The price quickly adds up once you factor in accessories; you'll have to pony up $ 70 for the Pro Controller if you want
a more a traditional gamepad, and Joy - Cons sell for a whopping $ 50 each or $ 80 for a pair.
Nintendo's Switch Pro controller is a solid alternative for gamers looking for
a more traditional gamepad, but at $ 70 it's surprisingly pricey.
Not exact matches
For example, if the Wii U had shipped a bit
more powerful (not as much as the other two platforms but within the same range), had a simpler architecture, abandoned the
gamepad and focused on a
more traditional controller, had improved social features such as cross-game voice chat, had been titled Wii 2, and shipped at the same price, it could have been a HUGE success.
Super Smash Bros. for Wii U can be played with myriad peripherals, including the tabletlike Wii U
GamePad, the
more traditional Wii U Pro Controller, the rectangular Wii Remote (with its optional Nunchuk add - on), and, via an adapter, Nintendo's classic GameCube controller, which is the go - to accessory for many devoted Smash heads.
Players pilot an Arwing in the
traditional style of TV game play and, in a new twist, players can use the cockpit view on the
GamePad to aim and... Read
More»
The fact that Nintendo themselves don't know what to do with their hardware speaks volumes, and although the game is a core,
traditional platformer that many could argue wouldn't benefit from any
gamepad «gimmicks», I think it's simply lazy and would like to have seen some unique features that enhanced the gameplay — and
more importantly, helped to differentiate Tropical Freeze from its predecessor and peers (I mean, just look at Rayman Legends).
It's hard to justify all the expense and resources to making gimmicky
Gamepad - centric games when the gaming audience isn't even buying the
more traditional games.
A combination of not being anchored to anything, like
more traditional steering devices, and being too used to playing with normal
gamepads.
While Toad Story serves up a
more traditional Rayman platforming area, Teensies in Trouble introduces players to the idea of using the
gamepad to aid the on - screen character, which in single - player mode is controlled by AI, with the player moving platforms, slicing ropes, and tickling large enemies to pave the way forward.
Dubbed the Xbox Adaptive Controller, or XAC for short, Microsoft's peripheral looks
more like a funky arcade stick instead of a
traditional gamepad.
The video for the console also shows another option: a
more traditional game controller that can be used comfortably from your couch if you don't want to juggle the large
gamepad or side controllers.
The game does give players the option to use the
more traditional Pro Controller, but the
Gamepad comes as the
more recommended mode for playing due to how it smoothens out the Zelda experience, much like it did in Wind Waker HD before it.
Again, it never feels broken, but I can't help but feel the control scheme might have been better if the motion controls were as far as the
Gamepad features went, and left everything else to a
more traditional control scheme.
The Joy - Con controllers are incredibly clever and versatile, clipping onto the screen when playing portably, acting as two separate controllers for impromptu multiplayer, or slotting into the Joy - Con Grip for a
more traditional controller - like experience - but the Joy - Con buttons and sticks are shrunken compared to typical home
gamepads, making it quite unsatisfying for a hardcore TV - based gaming session.
The latest version of the Gear VR adds a controller, resulting in a
more tactile experience that
traditional gamepads can't match.