As a junior his percentages went down and his usage went up;
more shots per game, more free throws and fewer assists.
Ewing is attempting four
more shots per game (20) than last season and is still shooting.531 from the floor, which puts him among the top 15 in the league.
They have one
more shot per game.
Not exact matches
There's only one player in the NBA to average
more than 27 points, 45 %
shooting, and seven rebounds
per game combined since 2011 — not LeBron James, but Kevin Durant.
The Arsenal forward has recorded
more passes (36), key passes (2.5), successful dribbles (2) and
shots (3.3)
per game, while also producing
more assists (2).
George was a 39 percent shooter on 6.6 three - point attempts
per game last year, but why not
shoot even
more of them in a Mike D'Antoni offense?
David Robinson is a high - percentage shooter who could take
more shots than his 8.6 attempts
per game last season; that would take some pressure off Duncan....
Even with his ailing legs, the Blue Devils leaned heavily on Curry; he logged
more than 32 minutes
per game, mostly at
shooting guard.
He's
more than doubled his scoring average from last season (20 points
per game) while
shooting 52.5 percent from the field and 38.8 percent from three.
Ohio State entered the day averaging 19 triple attempts
per game, and it had only
shot more than 30 once.
Morata's underlying stats also dominate Lacazette's on a
per game basis, registering
more key passes (1.5 to 1.3), winning
more aerial duels (1.5 to 0.8) and recording
more shots (3.5 to 1.5).
Indiana took just over 22 said
shots per game, which is
more than three times as many as the Rockets take.
This is largely because he
shoots much
more than Hazard — 2.9 to the Belgian's 1.8 times
per game.
he has
shot 38.6 % from deep over the past 3 years on 7.1 attempts
per game, including 39.2 % over the past 2 seasons on 7.6 3pa
per game... if he slows down a step on the drive, all he has to do is starting taking a couple
more 3s
per game and his scoring will stay high level
Horford's opponents are
shooting 47.8 percent at the rim against him, according to the NBA.com player tracking database, good for 15th among players defending
more than seven field goal attempts at the rim
per game.
The days of him blocking three
shots per game are no
more, but the
game has also evolved since then.
The Uruguay international has scored
more goals (25 to 12), enjoyed a better
shot accuracy (57 to 54
per cent) and a better conversion rate (28 to 16
per cent) from a higher number of
shots per game (3.8 to 3).
There is no college shooter
more in rhythm than the 6» 4» Hield, who at week's end had made a remarkable 51.1 % of his 8.3 long - range attempts
per game for a team that's ranked No. 3 in the polls, No. 1 nationally in three - point accuracy and No. 1 in the Big 12 in three - point rate (meaning the highest share of their
shot attempts are threes).
Lillard is averaging 19 points on 33 percent
shooting, while McCollum has struggled even
more, scoring just over 12 points
per game on 31 percent
shooting.
He also had 40 blocked
shots, a figure surpassed by only four other guards — Clyde Drexler, Julius Erving, Michael Cooper and Marques Johnson, who are
more like forwards — and totaled
more minutes
per game than all but three NBA backcourt men.
The
more shots you take
per game, the
more goals you are likely to score.
Porter's production during the regular season, 16.3 points and 7.4 rebounds
per game while
shooting 49 percent overall and 43 percent from three - point range, should be
more than enough to solidify his status as one of the top prospects available should he enter the draft.
He could have made
more than 1
shot per game on average... Could have been better than 33 % completion of dribbles made... Even Giroud has better success running with the ball!
They
shoot threes like the Splash Brothers, except they really are brothers, and Chino Hills has been averaging
more than 100 points
per game.
Benzema has far
more to his
game then goals!!!!!! His
shot conversion is 22 % to girouds 12 % his also creates a hell of a lot
more chances, with an average of 8 - 11
per game where as giroud has been no
more then 4 last season, he also beats giroud with ran ons and knock downs and also beats giroud with asists
Key passes are passes that lead to
shots, and Dzeko has slightly
more of those
per game (KP90) as well as
more assists
per game (4 assists, and 0 for Balotelli this season).
Aguero averaged the most
shots per game (4.5), managing nearly one
more than the next - best forward [QPR's Charlie Austin]; no striker created
more goals than the 26 - year - old's 8, nor attempted
more dribbles than his 4.8
per match.
Their attacking prowess was suddenly halted — they went from 6.7
shots on target
per game to 5.25 — but
more worrying was their defence, with their xGA90 (expected goals against
per 90) increasing from 0.61 to 1.89.
But despite being eight, 15, six and 14 points better off respectively than at the corresponding stage of the last four seasons, De Gea is facing
more shots and having to make
more saves
per game this term than in any of those previous campaigns.
Schneiderlin displays for Southampton suggested a player with the potential to develop into a far
more complete midfielder but a significant drop in key passes (1.2 to 0.5) and
shots per game (0.8 to 0.2) for United compared to his final season at Southampton suggest the offensive aspect of his
game has been neutered.
Compared to the English target man, Hernández averaged
more goals
per game despite attempting fewer
shots.
Coming into the match, the Johnnies were outshooting their opponents on an average of
more than eight
shots per game.
To wit: Lopez - Espin is one of just two Big East players with at least 50
shots already, which is
more than 3.5
per game.
More specifically, the majority of his
shots are inside the box — of his 2.8 Shots per Game, 2.1 of them are in the penalty
shots are inside the box — of his 2.8
Shots per Game, 2.1 of them are in the penalty
Shots per Game, 2.1 of them are in the penalty area.
They are
shooting an average of 15.2
shots per game which is about five
more than their opponents.
The 24 - year - old spurred Spurs» comeback with a cool - finish past Buffon during the away - leg, and he is certain to create chances with
more than two
shots on target
per game this term (ESPN).
If the Reds can continue to average seven
shots on target
per game and a ratio of 69 %, then rest assured this will be a very special season indeed, even if no
more 120 year old scoring records are broken along the way.
/ ~ pion dog or bitch in the United States, The only restriction on contestants for ~ the title being that they must have previously placed first, second, third or fourth during the calendar year, in a Trial for the breed in this country where championship points are awarded, It is the purpose of this Trial to determine the best Springer of the year under the usual and customary trial procedures» but «covering
more trial days and
more series
per dog, in order that consist ant, outstanding, dog work over the entire trial may be demonstrated and the element of luck eliminated as nearly as possible in the final judging of all contestants, Thus no trick or unusual tests WIll be allowed and the dogs will be tested in a manner approximating a rough days,
shoot adjoining water as closely as is possible with planted
game, There will be a minimum of five land series and two water series and the winning and placing dogs will be required to complete all series to receive an award, The trophy for the best amateur handler in the trials will be awarded only in the event that the recipient is able = to complete all series required of the winning and placing dogs.
While the console versions are locked to 30 frames
per second, the PC version's framerate is limited only by the power of your PC, meaning you can
shoot up the
game's squishy aliens at a silky 60 fps — or
more.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames
per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be
more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is
more tied into to how well you lead your team to victory - you won't drop off
more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in -
more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding
more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be
more than the original - some of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent
more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can
shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are
more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding
more content like that - for the modes, they adjusted the rule designs so that players will experience the
more interesting aspects