was with the specific mechanics and principles of clicker training.
It was this risk / reward material grinding mechanic that has kept me coming back and, in my opinion, staves of the repetitive nature of the mission structure as there is such a vast array of gear to acquire and then upgrade that I always felt hungry for more.
In «The Gunstringer», you control a fiery gun - toting marionette through his adventures, combining solo platforming and shooting mechanics into fun, competitive action with a full suite of collectibles, unlockables, abilities, rewards and more.
The dreaded «Tokens» microtransaction mechanic from Forza Motorsport 5, for instance, is no longer present (even though the cynic inside me wouldn't put it against Microsoft to add them in at a later date, as the publisher did with Forza Horizon 2), instead replaced by an in - game economy that's far more generous in the currency and content it rewards players with as they steadily progress through the game.
This simple risk / reward balance — longer lines generally earn you more points but take longer to complete and are more vulnerable to the Cubixx — is the simple mechanic that makes Cubixx HD so addictive.
The other new mechanic is «Active Flow», which encourages players to keep in the game by rewarding them with an attack boost and recovering their special attack gauge more quickly if they attack the opponent aggressively.
This isn't a bad idea, conceptually, as it theoretically offers a more rewarding experience for anyone willing to master a game's mechanics, but that notion falls apart the moment any difficulty mode above the default fails to take the game's design into consideration.
Some people will see this as a cheat mechanic and others will use it as a lifesaver for when they are hit with unfair physics or fall over by accident — either way, you can turn it off before racing if you want 15 % more rewards.
Quests that are worth more points tend to also force characters to get into situations that they simply aren't as good at for, thus it's a rewards vs risk mechanic when it comes to gunning for those bigger points.
It's more of a pure gameplay mechanic, straight - up risk versus reward, as opposed to a more immersion - driven event.
Given that many players spend more time playing at lower ranks due to the tempered mechanic, it was important to make sure those earlier games were rewarding as well.»
It's a great mechanic that caters to newcomers who need to take things easy and also rewards more experience players for taking on a challenge.
That work includes improving the feel of combat as well as which inputs take priority to make combat feel less clunky, making different weapon identities feel more distinct, and striking a balance between action - based mechanics to keep skill in combat vital and RPG mechanics to make progression feel rewarding.
✓ Completely renewed sokoban puzzle mechanic ✓ 50 challenging puzzles and many more to come ✓ Tons of ways to solve each puzzle, but only one optimal solution for each one ✓ 150 stars to collect ✓ Game Center support for leaderboards and achievements ✓ Hidden rewards to be discovered ✓ Easy to get, hard to put down ✓ Relaxing atmosphere
Yet the game would also benefit from an elder mechanic, or elder mechanics, that combined a gating mechanic with a more challenging experience and higher rewards.
The game also encourages getting close and dirty as it has an interesting mechanic that allows you to execute fallen enemies you've shot down and as a reward, you get more ammo (and possibly a grenade!).
Elsewhere, Gacha systems are a form of positive re-enforcement that have proven controversial in the past, but in modern Western games a less random version of the mechanic is often used where potential rewards and probabilities are more transparent.
Dropping off a ledge no longer brings with it the punishing time delay you got in earlier Mario Kart games, yet the game still rewards more adept players - the better you get at either taking straight lines through corners or using the drift and boost mechanics to your advantage, the more likely you are to secure victory.
In games with precise combat, the prospect of a significant setback can raise the stakes, encouraging you to master the mechanics and making your victories all the more rewarding.
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