You tackle
more robotic enemies in these sections which move very quickly compared to land going enemies.
Not exact matches
And then there's the Invasion mode, which is your standard horde style
more where you and up to three friends can duke it out with 50 waves of
robotic enemies whose goal is to ensure that you end up as nothing
more than a bloody puddle upon the ground.
Despite every
enemy being
robotic in structure;
enemy design is still rather varied as
enemies range in size, shape and attacks including small and large spiders, laser beam and bullet shooting turrets, horizontally and vertically standing circular discs and much
more besides.
For example, Dave's «Hack» ability is
more effective at charming
robotic enemies than organic or astral
enemies.
Despite so much of the game's initial pitch focussing on the
robotic threats in the open world, there's
more than a few human
enemies to tackle, beyond simple tribal rivalries.