Sentences with phrase «more weapon options»

We eventually opted for more weapon options, which we added over time, and a completely new game mode that is faster and more intense than the original.

Not exact matches

A mobile quarterback offers one more weapon for a defense to account for (one extra variable here: Lunt's backup, Chayce Crouch, seems like far more of a dual - threat option), but if Illinois struggles again in 2016, it won't be because Lunt won't run.
Strootman is clearly the less «creative» of the pair but the Dutch international is however perhaps a more rounded midfield option with the Stadio Olimpico star capable of getting stuck in whilst also offering a real weapon in the final third.
He was given one more weapon to try before he was out of options: a clinical trial using CAR - T cell immunotherapy.
There's the new Chaplain class to choose, more class customisation options, some new weapons and enemy types, and some mission randomisation, but they don't alleviate the fundamental issues with the design.
The level cap will be increased on August 10th, allowing players to access more weapons and customization options.
You also have more options than before about how to upgrade weapons and the Omni - Directional system, so depending on a player's skill and playstyle, they can choose how they want to play.
Parsons indicated that we will be able to add options such as eye lasers (as well as switch their colors), create new attacks, new weapons and more.
I never felt more powerful as I increased in level, and gaining levels didn't open up new armour or weapon options, so it just seemed pointless.
Offensively, the vehicles can pick up one of three Nerf weapons during the standard race mode, which adds to the nostalgia and child - like mentality of the game, but it could have used a few more options for diversity.
Research & Development creates new weapons and tools, your Intel team notifies you of enemies and resources in the field, Base Support gives you options like artillery bombardments, and the Combat team can be sent on optional deployments to gather more resources and recruits for the Diamond Dogs.
Daud's alternate weapons and powers give players a few less options than what Corvo had and your abilities rely more on distraction than straight stealth tactics.
It would have been nice for strategy purposes to have the option to use more than 1 weapon in battle.
One of the bigger improvements in Dead Rising 4 is that ranged weapons are now a more viable combat option.
There are tons of options for heads, torsos, arms, legs, weapons, shoulder pads, powers, catchphrases, and more.
I don't see a reason to have it as an option, I would much rather just be able to play Zelda with her play style being different, Rapiers are awesome weapons, and maybe they could build more on her magic.
Speaking of weapons: the maximum class ranks have been moved upward from 10 to a whopping 50, which means more unlock - able kill card options (though I'm not sure there's many other benefits).
«We have listened closely to our fans and have evolved the multiplayer in Crysis 3 by adding a host of new gameplay features including the unique Hunter mode, deadly new weapons like the Predator bow, deeper loadout and unlock options, enhanced upgrade systems and more social features like the New York Feed.
Truthfully I'm somewhat torn; I would have liked far more visual customisation options and weapons, but having both limited in this manner keeps the game more faithful to the movies.
The baffling weapon balancing doesn't help things either on the multiplayer front with some pick - ups being pretty much useless in the face of much more overpowered options.
First the flashy: rickety tanks and biplanes, horses, bayonet charges, mustard gas and gas masks, more melee weapon options and gadgets that are unique to the period and are fun to experiment with.
With more than 50 weapons, 100 game - changing scrolls that help or hinder a run, and nine different player classes, the redneck has plenty of options for avenging his untimely demise.
Different options include increased difficult in getting hold of super weapons, more powerful weapons, or having the speed of your ship decreased, making it easier for your enemies to get you,.
A variety of new playstyles, weapon choices, and traits to choose from result in more options than ever to play.
The Saints may be known for their flashy clothes and extravagant lifestyle but that doesn't mean you can't enjoy a wide array of clothing, weapon, and vehicle options, such as this culturally - sensitive pack inspired by America's more remote citizenry.
Check out this post for all you need to know about it: updates to the Arena; new weapon skills; new options in Weapon Refinery; minor improvements for future Tap Battle events; improvements for Rival Domains; no more lost / reduced SP / EXP when allies are defeated in battle or if you're clearing a map you've already cleared; improvements to the tutorial and gifts to new players, and more!
As you start up the game there is only one option to play, which is the main story and the difficult level is set to Normal, but as soon as you finish this mission more missions unlock and also judging by how you finished the mission you also get unlockable weapons etc. to help you out if you choose to redo the mission again to try and get a better ranking as you finish the mission with an overview of how well, or bad, you did.
One of the bigger improvements in Dead Rising 4 is that ranged weapons are now a more viable combat option.
Before long you'll be intimately familiar with every dropped weapon, and while the crafting system definitely opens up more options, it has completely the opposite effect to the one you want, since you'll end up converging on the same few higher - tier weapons time and time again rather than branching out.
The bottom screen enables you to choose your potions and, in the full game, will have more options like selecting maps and weapons.
First out is the one - of - a-kind Premium knife and black dog tag, plus a set of soldier camos, weapon camos, dog tags and Assignments that will make sure you stand out and get more personalization options.
Said content includes a «one - of - a-kind Premium knife and black dog tag, plus a set of soldier camos, weapon camos, dog tags and Assignments that will make sure you stand out and get more personalization options
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Each branch also contains unlockable moves for that classes favored weapons, again opening up more options.
As you gain money you can unlock more characters (currently playing as CupQuake, working on getting SeaNanners), weapons, and customization options.
With thirteen different game types - from standard deathmatches to bouts where each kill earns gamers a more formidable firearm, GoldenEye offers a pleasing selection of unlockable avatars, weapons, and devices to use, providing a pleasing sandbox full of play options.
Our ambitious plans for the game include adding a multiplayer option with unique skins for different players, an all new vector visual interface and experience, new weapons, control schemes, game modes and much much more.
Upgrades range from standard fare, such as boosting health regeneration and bolstering the Power, Cloak and Armour functions of the Nanosuit, to more specialised options for assisting system hacking, granting improved EMP protection and further boosting weapon stabilisation.
The runes on your Sheikah Slate give you more options for solving a particular puzzle, along with your weapons.
Splatoon 2 builds on the already great gameplay of the original and introduces new weapons, new movement options, new modes and packages it in a more cohesive way.
Unfortunately, the campaign weapon selection is limited to predefined attachments and this is no more obvious when the knife is your primary stealth option.
I spent more time in the garage and menus going through all the options, building stuff, comparing weapons when I didn't really want to just because of the sheer wealth of what's available.
More Intel for the Customisation options for the weapons in Call of Duty: Infinite Warfare will be coming soon.
There are still more details and specifics that we can expect to hear regarding these options, but this definitely can heighten the overall gameplay experience and let fans truly choose which weapons best suit their needs.
Included in the Beach Bum pack will be two new weapons, new land and sea vehicles, more action - packed Jobs, plus a wide variety of new apparel, hairstyle and tattoo customization options.
This design philosophy is a primary influence on how I think about design in my own games, but clearly my own games don't embody all the things that immersive sims grew to contain: emergent AI behaviors, a wide range of expressive player abilities, upgrades, weapons, stealth options, and more.
The more you progress the more weapons you unravel and more the variety of options yo get to kill demons.
On the upside, the gunplay is superb and extremely satisfying, but that only makes the omission of the game's unique weapons as an option during these skirmishes stand out that much more.
These include a new weapons tier, improved vendor rewards, armor ornaments, better rewards for group events, Crucible private matches, making shards useful, and giving players more options to obtain the rewards they desire.
At the very least, Nihilistic has included a new game + option where you keep all of the weapons and upgrades in any consecutive playthroughs, making hunting for more Intel of trophy set completion more enjoyable.
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