It could mean a combination —
a more simple gameplay prototype along with video and mock screenshots to demonstrate your vision for the final game.
Not exact matches
Bermuda Triangle never really becomes terribly challenging, opting for a
more casual pace and
simple gameplay that will appeal to gamers of a
more casual mindset.
The
simple fact of the matter is that this game is just too sluggish and doesn't offer up enough
gameplay variety to keep most people's interest for
more than a few minutes.
Whatever minor dissonance may be created by the occasional wrong note, it's
more than made up for by
gameplay that's
simple, fun, and insanely addictive.
It's an interesting fourth chapter: although the
gameplay is once again too
simple, the narrative side is indeed
more mature and filled with plot twists.
Its
simple gameplay is relaxing but I longed for
more tension and a sense of grand adventure that Fe lacks.
When I started it up for the first time, I had no idea that this seemingly
simple Bomberman - like game would have such well implemented depth and addicting
gameplay to keep me coming back for
more.
Thanks to its cartoon art style and lack of technical issues, the game's first impressions are overall positive but unfortunately, this does not stand for too long, as the levels quickly feel repetitive and the
gameplay mechanics end up being too
simple for its own good, resulting in a game that is
more dull than it should be.
Despite that star fox is a shoot em up game with a sweet
gameplay is very
simple but very addictive, yeah the game is short but earning medals and unlocking all the level add
more replay value also score attack so if you like fliying shooting games you can» t miss this one.
The ability to use parkour to climb almost any obstacle certainly makes the
gameplay much
more fun than the
simple hack and slash of Dead Island.
Some of the early tasks are
simple goals like crafting your first tool or finding water to drink, but over time those tasks become
more and
more complex, providing a sort of guiding hand that introduces new
gameplay elements at a gradual pace.
Unlike the Naruto: Ultimate Ninja Storm series which is
more and
more a mess of technical, balance and
gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a
simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot
more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
After the first couple of missions which seem purposely
simple to let the player experiment with the
gameplay mechanics, levels increase in difficulty and require
more coordination of the characters.
Combining
simple platforming with other,
more unique
gameplay facets is something Media Molecule have proven they can do well (look no further than LittleBigPlanet).
It is challenging but such a form gives the player a lot
more fun than a
simple linear
gameplay and that is most important to us.
I just see the
gameplay of Youkai Watch 2, it's kinda like Pokemon mixed with Final Fantasy, which is a verycool idea, BUT... the game is too complicated (in a very unnecessary ways) I believe it need to be
more simple like Pokemon.
The
gameplay is
simple to pick up,
more challenging to master, and gives one of the freshest racing experiences I have experienced all year.
Sure, games like Call of Duty Advanced Warfare may be superior in terms of
gameplay but Halo provides a very flawless and
more entertaining experience that harkens back to a
simpler time of gaming.
Overcooked can be a fairly
simple game if we simply talk about its
gameplay mechanics, but it is much
more than that if we dig deeper into it.
The two
gameplay elements that make it up could have been integrated
more firmly by
more thoughtful design; and, individually, those parts could have turned out far
more engaging if
simple steps had been taken to avoid minor and recurring annoyances.
8.25 — GameInformer: «Toad doesn't jump, he doesn't attack, and he doesn't make use of any power ups (aside from a short - lived pickaxe) and yet Nintendo extracts
more entertainment from this character's
simple gameplay concepts than I thought possible»
This time around, One Piece's Paramount War is the subject of the game's single - player campaign, offering a
gameplay experience quite similar to Spike Chunsoft's recent J - Stars Victory VS. Things are
more simple though; you're going to be taking part in one - on - one fights, this time around.
[2] As such, the games often feature
simple core
gameplay, while featuring bonus levels and modes meant to appeal to
more seasoned gamers.
After a fairly
simple start that struggles to really wow, the further you progress, the
more unique
gameplay ideas will be thrust towards your eyes, with each and every level teasing you in and challenging you to a fairly high degree.
Potential banana skins abound From
simple things like Amazon's patent for reselling ebook licences (bound to have an impact on ebook sales especially of lead titles if it were ever to be put into practice) or like discovering that despite having a great product your brand just doesn't resonate with consumers beyond your core audience and hence you lose a bundle of cash trying to sell them tablets or realizing that your main competitor is not the rival publisher of literary novels or commercial non-fiction but a game in which trajectory considerations are a
more important aspect of
gameplay than would normally be considered cool and various music video fads from Gangnam Style to Harlem Shake.
Xenoblade is a series that seems to promote
more complexity and storytelling that the other Nintendo franchises that prioritize
gameplay mechanics and mainly reuse a
simple premise.
Then later in the console's life, release a reboot with a small, focused, new roster of about 25,
simple stages, fast
gameplay, and
more competitive playing features.
Lara's brutal yet clumsy stealth kills simply help to seal the illusion that's she's desperately trying to survive, rather than coolly just blasting through enemies like they're barely even there.It's a shame that there's not
more open combat scenarios as I found them to be far
more enjoyable than the plain shoot - outs where it came down to
simple whack - a-mole
gameplay.
Just as you've sunk your teeth into the
simple yet effective
gameplay, it's all over, leaving you feeling unsatisfied and demanding
more.
The ability to use parkour to climb almost any obstacle certainly makes the
gameplay much
more fun than the
simple hack and slash of Dead Island.
Combat is
simple at its best and is a standard turn - based system.The
gameplay is a bit dull at first, however, once you obtain
more characters, it certainly becomes
more interesting.
Features: • Platform game that combines action and puzzle elements •
More than two hours of play with 3 week update • Fun and challenging
gameplay •
Simple controls and accurate • Per - level achievements • Department Bosses • Use checkpoint to save your progress
These alternate characters are
more than
simple re-skins, as each comes with new abilities and weapons that completely change the
gameplay not only for the one playing as the character, but for all of the other players within the game too.
The
gameplay is
simple: for instance, it doesn't take long to figure out that attacking a turret alone is suicide and that, at the beginning of each game, it is
more efficient to kill droids to level up rather than trying to kill the opposing team's players.
In terms of
gameplay, Little Nightmares is
more than just a
simple platform video game where you have to travel from left to right.
From a
gameplay perspective it's
more of the same, with plenty of QTEs and
simple puzzle solving taking place.
Games like Defender, Space Invaders, Asteroids, as well as
more recent re-interpretations of the frenetic action in games like Geometry Wars: Retro Evolved and Pac Man Championship Edition DX were instrumental in defining the
gameplay characteristics of flow and compelling interaction and colorful and
simple aesthetics that I wanted to achieve with this game.
But this sequel was a much
more complete experience, if on the
simple side in its
gameplay.
The end result is a fast and frenetic fighting title that delivers an experience that ultimately feels
more refined than the studio's previous releases, providing an excellent blend of off - the - wall characters and
simple to pick up, yet difficult to master
gameplay that's sure to please even the most jaded joystick junkies.
The
gameplay is also great, and though it's a little
simple compared to the
more recent Mario & Luigi titles, that's not necessarily a bad thing.
It has some issues sure but what seems like
simple gameplay on the surface i.e. land, loot and kill has
more depth and subtle strategy than people give it credit for.
Dancing Dot's new XBLA release «Rotastic» is a strangely
simple puzzle game, with
gameplay focusing on rotating your character and... Read
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Gameplay is
simple to grasp and reminiscent of the arcade classic, Tapper (albeit slower and
more complex).
The
simple step of removing health regeneration implies a lot
more to the
gameplay than you may think.
And the
gameplay focuses
more on flailing around drifting than it does intricate driving, with
simple controls that make the action easy to take part in and remove any frustration you might experience from having such little control over your motor.
Velocity 2X is
more about
gameplay than story, but even so, the game has a
simple yet decent story, which manages to continue from where the original title left off.
While Kalimba may first appear to be nothing
more than a
simple platformer, it has a
gameplay mechanic that makes it stand out from the rest.
Levelling and choosing your loadout really change the game from being just a
simple score - challenge arcade throwback and turn it into a
more modern take on the genre that's
more than homage; it's an evolution with modern standards and systems in place, keeping that old school multiplayer score competition while adding in
gameplay systems that make sense today, while still throwing in different things to keep the game feeling fresh; it was even discovered that there's a hidden Smash TV style area in the last level, really hammering home the mix of old school charms and new
gameplay mentalities.
Gameplay would be
simple enabling
more players to gain their rush and race the US streets «undercover».
The very
simplest of strategies is
more than enough to improve your overall
gameplay experience.