Sentences with phrase «more weapon damage»

Scrolls range from helpful (more weapon damage!)

Not exact matches

We just hear more about it — and since some loonies — on the RELIGIOUS RIGHT — decided that it's OK for people to have access to weapons that can kill a few dozen people in seconds, those occasional crazies do a lot of damage.
They also don't damage the infrastructure as much as conventional weapons making them more desirable if someone wants to retake the territory later.
But they're hard to locate and don't usually assemble in nice easy targetable formations, meaning that nuclear weapons would basically just be doing more collateral damage than conventional bombing.
The archaeologist smiled just as broadly, if perhaps a bit more mischievously, when pointing out his two secret weapons to keep the timbers still in the tanks from being damaged by bacteria, fungi or insect larvae.
A more determined group armed with a more lethal weapon — nuclear, biological, nanotechnological even — could have done far more damage.
Though you acquire a decent selection of weapons throughout the game, they all more or less do the same thing with some weapons doing a bit more damage.
Lazer Weapons are by far going to also be the most used weapon type, as they deal a lot more damage more significantly, especially with how Cryo can render most of your opponents sticks in the mud with sufficient damage.
You will find the Survival Guide episode dedicated to those mechas, with all the details about Skells, the different types of Skells, their weapons, their battle screen, enemy binding, Cockpit Time, Over Drive, Skell Damage, the Skell Garage, and more.
Affinity can be positive or negative — meaning that a weapon with negative affinity will actually be more likely to do «weak» hits that have reduced damage.
In multiplayer, the time limit returns, your weapons deteriorate much faster, and zombies deal more damage.
Causing additional damage to different classes, filling the special meter more quickly, and changing the class of available weapons among them.
Stun gauge: when you're fighting enemies, and if your weapon happens to be effective against them, not only will you deal more damage, but you will also fill up a gold - coloured gauge.
Weapons can also be upgraded in order to deal more damage and each weapon is only useful against a certain enemy which is where the party mechanics come into play.
The bigger monsters you fight, the more types of Bone weapons you'll be able to craft, which will do more damage so you can fight the bigger monsters, which'll give you more bones to craft better weapons... you get the idea.
Enemies can drop variations of these weapons with different passive skills, such as a higher chance to drop a weapon with more skill slots, dealing extra elemental damage, or dealing extra damage with a specific combo.
Even more so if their weapon is configured to deliver the proper damage type.
This question can apply to other MH titles, but I thought I'd ask it for both 3U / 4U seeing as how I'm flip - flopping between both I know that Affinity in any given weapon basically equals the percentage amount of critical strikes and deals more damage as a whole... but after jumping back into 3U and hearing about the Chaotic Gore items on 4U, I've always questioned what negative Affinity means.
Better weapons do more damage and having more skill with subsets of weapons will increase how long you can use them or how accurate you are with them.
Upgrade your weapons to deal more damage by finding and collecting Warped Bone in Monster Hunter World.
The way Affinity works is this: if you're weapon has an Affinity rating of +10 % that means ten per cent of the time your weapon is going to deal more damage.
In general, elemental weapons (even other raw weapons) will eventually give more damage overtime than slime weapons.
Putting a well thought weapon combo can help you deal more damage to enemies, and even then, some of them will be weak to a certain type of weapon so you will need to keep this in mind as well.
Mountains that are too high to climb or fierce enemies that you have to evade early on will, in time, become more manageable to overcome with a larger Stamina Wheel and mightier weapons that deal more damage.
Hammer: Blunt weapon that inflicts KO damage that can tire a monster and stun it, causing it to flinch more often and be slower, weaker, etc while tired.
You'll want a high Attack Strength to deal more damage, while skills attached to the weapons will increase their potency in battle.
Enemies will do more damage and Frank's weapons will break faster, while food will restore less health.
The mod changes the damage values of the game's weapons to be more «accurate», makes the defense values of in - game armor more realistic, adds slower character progression in term's of the stats system, makes your hunger & thirst meters go down more rapidly and makes the shopkeepers in the game more shrewd about the prices they give for items that are bought or sold.
Enemies do more damage; Frank's weapons break faster and food restores less health than before.
That's one day after the game is getting patched to add two new difficulty modes to the game, ratcheting things up even further with zombies that deal more damage, weapons that break quicker and food that restores less health.
The solitaries don't usually have guns or knives — if they have those kinds of weapons you have to get out of there triple fast — but they're more likely to be bat - shit crazy, and a crazy person with a piece of metal or a rock or even a high - heeled shoe can do a lot of damage.
The chief dog warden of Lucas County testified that: (1) when pit bulls attack, they are more likely to inflict severe damage to their victim than other breeds of dogs; (2) pit bulls have killed more Ohioans than any other breed of dog; (3) Toledo police officers fire their weapons in the line of duty at pit bulls more often than they fire weapons at people and all other breeds of dogs combined; (4) pit bulls are frequently shot during drug raids because pit bulls are encountered more frequently in drug raids than any other dog breed....
Two handed weapons are slower but do more damage and have a bigger cone of splash damage.
In here you'll find the exact stats for each weapon, detailing how much damage it does, its rate of fire, its critical hit multipliers and more.
The stronger a character is, the bigger things he / she can throw; the heavier a weapon is (i.e. a pipe or crowbar) the more damage it does.
Applying more attacks will cause higher damage, and even more so if you keep hitting with a weapon of the favorable type.
Here you can take shards you've collected throughout the levels and attach them to a multitude of oaths spread out across three tabs which grant passive bonuses, such as higher starting health, more damage when wielding certain weapons or perhaps a better chance of nailing a critical hit.
As you fight through the enemy hordes of soldiers, buggies, APCs, tanks and much more, you can find handy power - ups for your vehicle that increase your damage or give you nifty secondary weapons to help save the world, or at the very least blow up that tank that has been making life a misery for you.
All weapon skill attacks cost a certain amount of SP and do a good amount of damage while others will cost a certain amount of HP and SP and can do significantly more damage.
Happy to see my weapon of choice was the authors pick for best weapon, it just feels like the most balanced auto rifle... Good clip, good damage, good stabilisation and the one i found had a bonus of getting more accurate as i shoot.
The minimum and maximum damage are unchanged, weapons with the Heavy Barrel will be more effective in mid-range.
«This time around, because we made Frank a tougher character right at the beginning and we gave him more cool weapons that do a lot more damage, we actually managed to up the zombie density and have the world be a little more dangerous for him,» said producer Jason Leigh in an interview with Siliconera.
The combinations of statistics provide a real strategy element; for instance heavy duty weapon MG Judge 2.0 unleashes 106 damage on an enemy, albeit with a low attack speed, while the twin - rigged Claws of the Gestalt has less damage at 83 damage dealt to an enemy, but more than makes up for it with a high attack speed; therefore resulting in Claws of the Gestalt actually being the more effective of the two weapons.
These novelty weapons, although odd, last longer, does much more damage, and gains valuable experience points.
There is a massive variety of weapons, tons of swords, some that cause bleeds, some that do more damage, some that are faster, and even spears.
Taking on large groups of the undead is never a good idea, as the playable character is pretty frail and ammunition for the infrequent firearms is scarce, meaning players will mostly be using melee weapons (now with two new weapons including the longer - ranged shovel and damaging nail bat) to defend themselves, which aren't very good at taking on more than two or three at a time.
In PvP game play, the damage that weapons inflict is more balanced and flattened, so that all players are on a more equal footing — except in the hypercompetitive Iron Banner mode.
The weapon you decide to use is more than just a cosmetic object with a numerical damage value attached.
This makes for a far more customizable experience in which players can cater their favorite loadouts to their needs, whether they prefer a fast shooting sidearm as their kinetic weapon or a heavy burst pulse rifle for their arc damage.
You can carry more items, wield bigger weapons and absorb more damage than without it.
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