Whilst Trillion was a unique RPG with an aim of defeating a boss with one trillion health points, MeiQ is
a more traditional dungeon crawler.
Hyrule Castle could have been
a more traditional dungeon too.
Do you agree that Zelda games need
more traditional dungeons?
Not exact matches
While they do a great job of defying the
traditional Zelda formula for an overall improved product, I felt the
dungeons could been a bit longer and that the
dungeon bosses could have been
more unique.
The developers have altered the
traditional dungeon - crawler format by implementing new systems that make the game feel
more dynamic.
The co-op has also been improved as there is a new randomly - generated
dungeon that is different in each player's game to explore along with the
more traditional areas.
Harvest Moon's 10th anniversary was celebrated with the announcement of Rune Factory for the DS; a spin - off that added a dose of
dungeon crawling and monster capturing to the
more traditional farming elements.
This job posting is also an interesting deviation due to the fact that Breath of the Wild abandoned the
traditional dungeon format of many of the Zelda games, instead opting for a
more open environment.
They also serve as the closest thing to
traditional dungeons in the game, though they're
more akin to four gigantic puzzle rooms with concluding boss fights than the intricate, deadly sprawls offered in past games.
For me, all they need to do is make a
more compact «open world» with the
traditional dungeons / item progression.
While they do a great job of defying the
traditional Zelda formula for an overall improved product, I felt the
dungeons could been a bit longer and that the
dungeon bosses could have been
more unique.
Played from a first - person perspective, you can explore both the real region of Amami, and virtual city of Paradigm X, working through various
dungeons as the story progresses, in a fashion reminiscent of
more traditional Shin Megami Tensei titles such as Nocturne.
Stranger of Sword City (Vita): From the
dungeon crawling geniuses behind Demon Gaze, this new title takes a decidedly
more Western approach to the
traditional dungeon crawler and infuses the game with dark fantasy themes, new gameplay elements, and the ability to compete with fellow players through a leaderboard system.
Gameplay wise, Shin Megami Tensei: Strange Journey Redux is a
dungeon crawler presenting a
more traditional experience over the likes of Shin Megami Tensei: IV.
Desktop
Dungeons» genius is that it takes the
traditional hardcore roguelike RPG experience and condenses it into a
more accessible (but still difficult) bitesized puzzle game.
The turn - based isometric approach will please gamers looking for a
more traditional combat experience, and it snags aspects of Shining Force, Final Fantasy Tactics, and even
Dungeons and Dragons classics like Curse of the Azure Bonds and Champions of Krynn.
More controversial was the Temple of the Ocean King, a different take on the
traditional dungeon mechanic that incorporates time limits, stealth, and near - invincible bad guys that can wipe out Link with one hit.
It will also be a departure from
traditional gameplay in the series, with the open - world setting allowing for much
more exploration and freedom to tackle the
dungeons in whatever order players want, while voice - acting and new weapons also make an appearance.
Granted, in
traditional roguelikes there was no guarantee of an interesting run with a diverse
dungeon layout and exciting secret rooms, but there was enough variety in the procedural generation that interesting or exciting runs were much
more common.
Endgame in Cryptic MMOs tends to be split between
traditional dungeon content or PvP and
more solo - friendly daily quest grinds.
While the 100 shrines in the game are built for short applications of lateral thought and controls mastery, with Link's various powers such as Stasis (the ability to halt time's flow on certain objects; check out the halting of the stone ball in the above picture), where the game slips
more back into The Legend of Zelda's
traditional longer - form
dungeons is with the game's plot - critical Divine Beasts, huge titan - like machines that while once created to beat Ganon, have now been taken over by him and are causing chaos in Hyrule's various regions.