It's a major shift for the franchise, with Arc System Works creating
a more traditional fighting game while capturing the anime series» visual style in spectacular fashion.
Square Enix and Team Ninja have down a great job of blending Final Fantasy RPG features with
more traditional fighting game mechanics, and one major FF staple that's been significantly altered to better fit into the new three - on - three Dissidia fighting universe are summons.
Unfortunately, arcade is
a more traditional fighting game mode, where you fight a couple enemies, then the boss and then another boss.
It sucks that
more traditional fighting game modes are missing from the game, though.
Not exact matches
Messhof's one - on - one fencing experience stripped away the ornamental redundancy of a
traditional fighting game an... [Read
More]
Apart from that, you have your
traditional «versus» modes and even though the difficulty settings in the single - player
game can be challenging, human players offer a much
more interesting and unexpected
fight.
«
Fighting games would suck on the Joy - Cons,» Andrew Freedman, staff writer for Tom's Guide, pointed out, explaining that the
more traditional D - pad on the Pro Controller could be almost vital for pulling off difficult combos.
They also serve as the closest thing to
traditional dungeons in the
game, though they're
more akin to four gigantic puzzle rooms with concluding boss
fights than the intricate, deadly sprawls offered in past
games.
It also has a slightly different flavour than Bleed 2's content — the main
game is all about bosses and set - pieces, but Endless Mode is
more Bleed 1 - style, focusing on «
traditional» levels with lots of smaller baddies and environmental hazards (there are boss
fights in Endless Mode too, of course — 16 of them from Story Mode will appear!)
There is however some good news for those
more in the favor of the
traditional turn based
fighting system as the
game will allow players to pause and set up their strategies during battle.
The team was able to make a realistic concept video by editing in -
game scenes from Overwatch and included
traditional fighting game visuals such as health bars, character portraits, a timer, stages, and
more.
Boss
fights are as well designed as the rest of the
game and require
more strategy than the
traditional Pikmin hit - and - run combat.
The thing that struck me as annoying is that instead of the brawler gameplay with a focus on ring - outs (Smash Bros), the
game seems to want to be
more like a
traditional fighting game, so instead of building up you foe's damage, you build up a special meter, and can only defeat others (and be defeated) via those specials.