Scrolls range from helpful (
more weapon damage!)
Not exact matches
We just hear
more about it — and since some loonies — on the RELIGIOUS RIGHT — decided that it's OK for people to have access to
weapons that can kill a few dozen people in seconds, those occasional crazies do a lot of
damage.
They also don't
damage the infrastructure as much as conventional
weapons making them
more desirable if someone wants to retake the territory later.
But they're hard to locate and don't usually assemble in nice easy targetable formations, meaning that nuclear
weapons would basically just be doing
more collateral
damage than conventional bombing.
The archaeologist smiled just as broadly, if perhaps a bit
more mischievously, when pointing out his two secret
weapons to keep the timbers still in the tanks from being
damaged by bacteria, fungi or insect larvae.
A
more determined group armed with a
more lethal
weapon — nuclear, biological, nanotechnological even — could have done far
more damage.
Though you acquire a decent selection of
weapons throughout the game, they all
more or less do the same thing with some
weapons doing a bit
more damage.
Lazer Weapons are by far going to also be the most used
weapon type, as they deal a lot
more damage more significantly, especially with how Cryo can render most of your opponents sticks in the mud with sufficient
damage.
You will find the Survival Guide episode dedicated to those mechas, with all the details about Skells, the different types of Skells, their
weapons, their battle screen, enemy binding, Cockpit Time, Over Drive, Skell
Damage, the Skell Garage, and
more.
Affinity can be positive or negative — meaning that a
weapon with negative affinity will actually be
more likely to do «weak» hits that have reduced
damage.
In multiplayer, the time limit returns, your
weapons deteriorate much faster, and zombies deal
more damage.
Causing additional
damage to different classes, filling the special meter
more quickly, and changing the class of available
weapons among them.
Stun gauge: when you're fighting enemies, and if your
weapon happens to be effective against them, not only will you deal
more damage, but you will also fill up a gold - coloured gauge.
Weapons can also be upgraded in order to deal
more damage and each
weapon is only useful against a certain enemy which is where the party mechanics come into play.
The bigger monsters you fight, the
more types of Bone
weapons you'll be able to craft, which will do
more damage so you can fight the bigger monsters, which'll give you
more bones to craft better
weapons... you get the idea.
Enemies can drop variations of these
weapons with different passive skills, such as a higher chance to drop a
weapon with
more skill slots, dealing extra elemental
damage, or dealing extra
damage with a specific combo.
Even
more so if their
weapon is configured to deliver the proper
damage type.
This question can apply to other MH titles, but I thought I'd ask it for both 3U / 4U seeing as how I'm flip - flopping between both I know that Affinity in any given
weapon basically equals the percentage amount of critical strikes and deals
more damage as a whole... but after jumping back into 3U and hearing about the Chaotic Gore items on 4U, I've always questioned what negative Affinity means.
Better
weapons do
more damage and having
more skill with subsets of
weapons will increase how long you can use them or how accurate you are with them.
Upgrade your
weapons to deal
more damage by finding and collecting Warped Bone in Monster Hunter World.
The way Affinity works is this: if you're
weapon has an Affinity rating of +10 % that means ten per cent of the time your
weapon is going to deal
more damage.
In general, elemental
weapons (even other raw
weapons) will eventually give
more damage overtime than slime
weapons.
Putting a well thought
weapon combo can help you deal
more damage to enemies, and even then, some of them will be weak to a certain type of
weapon so you will need to keep this in mind as well.
Mountains that are too high to climb or fierce enemies that you have to evade early on will, in time, become
more manageable to overcome with a larger Stamina Wheel and mightier
weapons that deal
more damage.
Hammer: Blunt
weapon that inflicts KO
damage that can tire a monster and stun it, causing it to flinch
more often and be slower, weaker, etc while tired.
You'll want a high Attack Strength to deal
more damage, while skills attached to the
weapons will increase their potency in battle.
Enemies will do
more damage and Frank's
weapons will break faster, while food will restore less health.
The mod changes the
damage values of the game's
weapons to be
more «accurate», makes the defense values of in - game armor
more realistic, adds slower character progression in term's of the stats system, makes your hunger & thirst meters go down
more rapidly and makes the shopkeepers in the game
more shrewd about the prices they give for items that are bought or sold.
Enemies do
more damage; Frank's
weapons break faster and food restores less health than before.
That's one day after the game is getting patched to add two new difficulty modes to the game, ratcheting things up even further with zombies that deal
more damage,
weapons that break quicker and food that restores less health.
The solitaries don't usually have guns or knives — if they have those kinds of
weapons you have to get out of there triple fast — but they're
more likely to be bat - shit crazy, and a crazy person with a piece of metal or a rock or even a high - heeled shoe can do a lot of
damage.
The chief dog warden of Lucas County testified that: (1) when pit bulls attack, they are
more likely to inflict severe
damage to their victim than other breeds of dogs; (2) pit bulls have killed
more Ohioans than any other breed of dog; (3) Toledo police officers fire their
weapons in the line of duty at pit bulls
more often than they fire
weapons at people and all other breeds of dogs combined; (4) pit bulls are frequently shot during drug raids because pit bulls are encountered
more frequently in drug raids than any other dog breed....
Two handed
weapons are slower but do
more damage and have a bigger cone of splash
damage.
In here you'll find the exact stats for each
weapon, detailing how much
damage it does, its rate of fire, its critical hit multipliers and
more.
The stronger a character is, the bigger things he / she can throw; the heavier a
weapon is (i.e. a pipe or crowbar) the
more damage it does.
Applying
more attacks will cause higher
damage, and even
more so if you keep hitting with a
weapon of the favorable type.
Here you can take shards you've collected throughout the levels and attach them to a multitude of oaths spread out across three tabs which grant passive bonuses, such as higher starting health,
more damage when wielding certain
weapons or perhaps a better chance of nailing a critical hit.
As you fight through the enemy hordes of soldiers, buggies, APCs, tanks and much
more, you can find handy power - ups for your vehicle that increase your
damage or give you nifty secondary
weapons to help save the world, or at the very least blow up that tank that has been making life a misery for you.
All
weapon skill attacks cost a certain amount of SP and do a good amount of
damage while others will cost a certain amount of HP and SP and can do significantly
more damage.
Happy to see my
weapon of choice was the authors pick for best
weapon, it just feels like the most balanced auto rifle... Good clip, good
damage, good stabilisation and the one i found had a bonus of getting
more accurate as i shoot.
The minimum and maximum
damage are unchanged,
weapons with the Heavy Barrel will be
more effective in mid-range.
«This time around, because we made Frank a tougher character right at the beginning and we gave him
more cool
weapons that do a lot
more damage, we actually managed to up the zombie density and have the world be a little
more dangerous for him,» said producer Jason Leigh in an interview with Siliconera.
The combinations of statistics provide a real strategy element; for instance heavy duty
weapon MG Judge 2.0 unleashes 106
damage on an enemy, albeit with a low attack speed, while the twin - rigged Claws of the Gestalt has less
damage at 83
damage dealt to an enemy, but
more than makes up for it with a high attack speed; therefore resulting in Claws of the Gestalt actually being the
more effective of the two
weapons.
These novelty
weapons, although odd, last longer, does much
more damage, and gains valuable experience points.
There is a massive variety of
weapons, tons of swords, some that cause bleeds, some that do
more damage, some that are faster, and even spears.
Taking on large groups of the undead is never a good idea, as the playable character is pretty frail and ammunition for the infrequent firearms is scarce, meaning players will mostly be using melee
weapons (now with two new
weapons including the longer - ranged shovel and
damaging nail bat) to defend themselves, which aren't very good at taking on
more than two or three at a time.
In PvP game play, the
damage that
weapons inflict is
more balanced and flattened, so that all players are on a
more equal footing — except in the hypercompetitive Iron Banner mode.
The
weapon you decide to use is
more than just a cosmetic object with a numerical
damage value attached.
This makes for a far
more customizable experience in which players can cater their favorite loadouts to their needs, whether they prefer a fast shooting sidearm as their kinetic
weapon or a heavy burst pulse rifle for their arc
damage.
You can carry
more items, wield bigger
weapons and absorb
more damage than without it.