Sentences with phrase «more traditional game design»

Offering a good challenge and moments of satisfaction, Mighty No. 9 is a game that is likeable enough and is a nice throwback to more traditional game design, but it's the frustrating trial and error gameplay and cheap bosses that may not sit well with certain players today, and some of the more boring backdrops let the game down as well.

Not exact matches

The increased computational power that is making all this possible derives not only from Moore's law but also from the realization in the late 2000s that graphics processing units (GPUs) made by Nvidia — the powerful chips that were first designed to give gamers rich, 3D visual experiences — were 20 to 50 times more efficient than traditional central processing units (CPUs) for deep - learning computations.
Which isn't to say there aren't funny bits in Deadpool, but none of them really hit until later in the game, when the story relaxes into a bit more of a traditional progression and lets the level designs do the gag work, rather than making North beg for laughs by screaming the words «chimichanga» and «fuck» strictly for their presumed hilariousness.
Utterly charming with a fantastic set of design tools, but it'll make you crave the freedom of more traditional Animal Crossing games.
Playing computer games designed to improve cognitive functions can increase students» test performance more than traditional methods, such as one - on - one tutoring, according to a Yale study.
This new trailer is presented in a more traditional television commercial format than modern videogame trailers, and as such is more likely designed to intrigue a more mainstream audience than those gamers already involved in the franchise.
For a more realistic traditional Chinese atmosphere in the game's design, the Mo Siang development team visited all these historical sites!
Two Days of intensive sessions, panels and masterclasses on the business, creative and technical challenges of game music and sound, designed for those coming from Film, TV, music and other more traditional media
It sports an ergonomic design and is more akin to a traditional video game controller, complete with dual analog sticks.
The game is a fun combination of 3D gameplay combined with the more traditional linear designs of classic 2D Super Mario games.
25 or 50 minute talks on the essentials of game music and sound design, particularly for those coming from a more traditional music / audio background
The game isn't meant to be a traditional Zelda experience, it's a fresh new formula designed for those on the go or who are seeking a more social experience with the Zelda franchise.
, which have been downloaded more than 150k times on iOS and Android and cited by IGN as «a prime example of what can happen when traditional storytelling gets along with contemporary game design
The company prides itself on providing a new interface designed to be more familiar to using professional digital audio workstations than traditional existing game audio tools.
Perhaps the PS4 edition of the game is better optimized, and I'm sure the controller design would allow for more Dexterity (see what I did there), but I can say the Vita edition does not pass the portable - game «bathroom time test,» as it does not allow you a lot of gameplay in a traditional 10 - 15 minute quick play session.
We are designed to be a living game more like traditional online games than a DLC - based disc game of old.
Designed with the more traditional gamer in mind (the «hardcore», if you'd rather... but I wouldn't), the Pro Controller is designed more like a classic joypad, with twin sticks, larger buttons and a lovely big Designed with the more traditional gamer in mind (the «hardcore», if you'd rather... but I wouldn't), the Pro Controller is designed more like a classic joypad, with twin sticks, larger buttons and a lovely big designed more like a classic joypad, with twin sticks, larger buttons and a lovely big D - Pad.
Boss fights are as well designed as the rest of the game and require more strategy than the traditional Pikmin hit - and - run combat.
The new level editor tools will allow players to construct far more than just kart racing games, as they can design their own karting experiences with the ability to make their own game rules, weapons, and tracks that break free from the constraints of a traditional racetrack allowing the imagination to run wild in a completely open environment.»
In comparison, it's been far too long since we've seen a game in the more traditional NES Castlevania style; the infuriating difficulty, snappy movement and tight, knuckle - whitening level design are all qualities of those games I hold near - and - dear to my heart.
Visually Agents of Mayhem comes across as a traditional Saints Row game while leaning a tad more towards the style of Crackdown, at least in an artistic design.
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