Sentences with phrase «more types of missions»

Not exact matches

Their perspective of the Gospel and missions is a massive confusion, dried up and withered, compared to the clear, fresh streams of water the more Free Grace type folks can provide for them.
But I think this next stage, the process of expanding the zone model around the country, will require leaders of a different type — people who are passionate about the mission of improving the lives of poor children, of course, but more importantly people who are very focused on results and how to achieve them.
Please feel free to use this site to learn more about the Oneida County Youth Court program - its mission, structure, volunteers, locations served, rules, relevant forms, contacts and many other tremendous aspects that make youth courts one of the most popular, dependable and cost - effective types of juvenile justice.
In this paper, we present stellar parameters from K and M dwarfs hosting transiting planet candidat... ▽ More The NASA K2 mission uses photometry to find planets transiting stars of various types.
Because it covers more of the sky, the K2 mission is capable of observing a larger fraction of cooler, smaller, red - dwarf type stars, and because such stars are much more common in the Milky Way than Sun - like stars, nearby stars will predominantly be red dwarfs.
Mission data allowed scientists to identify several different types of flares, and also demonstrated that the corona away from regions of peak activity was much more dynamic and active than had previously been supposed.
Hundreds of puzzles to solve via message in bottles / books, weather and day / night effects that affect you, different types of missions that allow you to stumble upon more quests along the way and get side - tracked, PvP where you can steal opponent's loot, 45 minute raids where you are prone to attack from other players, rep gains that lead to end - game, customize boat / pirate to show off your skill, easy to pick up and hard to master.
Furthermore, the game does a fantastic job of gradually introducing more enemy types and mission parameters as the campaign progresses and before you know it you'll escort damaged units, desperately leg it across bridges that are being pulverized by enemies, destroy shield generators and fight against the clock in ever changing and incredibly challenging scenarios.
One of the more infamous mission types is brought back from Hyrule Warriors: death battles where both the player and enemy die in a single hit.
Going into Front Mission Evolved I wasn't sure what to expect.I normally am not the biggest fan of mech games, however, Square Enix and Double Helix Games have done a great job with this title.Long time fans of the series, or of this genre in general, might not like some of the changes that were made in the latest title, however, Square Enix has made it a lot more accessible.The game is much more like a third person action game as opposed to the tactical type of game play that the series is generally known for.There were definitely times when it felt a little like Lost Planet with the difference being this game actually worked pretty well and was fun.
Looking to honor the roots that Marvel's Spider - Man has within some of its more critically acclaimed video game entries, Insomniac's version is an open - world adventure with several different mission types — including side missions.
More of a Mission Impossible / Bourne Identity type thing.
The entirety of the missions leading up to the more story - driven main encounters are comprised of a few simple types of objectives, reused over and over again with a slightly different premise layered on top.
The Dr. Smallz Mission is a great example of the type of game - like learning experience that creates a powerful «Need to Know» in students, leaving them hungry to learn more.
Now they are on a mission to bring a new type of auction company to the collector car world: one that values originality and patina more than better - than - new restorations, one content to sell a handful of exceptional cars rather than a barn full of good ones.
It began as a fraternal benefit society, with the name Mystic Workers of the World, and with the primary mission of offering a more reasonable type of life insurance product to workers in the Northern states and in the Midwest who had traditionally been offered insurance through more traditional Eastern life insurers.
The Labrador Retriever Club Mission is to to maintain a Standard that will preserve the character and breed type of the Labrador Retriever and much more.
Located in our Tower, these rooms offer a south - facing view of Mission Bay, or a north - facing view of the Pacific Ocean and coastline toward La Jolla, or a view of our lush tropical gardens that include more than 1,000 types of trees and plants, exotic wildlife, and koi ponds.
While Just Cause 2 does over the top action well it's more of a pick «n» mix when it comes to mission design, you have a usual mix of race type missions which are fine though the car handling in the game is very slidy at points.
This is more of a story driven game than a real world simulation or explore type of sandbox games that bogs you down with mindless side missions like GTA.
The PSP version will stick very closely to the gameplay of AC1, with all of the mission types from the original being paired with eight new ones to offer far more variety than its predecessor.
To put it all into perspective, after finishing the entire story, maxing out my main character and playing other types of missions, I still don't have enough of the necessary currency for more.
ACO feels different from other AC games; they've removed some of the more annoying mission types (like the ones where you have to follow a couple of NPCs while staying hidden) and they've added a ton of loot and RPG aspects.
Sure games like Halo and COD are awesome but they take the more realistic approach to the FPS genre (yes I know you are killing space aliens and the like in Halo but you get the idea) so the more classic type of shooter where you just kill everything in sight with no mission objectives etc has kind of faded out, well that's what I thought untill I played Bulletstorm.
The entirety of the missions leading up to the more story - driven main encounters are comprised of a few simple types of objectives, reused over and over again with a slightly different premise layered on top.
Sadly, on replaying the game, the negatives stood out all the more, the repetition of mission types became a bit of a grind and the lack of light hearted silliness made the game feel a little depressing.
Both of these modes sound pretty damn hectic and stressful to me, but as the name implies, there's more than one type of mission to be enjoyed per game.
The cover - based shooting is solid but suffers from repetitive mission design that ramps up difficulty not by presenting new dangers and more intelligent foes, but by simply making existing enemy types capable of soaking up even more damage.
Improving every aspect of the Elite Dangerous experience, 1.7 adds new mission types, a brand new ship, module storage, beautiful starport interiors, new navigation filters, ship transfer and much more.
Every mission in the game can be completed solo if you're more of a lone wolf type, though playing with a squad — of up to three additional players — makes each stage a more thrilling and engaging experience as you coordinate with others to take on even more enemies.
These rituals will feature playlists of weekly story missions, Crucible match types, Challenge of Elders, and more.
The episodic format of the main missions is a welcome one, as it not only allows players to prepare their gear for a specific type of mission, but it also breaks down the gameplay into more time - friendly sessions.
Due to the lack of variety and the simplicity, even the missions that have different types of objectives end of feeling like more of the same.
Battlezone seems more suited to this type of co-operation as opposed to its single - player missions that have you fight wave after wave of enemy tanks all alone.
Again unfortunately, Super Mario 64 has quite a few of these types of missions and some of them are not particularly entertaining any more.
I can't believe that when this game was playtested (and it's polished enough that I know it was well playtested) no one said «doing the same type of mission four times isn't fun, how about making fewer, but more memorable missions
One of the highlights of Sunset Overdrive are certain tower defense - type missions that the Janitor must complete to cook more powerful amps.
With diminished strength they must carry out guerilla style missions to chip away at the overwhelming fighting prowess of the Alien occupation, now made even more difficult through the mixing of genes and the even greater variation of enemy unit types.
The story is the mundane, with the same type of mission and the collectables within the game seem to be in the most obvious of places and the main story has hardly any replay ability unless you missed a collectable and wanted to get all the achievements, the implementation of higher difficulties adds to the replay ability if this appeals to you, but heads up the difficulty doesn't really make a difference if you are remarkably good at hack «n slash games, this also brings me to the point that there is no tutorial into the game, so its in my eyes aimed more towards pro gamers who know most about games like this.
In addition to some nicely varied story missions (which may involve riding in a helicopter or exploding enemy cars with a tanker), there's an entire mess of sidequests with their own bizarre objectives — from a selection of race types (some involving competing against other cars, others with more unusual objectives) to the more intriguing «Dares,» which demand eclectic driving feats.
There's a decent amount of both types of missions so you could easily pull a few more hours out of the somewhat short story mode.
★ Unlockable characters to aid your missionMore than 20 types of upgradable heavy and light weapons ★ Unleash special power for devastating destruction ★ Character Exclusive levels ★ 2D side scrolling and zombie shooter game ★ Totally free to play.
Diversity of playable races (which look absolutely ace), a neatly - balanced system of classes, powerful bosses, high level cap, numerous types of PvP combats and difficult missions, that can be accomplished only if you team up with other players — these are just usual MMORPG trivialities and The Old Republic has much more to offer.
There is the standard mode of play with varying difficulties for you to choose from, but before each mission starts you are allowed to select a different type of play mode to add even more challenge.
The more popular mission generator lets you pick the type of battle you want, -LSB-...]
Now Warhammer 40000: Inquisitor — Martyr is set in the Caligari Sector, a secluded region of the Imperium with many star systems, even more planets which contain a wide variety of mission types for players.
Rather than repetitive missions with exposition left to be explained by your Ghost, Destiny 2 offers cut scenes, story and character development and a considerably more diverse selection of mission types.
In reality free to play games cost you more than paid games because these types of games designed with micro-transactions in mind and to complete missions they are going to ask you for money.
The title's selection of nine campaign missions bring a nice variety of environmental complications, from arid terrains unsuitable for food production to more monstrous types of adversity.
Feature additions include new gameplay, Enemies, Weapons, Customizations, a new Mission Type, dozens of story secrets, and more:
a b c d e f g h i j k l m n o p q r s t u v w x y z