Sentences with phrase «more scary characters»

And if they can't wait to draw more scary characters, you can visit the official Scooby Doo website.

Not exact matches

Instead, this is looking like a wonky, spooky, prehistoric, post-apocalyptic epic — complete with Russell Crowe's Noah character being based on Mad Max, an ark that looks like more of a tank and some scary - looking Nephalim.
What I have always loved about his work is that they are not just scary stories, it's more about that characters and the decisions they make.
The whole «live the life» aspect of the series is gradually being expanded and while the characters still look a bit scary, the more refined, detailed and frequent cinematics are a good start.
For those who like monsters and more scary Halloween characters, be sure to check out the Frankenstein - inspired Halloween Treats Jar (pg.
Remember, more can go wrong on a first date than just you getting kidnapped or becoming the next main character in a scary Lifetime movie.
The storyline - which follows several characters (including Mark Wahlberg's Elliot and Zooey Deschanel's Alma) as they attempt to survive during an environmental crisis - moves at an appropriately brisk pace, though it does become increasingly difficult to look past the pervading lack of tension within the film's more overtly scary sequences.
Skeletal, eyes bulging and unstoppable, when the Mummy is not looking like Arnold Vosloo and more of a rotting creature from the depths of Egypt, he is a scary figure to lead the film with, especially as the first half of his plot sees him promise to kill four of the lead characters and brutally follow up on that promise.
This was one of the only horror films I genuinely cared about the characters, the more you care the scarier and more emotional it becomes.
All four movies start off as if they intend to be just as scary as the novel but then wind up simplifying the issues, either by letting a doomed sympathetic character survive (as in Cruel Intentions) or by sentimentalizing the motives or the fates of the more evil characters (as in the other three movies).
Admittedly, it is a scary experience but more often than not, it ends up being an unsatisfying journey in the dust cloud that finishes with the death of your character after failing to find the objective.
Mulholland Dr. is never more disconnected than its opening 20 minutes, which introduce characters who seem to belong in different movies (some of whom never appear again) and include one of the most purely scary sequences in contemporary film — the self - contained «man behind Winkie's» scene.
She uses various strategies to look older, heavier, more weathered, but we simply forget to think about them because her character is real, convincing, and focused at every moment with a scary intensity.
While Blade II is clearly a step up in many directions from the first film, including much more substantial and scarier villains, it hasn't really done enough in injecting a little more humanity into the main characters.
With best - selling mysteries like «Devil in a Blue Dress» among his more than three dozen books, Walter Mosley is a master of crime fiction who knows how to put his characters into tight, scary situations.
I would say the game is more creepy than scary and that's because of the human characters imo.
And they're really teasing, as the live - action trailer reveals absolutely nothing except that the titular character has once more found his way into some scary trouble.
In a brand new Halloween quest, «The Night of the Candy Monsters», players can unlock special scary costumes for their characters, including a zombie, a cheerleader, a vampire, and more.
Admittedly, it is a scary experience but more often than not, it ends up being an unsatisfying journey in the dust cloud that finishes with the death of your character after failing to find the objective.
Though it recycled a huge percentage of OoT «s visual assets in the name of saving development time, Majora's Mask managed to flip the heroic, grand scale of its predecessor on its head and put the character models to use in a scarier, more urgent and, in my opinion, more memorable context that still feels unique not only to the Zelda series, but to all of gaming.
The fact that you are actively in control of the character in the game makes it even more scary than movies.
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