Sentences with phrase «more sidequests»

And while this has allowed me to visit incredibly interesting and detailed worlds, partake in more sidequests, and witness more interesting examples of Warren's «play style matters», it also confirms what I've been reading since the beginning.
Dandelion's quest line, like many others in the game, is a hydra: finish off one portion of the mission, and five more sidequests pop up.
Upcoming updates for the game after launch include more sidequests, greater ship variety, and standalone stories to explore these updates as they release.

Not exact matches

Thankfully, the developers added some variety in the overworld maps and if the dungeons were more interesting and sidequests played a larger role then I could see this being a contender for one of the best modern RPGs.
It's covered in sidequests and collectables, and if you do more side activities and complete more of the game, you'll get a better ending.
Modern Day Setting Enhances Gameplay Options and Adds Pop Culture Feel The in - game smartphone is used to check email, read comments on «Pitter,» take sidequests, catalog ad flyers, launch apps to identify the undead, and much, much more.
-- Nintendo will announce Zelda U, he said it's going to be the game we are waiting for, very big world, fully filled with many secrets and life, it will feature a more stylized tech demo look, it has a more mature storyline and sidequests similar to Majoras Mask, complex dungeons and there's a very cool feature which will drive the Zelda series so much forward.
Luckily, they keep from getting too frustrating as completing the sidequests means spending more time in this wonderful world and also leads to all important character upgrades.
With a complex plot exploring debated themes such as multi-ethnic society, the best writing in the series, improvements for both stealth and shooting mechanics, meaningful sidequests and a lot of care in creating a detailed (albeit small) game world, Deus Ex: Mankind Divided is a more than worthy sequel to one of the best role - playing games of recent times.
Here we list everything you need to do, guide you through some of the trickier sidequests, point you at the best weapons and armour, maps showing where to pick up all the collectables, and more.
A major update has been released for Fire Emblem Heroes that adds new characters, sidequests, and more.
More specific sidequests are also intermittently available, and tend to have a greater appreciation for intention and design.
For instance, we'll be more impressed if you knock out every sidequest in The Witcher III than if you spell a really long word in Alphabear.
Not every sidequest in The Witcher 3 is as effective as that, and plenty of them boil down to following your witcher senses to the next marker then fighting a monster, but that just makes it unexpected when some of them throw their consequences back in your face — an element of mystery more effective than having to visit a seer in Ultima IV.
Not only do they offer far more substance than sidequests found in most other games, some of them are very unique in how they are carried out.
It sometimes feels like doing the peripheral sidequests for a more robust RPG that never appears.
At this point — Destroying the Black Omen in CT and obtaining the airship in WOR in FFVI — the game's main plotline takes a backseat to more free - form world exploration and a variety of sidequests and dungeons.
The game is more like an action - RPG than anything else, full with leveling up, experience points, dialogue trees, sidequests, inventory management, skill acquiring, etc..
In the original, I had to spend a while killing unicorns before I could reach level 20, and with Thongs of Virtue, it seems like just doing all the sidequests is more than enough to bring DeathSpank to max.
Not saying there isn't a place for open world... but we have an absurd quantity of open world games already and the best Final Fantasy games always have a relatively strong linear story that guides you for the first ~ half of the game and gives you a bit more freedom to explore sidequests in the latter half.
Searching for the correct route felt more like a tricky sidequest than a mandatory part of the game.
It's a fun and challenging addition to the franchise and gives further reason to do some of the sidequests for more skill points or additional levels to help in surviving all the waves.
Sidequests were placed on the map, I fully understood a lot more of the visual cues, I figured out how to release the Bound Serpents, I found more Motor Forges.
Here you can change your equipment and party, buy new equipment and items, accept sidequests, watch several events unfold and more.
Features include more than 50 hours of tactical gameplay, including sidequests, recruitment drives, and story - based missions, in addition to a multitude of different team attacks and customizable fusion - based item creation.
With sidequests, you help souls and learn more about Salem and your surroundings which increases your detective ranking.
If you are looking for more action after completing the story mode, which takes approximately 10 hours to complete, theirs is certainly a lot to do in terms of sidequests and exploration.
Sidequest design is more important now than ever.
In more recent years, I've put in ungodly hours on Halos 1 and 3 (replaying every mission endlessly, working out master strategies for every last firefight... I'm proud of some of them) and the first Mass Effect (six complete playthroughs, replete with the inane sidequests, plus a few I didn't finish).
But the more interesting piece to this puzzle is the fact that your actions from each individual sidequest resonate throughout the world.
You can go out on your own adventures and explore areas you may not otherwise see until much later in the game, or not at all unless you partake in some of the many sidequests and monster hunts found throughout the towns, but doing so too early may be nothing more than a death sentence in terms of the strength the enemies are going to display when you engage with them.
In addition to some nicely varied story missions (which may involve riding in a helicopter or exploding enemy cars with a tanker), there's an entire mess of sidequests with their own bizarre objectives — from a selection of race types (some involving competing against other cars, others with more unusual objectives) to the more intriguing «Dares,» which demand eclectic driving feats.
All in all, the main plot will take you anywhere from 20 to 30 hours to complete, with sidequests adding dozens more.
The gameplay was surely ahead of its time, acting more like an early Xbox 360 title, due to its freedom to explore, crafting system, groundbreaking character interaction and various sidequests.
Sidequests are also aplenty in ESO: M, something that fans of MMORPGs will be more than familiar with.
A significant number of dungeons and challenges open up post game (again, furthering the narrative that Final Fantasy XV had a ton of content but no idea what to do with it), but, more importantly, after it's over you have the option of reverting to a previous save and mopping up all of those sidequests (you can actually do this at almost any point, through a plot contrivance, but it only felt appropriate after I concluded Final Fantasy XV's story).
Likewise, kids won't struggle too much completing challenges and sidequests in the game, but getting the top scores might require some help from more experienced family members.
The two Star Wars playsets not included in the Starter Set will require extra characters in order to 100 % complete, but you can access all missions and sidequests without buying any more.
Each sidequest and diversion adds more to the game's world, telling a story through activities.
Through clever use of minigames and sidequests, Winata helped bring a part of his own culture into Legrand Legacy, helping players learn some real - world phrases that might draw them into wanting to know more about Indonesian culture as well.
In the final hours though, long after the general formula for the different sidequests had set in, the characters, lore, and the larger implications for each quest kept me coming back for more.
When you get towards the latter half of the game — where your journey starts to become more linear — you may feel that you desperately need to get all sidequests done before you can progress.
With a complex plot exploring debated themes such as multi-ethnic society, the best writing in the series, improvements for both stealth and shooting mechanics, meaningful sidequests and a lot of care in creating a detailed (albeit small) game world, Deus Ex: Mankind Divided is a more than worthy sequel to one of the best role - playing games of recent times.
The game has a lot more voice acting than its previous iterations, as every single sidequest and NPC is fully voiced this time around.
Other main characters aren't sufficiently developed as well during the course of the main story, forcing players to complete sidequests to learn more about them and their involvement in the plot.
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