Fix the camera issues, tweak the battle system and the Sixaxis «mini-games,» and put in a whole lot
more voiced dialogue.
Another addition over the PS3 and Vita versions is
more voiced dialogue, which is a definite plus.
Another addition over the PS3 and Vita versions is
more voiced dialogue, which is a definite plus.
Not exact matches
I'm grateful to have engaged in that
dialogue with Tony, and look forward to working with him in the future as he remains a forceful
voice for
more open, honest, and transparent government in Albany.»
Daniel Levy has a confident comedic
voice and a knack for biting
dialogue, which can only mature along with the series, especially as we get to know the town and the character
more.
It seems like they put a lot of resources into making an open world when it would have been a better game if it was
more linear and if they had spent
more time on adding depth to the game play, combat, melee combat especially, and the
dialogue and
voice acting.
Battle as fan - favorite Fire Emblem heroes, like Chrom, Corrin, Ryoma, Marth, Xander, and
more, each with unique moves, special attacks, weapon types, and
voiced dialogue
His overstuffed cushion of a
voice, complete with indistinguishable mumbles between words, intones both now - famous speeches («We shall fight on the beaches...») and
more prosaic
dialogue.
So it was odd that their contribution were just small vocal quips, granted one of the
more enjoyable parts of the fun is reading the
dialogue with your own «canonical»
voices.
There was definitely
more dialogue but with
voice acting there needs to be or else the game would be boring.
He's burdened with most of the clunky
dialogue and has to say imperious Roman things in a
voice that sounds
more football hooligan.
Mario Bava's first credited feature film as director has appeared in various complicated guises since its release 47 years ago in Italy — the original Director's Cut in Italian, the Director's Cut with an English dub track prepared by the Italian producers and released only in Europe, and the AIP re-edit, which had the U.S. distributor cutting it down for faster pacing, re-dubbing the
dialogue with its own stable of
voice actors, and replacing Roberto Nicolosi's original score with a
more punchy, aggressive version by AIP's all - in - one music department, Les Baxter.
It features plenty of new footage including a lot
more scenes with the Wild Things themselves and
dialogue with them as well, featuring the
voices of James Gandolfini, Catherine O'Hara, Lauren Ambrose and Forest Whitaker.
I suppose it will finally come down to your language preference; for what it's worth, there seems to have been
more of an attempt with the English dub to tailor
voices to their surroundings — the Italian
dialogue all sounds like it was recorded in the same booth.
MR: I think that many people (and perhaps the loudest
voices) are less interested in meaningful
dialogue and solutions in the middle and
more interested in proving that they are right and that those who have different opinions aren't just wrong but are bad people.
Students will: - Visualize the world of a story and given circumstances - Create characters with the body and
voice - Conceptualize a story, using the body to convey meaning - Develop, share and reflect on movement - Communicate ideas using the body and movement - Explore various characters from stories - Adapt a piece of literature using drama techniques into a scene with improvised
dialogue - Devise, rehearse and present scenes using drama techniques - Use drama vocabulary - Explore non-naturalistic performance and representational drama ---------------------------------------------------------------------------------------- LOOKING FOR
MORE DRAMA RESOURCES?
But as the student
voice movement grows, I hope to see
more dialogue about how to turn that student perception data into action.
The
voice dialogue system recognized
more than 100,000 words.
Technology is making that conversation better by adding
more voices to the
dialogue.
Dialogue is richer,
voices sound accurate and there's a mite
more bass.
That's impressive because The Last Day of June doesn't contain any form of
dialogue, rather its small cast of strangely eyeless characters communicate solely through sighs, moans, giggles and other little sounds that work with the wonderful animations to give them
more personality than most games with massive runtimes, budgets and
voice actors ever manage.
It also features remastered audio and cutscenes, including new recordings of the games»
dialogue given by the franchise's
more recent
voice actors.»
The PS4 version will now include a cast of 29
voice actors, rewritten
dialogue, new puzzles, and
more.
The story hasn't grasped me yet, and the sporadic
voice acting is a weird choice during
dialogue heavy story segments, but the combat system has me ready for
more.
Anyway, I'm surprised Uncharted didn't get
more credit for having absolutely fantastic
voice acting and
dialogue.
While there is no recorded
voice - over audio in Rise & Shine, the music and sound effects
more that make up for the absence of the any actual spoken
dialogue.
For reference, no other character in the demo speaks out loud (Link, once again, remains silent) but Nintendo hinted this balance of
voiced major characters and text - based
dialogue for
more minor NPCs would continue throughout the game.
Dying is annoying in this game, which doesn't have anything to do with the fact that you die but
more so because a robotic
voice lacking any kind of personality patronisingly says «that must of really hurt» or «wow, I think you deserved that one» and I felt tempted on so many occasions to just mute the sound completely and found myself skipping the
dialogue sections completely.
This system allows you to interact with and influence teammates in a variety of ways never before seen in a third person shooter, By using
voice recognition in combat and non-combat situations players have a
more natural
dialogue with their allies, one which affects their behaviour and attitude.
Despite that, he
more than made up for not being David Hayter with a much deeper and grittier delivery in the limited
dialogue he had in the game, partly because the facial motion capture allowed him to act with his body language as well as his
voice.
The further you progress through the game the
more apparent this will be, but if you ever find the optimism a little too much in the beginning, just look to Zeri's lines — in many ways, he is the
voice of the old, jaded fan who is tired of all the happy - go - lucky
dialogue and just wants to get things done.
I didn't feel the disconnect between the
voice and how the character's
dialogue is crafted that I felt in Overclocked and the
voice actor's inflection was applied correctly when in a stressful situation versus a
more relaxed situation.
The
voice - overs for the majority of the characters are lifted directly from the Star Wars films, so when you are hearing the
dialogue of Han Solo, then you really are hearing Harrison Ford with further noticeable archive audio from Carrie Fisher as Leia, Adam Driver as Kylo Ren, John Boyega as Finn, Daisy Ridley as Rey, Oscar Isaac as Poe Damoeron, Anthony Daniels as C - 3PO, Max von Sydow as Lor San Tekka and much
more besides, while there are also exceptional
voice - over artists such as Matthew Mercer and JB Blanc amongst many
more talented
voice - over artists fulfilling a variety of character roles on the fringe of the story that interweaves with the archived audio to tell the story as authentically as possible.
That was even
more powerful, it meant way longer games than what we had experienced before, it mean lots of CGI cutscenes and lots of pre-rendered imagery (which in turn caused long loading times) it meant
VOICE - over, spoken
dialogue, crisp sounds and soundtracks, that was
more than enough to make anyone drool back then.
In both BS Super Mario USA and Super Mario Advance, the red and green Birdos were further differentiated as
more distinct characters with different
voices and
dialogue.
A bigger, better version of one of the best RPGs ever: Improved visuals, tons of new story and
voiced dialogue, and much
more combine with deep turn - based combat, addicting character and Persona management, and a memorable cast of personalities.
Improved visuals, new anime cutscenes, tons of new story and
voiced dialogue, and much
more combine with deep turn ‐ based combat, addicting character and Persona management, and a memorable cast of personalities.
An interesting thing to note is that you always appear to have the option to become the Big Bad Wolf from Bigby's past in most of the
dialogue options, and I guarantee there will be a few times that, thanks to the excellent writing and
voice acting, you will find your mouse cursor hovering over the
more aggressive responses.
The mod features a non-linear story, a new big location,
voiced dialogues, original soundtrack, and
more.
Unlike the past few Final Fantasy forays, Crystal Chronicles is devoid of
voice acting due to the
more - or-less absence of ample
dialogue, particularly from the caravan members.
The
voice - acting,
dialogue and facial animation can all be patchy at times but York's got
more personality than a dozen bald space marines.
In addition, Guerrilla Games hired an external writer to focus on only writing the storyline so as to give a fresh perspective to the story as well as hiring a lot
more Hollywood actors to elevate the level of storytelling within the
dialogue of the game (such as Malcolm McDowell
voicing Jorhan Stahl and Ray Winstone
voicing Admiral Orlock).
The new update coming later in June, first to PC and then to console versions of the game, will include a host of new improvements: an optional new camera mode that gives the player full control over where it points, the choice to skip
dialogue or cut out the gibberish
voices, the ability to skip cutscenes altogether, and tons
more.
With the inclusion of
voice acting, cutscenes,
dialogue, monologue and a
more plot - focused and character - focused narrative, 3D Sonic games became a project to fully realize and materialize Sonic as The Mascot.
Many players found the game's new
dialogue system left a lot to be desired, as Bethesda replaced the text - driven system seen in previous game's with a fully -
voiced acted (but much
more limiting) conversation system.
The conversation begun in Venice is morphing into «a
more art historical
dialogue,» in Rajaratnam's assessment, one that loops in the
voices of American minimalists like Donald Judd (the subject of a recent exhibit at Mnuchin), and 20th century European cubists.
There's certainly room for
more Turkish
voices in the international
dialogue, and there are excellent artists here who don't have galleries in the Western art context.
As part of a growing and
more thoughtful
dialogue about how art reflects the experiences of African Americans, Constructing Identity visually represents a cross-section of themes that speak to all of us in
voices from communities of color in America.
This spat has turned into a classic
dialogue of the deaf, but hopefully the
more reasonable
voices on both sides of the debate will ultimately triumph.
In the case of the
dialogue theory, rather than offering the legislative branch a truly equal
voice by way of its legislative responses, the theory proved to be
more useful as a means by which the scope of Canadian judicial review could be legitimated.