Sentences with phrase «more side quests»

With only a limited amount of time left on this world and a concept of «world - driven,» in which time continues to flow in 24 hours, there are more side quests than can be completed in one playthrough.
The addition of more side quests that would force the players to take stands in the galaxy's ongoing political conflicts, or more in - depth involvement in the career system (how about tracking down a pirate, rather than being fed his current position via omnipresent informants?)
This handheld retelling of the classic PlayStation 2 JRPG will be bigger and better than ever, featuring two new playable characters, more side quests, and the ability to do battle with monsters on the go.
There's more clothes and accessories to collect, more side quests to do, upgrades to be done... I feel as if we're just stalling on the last part of the story.
More side quests are set along the critical path, increasing the likelihood of getting distracted from the story - though it's hard to refuse either way when you're greeted by someone needing urgent help.
There's a lot more side quests, the world is bigger, graphics are more detailed compared to MGS5, etc..
With plenty of funds to enhance the game further, KING Art has set out to make the sequel bigger and better than the original with more side quests, unique outfits, and a live orchestra.
Capcom's upcoming open - world zombie game will have more side quests and a more fleshed - out world than its predecessors.
That will help guide you deeper into The Cut, where you can go exploring, follow the story thread you're on, or start picking up more side quests.
For more side quest material check out seciton 8.5, or to continue with the main quest, jump to section 8.6.

Not exact matches

The build - up leading to the visit, along with my «side quest» adventures, has made my business trips much more anticipated, boosted my productivity, and allowed me to get my mind off of work so that I could crank out the emails once I got back to my cramped hotel room.
They are the side that West Ham frequently jostle with in the quest for Premier League place money and, unfortunately, more often than not it has been the south coast club that come out on top.
The East End has been represented by two other House members and Southold has had two more supervisors since then, but the McGreevys are still in Mattituck and and have never given up their quest for the Army Corps of Engineers to admit that the huge stone jetties on either side of Mattituck Inlet have caused and continue to cause significant erosion on the downdrift side to the east.
There are some little details I wish they added to help bring the world to life like more NPC conversations or Side Quests or descriptions in the Overworld but at this price it's a no brainer.
Whenever Shrek (Mike Myers) is sent away on a quest — be it to rescue a princess, find a potion or, in the case of this movie, seek out a royal heir — it's never more than a case of brief, breezy there - and - back - again, with one or two minor diversions (usually some kind of ambush in a forest), plus perhaps a campfire - side heart - to - heart, during which the irascible ogre will at least partially come to terms with whichever self - doubt that's plaguing him — this time his confidence in himself as a father.
I sunk hours into this game and nothing about the «main» quest really made me think that it was of more importance than the numerous large side quests available.
I did finish every last percentage point of the story and I have to say I enjoyed the random side quests and hunting more then the central story missions.
With a beautiful setting, a huge open world with tons of content and side quests with more plot than you can think of, Origins will grab you the moment you step in the Animus and won't let go until you've had your fill.
Hundreds of puzzles to solve via message in bottles / books, weather and day / night effects that affect you, different types of missions that allow you to stumble upon more quests along the way and get side - tracked, PvP where you can steal opponent's loot, 45 minute raids where you are prone to attack from other players, rep gains that lead to end - game, customize boat / pirate to show off your skill, easy to pick up and hard to master.
This is an un-pretentious little role playing game that doesn't try to be anything more than it is, and as a side - quest to a larger RPG universe, it succeeds.
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game do to looser controls and by just not being as much fun, but it manages to expand on what the first game offered in the way of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last game, you also get free roam after the main quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
Perhaps if the film had concentrated more on introspective elements, such as Rashad and his internal difficulties in growing from a boy into a man, instead of constantly distracting us with side stories — Esquire's quest for the path to success, New New's fence - sitting between the ghetto and the mansion, Ant's seduction into materialism, and the roller skating competition that never really materializes — it would have been a more compelling movie about Atlanta's lower class areas, and the ups and downs of life there.
The wide open plains of the Wild West (and, ultimately, Mexico) might appear to mimic the empty spaces that spoiled San Andreas but, as if taking cues from the likes of Elder Scrolls: Oblivion, there's pockets of interest throughout and eager gamers will get much more out of the traveling sections, populating their journal with a myriad of side - quests as they go, and completists will no doubt find things hidden amongst the cacti and deserts that a gamer rushing through will never even hear about.
Unfortunately, most of the side quests in the packs are nothing more than your run - of - the - mill fetch quests with very little depth.
This makes for more engaging in side quests or assisting other survivors much more appealing.
What's surprising is that this cliche - filled narrative takes a turn at a certain point and begins to barrel towards much more exciting and immediately engaging events — but like what feels like everything in Xenoblade Chronicles 2 it takes a while to get to that point even if you ignore side quests and attack the main story specifically.
Find guides for combat, Blades, side quests, bosses, and more right here.
Sure, many of the side - quests didn't offer much more than a new weapon, a cool Silent Hill related easter egg, or just some creepy encounters, but overall I felt that they were all worth doing because they really gave me a better understanding about the type of people who reside in Silent Hill.
Using a canvas - style filter, the design of this game brings the lush world to life and helps your heroes shine in the foreground as you experience an epic tale, numerous side quests and more adventure than you can handle!
Even amid the confusion, side quests are more important.
Although they eventually start to feel samey and repetitive, the side quests often contain more interesting characters and offer additional motivation for exploration and combat.
However, there is still a fun game here if you are more interested in the story sequences than the side - quests.
In The Hidden Ones, main quests reward more than enough XP usually, and even if you do hit a higher level requirement, a single side quest will be enough to tip you over, because they too reward a ton of XP.
Thankfully TT Games has upped its side quest game this time around, and helping obscure characters complete ridiculous tasks in order to add them to my collection is a lot more entertaining this time around.
In regards to the game's structure, Korekado explained that as the area you explore gets bigger, more main and side quests will become available.
Some collectibles are more missable than others in the sense that they are affected by story choices, dialogue choices, and side quests.
His newfound freedom doesn't go to waste either, and we're told that Downpour will be much more open to exploration than previous Silent Hill games, so Murphy can discover Silent Hill's grotesque secrets in a non-linear fashion, and take on side quests here and there as you see fit.
Games like the recent — and excellent — Horizon: Zero Dawn provide a massive amount of geography to explore, then more or less successfully hide their actual limitations behind a deluge of well - marked side - quests and objective markers.
According to the insider, Red Dead Redemption will feature an equivalent to GTA V's Strangers and Freaks series of whacky side quests, as well as more traditional Western pass times like fishing, poker and horse husbandry.
Side missions are more hit - and - miss but they feature some of the series» trademark comedy including a bizarre quest where you're sent to collect bull testicles.
In terms of gameplay length, Gravity Rush 2 easily offers a good 30 hours or more to gamers, however if you get involved in the side quests and do more exploring of this world, it will definitely expand the longevity of this game.
I can't even claim to have done hardly any side missions as they are a requirement to earn favor with the group that's The Following, and players will need to do side quests to unlock more story quests.
There are so many side quests, races and collectibles to find, and, like any LEGO game, being able to play the entire game in local co-op makes everything much more fun.
The more involved, longer - tailed quests and side quests are typically the ones most worth your time if you finish them quickly.
The rest of the story is fleshed out with mostly forgettable NPCs and a range of side quests — you'll solve criminal mysteries, be sent out to kill specific enemies, and help characters find what they need for recipes and artisanal work — that serve more as motivation to keep exploring the game's huge and captivating realms than meaningfully expand our understanding of this imaginative world or the people who live within it.
Go at it systematically with our guide to quests, side - quests, collectables, the best equipment, The Frozen Wilds expansion and more.
Side quests are clogging up my menus, I haven't touched the majority of the weapons, and even the end of the campaign opens up a second, much more difficult half.
In addition to setting up defenses and using various weapons to thin out the hordes, you can also run around the map and complete side - quests that will aid your team in battle by providing more resources, etc..
In addition to main quests, the game is peppered with various side missions that further expand its story and provide even more insight as to the conditions of the people.
New story quests, side missions, dungeons and raids are always nice, but the coolest changes coming in January's «Rise of a New Sun» update to Final Fantasy XIV involve more inventory space, new ways to store special outfits and new ways for Bards to rock out.
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