Sentences with phrase «more weapon choices»

The more bears that you begin to encounter the more weapon choices that you get.

Not exact matches

Now, more than ever before, currencies are emerging as the everyday investor's weapon of choice in the battle to gain an edge.
Read more on how the AR - 15 became one of the weapons of choice for mass killers, and the research that tries to explain the high rate of mass shootings in the United States.
Having faced psycho killers and been willing to fight and die for my beliefs I can honestly say I have been more than willing to die and kill for them If I stand before a crowd of people and they wish to kill me (and they did) for my religius beliefs and I give them the choice to move or die is it wrong to have a weapon?
In attacking the air - blurred starlight, his weapon of choice will be a run - of - the - mill adaptive optics system augmented by another more «extreme» version that uses 2,000 computer - controlled actuators to correct atmospheric distortions by flexing a deformable mirror more than 3,600 times per second.
For our fully functioning / more advanced lifters who might be looking to make things a little more challenging — grab yourself a weapon of choice — a set of dumbbells, a barbell, kettlebells, some resistance bands or any combination you like.
Want to know more about Captain America's weapon of choice, the mighty shield?
Each of the 40 or more characters have their own fight styles, which come in two different variations, focus combos and long combos, personified by their weapon choice.
Introductory 0 % APR card offers are the weapon of choice for many consumers in the battle against high rates, with many of the best cards offering 12 months or more of interest - free balances.
I agree with more map choices but I'm fine with a lock on weapon and gears once the match starts.
All of these varied costume choices are gained by spending valuable Costume Coins, earned by simply playing the game, or you can pay for them by using straight - up Microsoft points — a theme which runs throughout the entire game, as weapons, perks and more can also be unlocked using Microsoft Points.
Happy to see my weapon of choice was the authors pick for best weapon, it just feels like the most balanced auto rifle... Good clip, good damage, good stabilisation and the one i found had a bonus of getting more accurate as i shoot.
Mulan — A «Disney Princess» choice, Mulan is one of the more «butt kicking» female characters of the group, able to use weapons, and fend off entire legions of Huns.
You have a choice between 3 different weapons, however, depending on the color of ghost, it will be more or less effective.
Grab your weapon of choice (from a chainsaw, through shotgun, to grenade launcher) and kill your way through underground hideouts, post-apocalyptic cities, jungles and more.
A variety of new playstyles, weapon choices, and traits to choose from result in more options than ever to play.
I do believe the in - app purchase model can work nicely for extra gameplay variations (other weapon types and new features) that make it easier to play the game or offer the player more choices and strategies.
Classes feel more restricted in their weapon choices, and there doesn't appear to be the same level of variety that we've come to expect from Battlefield games.
We plan to have more weapons than the first game, with the available choices at the start being more numerous than the original.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
It sounds like the game has a whole lot more wrong with it than a lack of choice of weapons... The guy even said it was jokingly easy and felt nothing like previous NG games.
The upgrades are essential and equally important as each character and weapon choice you make can have vastly different effects on the battlefield, for example sometimes selecting a weapon with more range as opposed to damage may be the preferred choice.
There is nothing more to this game than basically exactly what you see above: over a series of about 100 levels, you get dropped into a quasi-futuristic Tokyo suburb, with nothing more than two weapons of your choice.
While you start with one of the 14 basic weapon - types at the beginning, completing quests will get you the materials to power up your weapon of choice, as well as create more armor to make you stronger.
Judging if you want to wait to lose a little more health before risking a heal, or determining if healing should take priority over reloading your weapons are choices that take much of the recklessness out of the series, landing in at a very satisfying pace.
Be ready to be dropped through an arena that will contain all the shapes of death and as you play the game you will start to enjoy the game through arming yourself and get weapons for killing enemies, cars for moving through the island streets, and through the game you will have the choice between running from everyone till you become safe or fight for survival, all of this will be through «NetEase games» new game rules of survival, the game is defined as action game and it is available for both Android and iOS device for more fun through them, so let's talk about rules of survival tips and how to use rules of survival hack and what we will get from them.
You have the choice of purchasing more weapons and perks for more fun, but you can still hold your own battles without the extra items.
• Conqueror's Package (USD $ 99.99 / EUR $ 99.99): Includes a digital version of Black Desert Online, exclusive access to both Beta tests, three seven - day guest passes, a massive 96 hour head start, one appearance change coupon, a tier five horse, one pet of choice, a unique weapon skin and costume, 2,500 Pearls (worth $ 25.00 / $ 25.00), and more
So grab your weapon of choice (from chainsaws, to shotguns, to grenade launchers) and kill your way through underground hideouts, post-apocalyptic cities, jungles, and more.
Crafting is not just about making a weapon to use in self - defence though as Lara can gather herbs and cloth to heal her wounds, while certain tools such as rope arrows can eventually be crafted with enough resources which is an excellent design choice as it results in Lara not being able to enter some caves until she has crafted a rope arrow and returned to explore the area once more.
Unfortunately, there's not a lot different about the weapon choices; once you figure out the loadout that's right for you, it's just a matter of waiting through missions until you get a more powerful version of that same weapon.
Perhaps if we had a choice of protagonist, each with their own weapons (which was entirely possible due to the lance - wielding character in the 2016 trailer) and you could separate the melee from the ranged combatants it would make more sense.
* Form relationships via dialogue and action choices within an intriguing cast of allies and enemies to get data for missions, new weapons and more.
Playing as Ludger gives you more combat choices than ever before, as he can switch between three weapon sets and has a powerful transformation ability that can wipe out all but the most daunting foes.
Originally a browser game, Vertical Drop Heroes HD has players pick their choice of hero, randomly generated with various specs and weapons,... Read More
Its a subtle new mode that changes the experience, but at the same time makes the game more fair, less trial and error when it comes to weapon choices.
A procedural design on enemies and their appearance, ability and weapons of choice would certainly help keep you more on your toes.
Over more than half a century Gordon Parks famously used his camera as «a weapon of choice» to contest racial injustice.
In many cases, a car is the weapon of choice against a cyclist — and although the consequences for the victim are far greater than if they had been attacked by some other... Read more
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