In response to a fan asking whether
more smaller studios will bring their games to Xbox One following DX12 implementation, Phil Spencer replied that having DX12 and Xbox Live to both Windows 10 and Xbox One, helps studios that want their titles on both platforms.
Not exact matches
He said toys - to - life (or as he calls it
more generally, «connected play») can «absolutely» be a viable business, even for
smaller studios.
John trained as a
studio engineer in the music industry and for many years worked on records for groups like the Bee Gees, Kinks, The
Small Faces and many
more.
30 minutes later I'll have another
smaller meal that usually consists of either fish of chicken (recently I've been BBQ» ing a lot of Turkey tenders as we have a big BBQ at the
studio I run in Downtown Los Angeles, so I like to make use of it as often as I can), and some
more yam with a
small salad.
Most of these boutique classes are held in
smaller studios and offer a
more relaxed environment (without skimping on the body benefits!).
Now that a release schedule rests on
more high - risk tentpoles that statistically yield
more returns than
smaller bets, and viral word - of - mouth can kill a movie no matter how much a
studio pummels the public with marketing, it's essential to deliver the goods.
It's true that it's a relatively
small indie
studio, that it's a project with a very specific vision and that has really new features that are also great, but the final result has
more the look of an unfinished beta than a totally finished game.
Among the
smaller indies, Magnolia, IFC, and A24 hold their own against deeper - pocketed
studio competitors, with
more freedom to maneuver in the multi-platform space.
His films reflect all of this and
more, rooted in unfettered emotion and steeped in style, running the gamut from
small studio pictures to micro-budget contemporary fables, like Ray Meets Helen, which premieres Friday at the Quad, with Rudolph and actors Keith Carradine and Samantha Mathis in person for the evening show.
Liman, nevertheless, has proven surprisingly adept at moving from major features for big
studios to
smaller,
more political fair like The Wall and Fair Game.
Print flaws were minor but surprisingly heavy for a major
studio movie from 1999; at times I witnessed light grain and some black grit, and while these were never
more than
small nuisances, they seemed excessive for this recent a film.
But even outside of working with those filmmakers, Martinez has mostly scored indie or
smaller - budgeted
studio fare, with
more blockbuster - sized projects off his résumé.
Mississippi Grind concludes a run of
smaller,
more auteur - oriented movies — Tarsem Singh's Self / less, Atom Egoyan's The Captive, Marjane Satrapi's The Voices, and Simon Curtis's Woman in Gold — for Reynolds, who says his flight from bigger
studio films was mostly unintentional.
Anyway, I guess what I'm trying to say with this is that there is a
small group of authors and editors out there who are pounding their chests in social outrage over what happened years ago (see some of the posts about the 1930 - something letter from Walt Disney denying employment to a woman because there are no female animators in the
studio at that time) as well as what two gentlemen had to say about events that happened thirty or
more years ago all in an attempt to prove they are still relevant.
: farmhouse in the country, consists of
small apartments divided between apartments... Read
more and
studios including two for disabled people.
This is our
smaller studio for max 2 persons but additional bed can be put for 2
more persons.
With many
smaller studios already sent to the scrap heap, it seems EA will be giving one of its
more profitable development houses the axe fairly soon.
But now Levine is apparently choosing to move on, his plan to create a new,
smaller and
more focused
studio.
Again, as you expand your
studio you'll likely gain
more of these icons that let you shift brushes around until you get to a point where this
small element of management almost disappears entirely as you have enough symbols, brushes and movement icons to let you paint as much as you want.
I really wish that we see
more Indies at all of the «Big Three» press conferences, so these
smaller studios get an opportunity down the road to bring us bigger versions of their refreshing ideas.
My friend Simon Darveau and I quit our jobs at AAA gaming
studios in favor of a
smaller,
more experimental and creative independent game development.
Are improvements in mo - cap technology and game engines making the tech
more accessible to
smaller, low - budget
studios?
Game engines are extremely competitively priced, and we offer special pricing programs for
smaller studios, all of which makes the technology
more accessible.
• Gwen (or Gwendoline) has been in the gaming industry for five years, first working as a 3D character artist in a
small studio in Paris called F4, then worked for three years with Gameloft Montreal on the Dungeon Hunter series, finally leaving to pursue
more indie projects.
Game
studios big and
small are moving towards this architectural design, including Pocket Gems, and
more recently EVE Online.
He has given many talks about being
more creative in programming - a useful skill both in
smaller and larger game
studios.
Large
studios need
more powerful toolchains with
more professional development environments, and
small teams need each and every member to be very technically capable.
Today, would - be indie developers have the tools to go head - to - head with even the biggest
studios, albeit typically on a
smaller scale, as well as explore
more cost - effective options like pixel art and procedural 3D, while services like Kickstarter and Fig offer a way of seeking funding without immediately selling out.
Considering that Bandai Namco have helped out with publishing and distribution for a number of
smaller PC titles over the last two years, including GoD Factory Wingman, it's possible they'll look to
more up - and - coming
studios, Early Access or even Kickstarter for potential new contacts.
Whether it's an IGF - winning developer, a profitable
small game
studio of salaried industry professionals, or a two person team living in a rented mobile home (that was my situation... Read
more»
Whereas in the past game making was the recluse of a few wizard programmers doing insane things like Dwarf Fortress or large teams working for big
studios, now
more than ever
small teams are releasing games and some of them finding success.
Ultimately, you'll need to decide which works for you (or whether you want to just write your own engine or explore a different option), but I would say that
smaller studios and teams may benefit
more from Unity whereas
more established
studios would benefit from Unreal.
yes AAA games cost
more than ever to make but that doesn't they should be made as a gamer I would expect you'd want them, the features and ideas of AAA games always eventually find their way into
smaller games and
studios and thats where they flourish and evolve.
I spoke to
studio co-founder and lead game designer Jeremy Spillmann about what motivates him and his team to bring difficult issues from the real world into what is usually seen as a purely escapist medium — and how Hatch might offer
more opportunities to let
smaller studios like Blindflug find a mass audience.
But as games become generally easier to make for individuals and
smaller studios, we're seeing
more experimentation like this, and Amy sees it as a stepping stone on the path to a
more widespread experimentation with the medium to tell stories like this, much in the same way as literature or filmmaking.
Perhaps one day though I will make my dream game, or even start a
small studio to make simulation games, city builders, RTS, kid games, and
more.
When Broken Age Kickstarter was going, it was a project of
small scale from a
small studio, that will be just that «
small point and click adventure» nothing
more.
Along with the big shots, such as Dragon Ball FighterZ or Soulcalibur VI, there's a whole bunch of
smaller IPs coming from
more obscure
studios, which, nevertheless, all have an appetite for a big success.
Starting
small, and beginning by working with indie developers as a marketing consultant at first, Surprise Attack quickly became a significant player in the Australian independent development scene and worked with
more than 100 indie
studios over the next couple of years, learning a lot about indie games, indie developers and how to work with them.
Once I stopped drawing a salary, I quickly learned that I spent money faster than expected and that running a game
studio, even at three people
small, is
more expensive than planned.
I think the better course of action is to invest
more in
smaller studios, publishers, crowdfunding, etc..
-- they might name
smaller studios... [Read
more...]
I'll be starting a
smaller,
more entrepreneurial endeavor at Take - Two,» reads a message from co-founder Ken Levine at the game
studio's website.
Ken is certainly proud of his accomplishments from humble beginnings in his
small studio living room in Cambridge, Mass., but now it's time to move on towards a
smaller,
more specialized child company (Take - Two).
Rising rapidly from a
small London
studio to a powerhouse in technical talent, their latest and last Arkham game, Arkham Knight, raises the bar once
more.
Well, Team Niche — a
small five - person independent
studio located in Switzerland — thinks it has found a way to make learning about genetics and species evolution a little bit
more engaging.
His solution, it seems, is to make Microsoft's Azure cloud computing platform
more open to
smaller studios, so they get access to a large global network of servers.
We're starting to see
more PS Mobile games with 3D graphics, not just from larger developers, but also from
smaller development
studios and hobbyists.
Small Paintings features the small - scale oil paintings that Katz (b. 1927)-- who has had a home and studio in Lincolnville, Maine, for more than sixty years — produces at the start of all of his works, regardless of finished
Small Paintings features the
small - scale oil paintings that Katz (b. 1927)-- who has had a home and studio in Lincolnville, Maine, for more than sixty years — produces at the start of all of his works, regardless of finished
small - scale oil paintings that Katz (b. 1927)-- who has had a home and
studio in Lincolnville, Maine, for
more than sixty years — produces at the start of all of his works, regardless of finished size.
I don't know if it's
more my
studio school bias as I've seen so many of these full size figures being made here, but when I initially saw this
smaller piece it felt like something uniquely personal, I felt something from that image, that object, the handling, the shapes.