Sentences with phrase «more weapons and items»

The map is more than twice the size of Nacht der Utoten and features more weapons and items, smarter and faster zombies and Perk - a-Cola machines where each drink will give players certain perks against zombies to help the survive longer.
These multiplayer modes are fun additions to what is already a hefty adventure, and playing both modes unlocks more weapons and items that can be used in single and multiplayer, giving you plenty of reasons for return visits.
Samus» character is more detailed, and there are considerably more weapons and items: four distinct beam weapons as opposed to two in the first game, two new add - ons to the morph ball, and the space jump, which effectively allows Samus to fly.

Not exact matches

Discover the origins of special featurs later developed in the subsequent FINAL FANTASY series, including summoning magic, mini quests, the Active Time Battle system and much more Numerous weapons, items, magic spells and special skills allow for incredible gameplay depth and strategy
The Rookie customisation is pretty impressive, allowing for a variety of animal types, each with their own unique abilities and, as you progress, you unlock more items of clothing and new weapon effects / Wisp powers during the game.
Since equipment and items are shared between campaign and multiplayer, playing online alleviates Survive's more overbearing stressers, as this mode is considerably more generous about doling out material rewards and bypasses the need to find recipes by giving you weapons to repair and use.
You're forced to learn how to navigate the menus, find food and water, gather resources, make clothes, level up your character, forge weapons, cook food, build a home, and countless more tasks before crafting more advanced items.
But what made the sequel stand out more than just a change in scenery is its introduction of the franchise's now staple crafting gameplay mechanics: Players can combine items in designated workshop spaces to create hilariously unrealistic and always dangerous combo weapons.
While exploring the colorful 2.5 D stages of World One, players will have to fight enemies with long range weapons and a powerful melee attack, jump over platforms, collect items and more.
The core gameplay of Builders is almost exactly the same core gameplay found in titles like Minecraft — players are tasked with using a variety of tools to draw different items from the world, then use those items to craft objects like buildings, weapons, food, and more.
There's also a deluxe edition available too, which grants you access to the Season Pass that will offer you new campaign missions, characters, weapons, items and more.
Items and weapons vary more in Twilight Princess than they're given credit for.
Using weapons crafted in the game, you can battle standard Dragon Quest enemies in real time, take their remains, and use these to craft even more items.
This question can apply to other MH titles, but I thought I'd ask it for both 3U / 4U seeing as how I'm flip - flopping between both I know that Affinity in any given weapon basically equals the percentage amount of critical strikes and deals more damage as a whole... but after jumping back into 3U and hearing about the Chaotic Gore items on 4U, I've always questioned what negative Affinity means.
The variety in weapons and items, and the removal of workbenches, which allows for instant combining, make killing zombies that much more fun.
This is a game very much built on fan service, so you can expect to see lots more of your favourite monsters, weapons and items in the wild, and can even briefly transform into classic characters like Cloud, Tifa and Lightning.
Players use loot gained from slaying monsters, gathering resources, and quest rewards to craft improved weapons, armor, and other items that allows them to face more powerful monsters.
It becomes less about what your directives are and more about putting your loot to work unlocking unorthodox weapon types or vanity items for your character and home base, but the uneven and repetitive gameplay don't quite serve that loop and keep things interesting.
The mod changes the damage values of the game's weapons to be more «accurate», makes the defense values of in - game armor more realistic, adds slower character progression in term's of the stats system, makes your hunger & thirst meters go down more rapidly and makes the shopkeepers in the game more shrewd about the prices they give for items that are bought or sold.
The action RPG has everything from the Wii's Monster Hunter Tri, plus fifty percent more content, by way of additional monsters, items, and weapon classes.
Add to that the ring command menu system that the game introduced: allowing players to user items, change weapons and perform all of their requisite actions without the need to... [Read more...]
Mega Man launches every unique utility item and weapon in his accumulated arsenal — more than 100 power - ups pilfered from his many mechanical enemies — but this Hard Hat proves his most challenging and persistent foe to date.
More expensive packs have a better chance of snaffling a rare item, while lower value packs are generally quite good for getting your characters off the ground with some weapon parts and gear.
· A New City — Explore the city of Idylla, which magically floats in the sky above the Teeth of Naros featuring more than 20 side quests, multiple dungeons and a mysterious new race · New Enemies and Dungeons — Players will take part in a crucible of faith and tribulation with new dangers and enemies as they journey through five enormous new dungeons · New Twists of Fate and Items — Three new Twists of Fate, nine new armor sets, six new shields and 18 new unique weapons for players to choose from as they journey through this new world
- More items and weapons is nice, but there should be a true purpose to every item.
We don't mind doing something over and over again, as long as the promise of more XP, a new weapon or item of clothing is visible on the horizon.
Reference & Analysis Chapter: contains a farming manual showing how to acquire all items of prime interest efficiently; the best weapons and armor upgrades; the most effective recipes; the most lucrative gemstone mining spots; amiibo; merchants and much more.
FEATURES Journey freely through a vast world Take on jobs and quest to earn money and items Craft weapons, potions, items and more Explore dungeons and defeat powerfull and unique bosses
Those who take part in the Game Preview receive exclusive items such as unique weapons, a pack of Happy Cards (guaranteed to have an epic item within it), and much more.
Order 2 just make it have The following aspects: rpg elements level up etc customisation weapons and loot in game crafting skippable cutscenes no black bars more collectable items timed arcade runs with leaderboards possible multiplayer all of the above have been done last gen, but hey the order needs to be more new?
When you enable the «All items and weapons» code or two or more codes, you will constantly receive images from Dr. Killjoy's room
Sure, there were pickup items, like health and weapons or a few useful collectibles like spraying tags in San Andreas, but the «big» ones were just «get 100 of X» type collectibles which didn't really reward you with anything more than an achievement (if that!).
The Stealth class has reduced health but will not show up on enemy radar when shooting The Tactical class has less aim wobble but has reduced sprint speed The Assault class receives health from melee hits and modded melee weapons are more durable The Support class can craft items quicker but has reduced health The Stealth class has less health but can sprint faster and use Listen Mode The Assault class has increased health but can not use rifles
The survey ranges from items that would purely affect the aesthetics of the game, from player card emblems to voiceover lines and calling cards, to more impactful items such as double weapon XP to new weapons with unique gameplay and perks that do not exist in the normal Create - A-Class system.
But wait, there's more... You can help us unlock what we call «Social unlockables», which consist on playable characters, new weapons, in game items, digital goods and even new multiplayer levels.
Bungie has listened and given us what we wanted, new missions, more back - story, new weapons and items and yes, more frequent better loot drops.
These side quests offer up more insight into the game world as well as helpful weapons, armor, and items.
This currency can not only be used as a way to upgrade your weapons to make them more powerful, but now can be used as a method of payment on items and new weapons.
Players can choose their class, explore islands, craft items, amor and weapons as well as create buildings, furniture & more.
You can carry more items, wield bigger weapons and absorb more damage than without it.
-- 2 new Arenas: STADIUM OF DEAD & DEADLY CORRIDORS — Reward for everyone who had purchased DEAD TRIGGER before the game became for free (ALIEN GUN, 25 GOLD, 10 CASINO CHIPS)-- New story missions — New weapon: ALIEN GUN — New items: LASER TURRET & MINI-MORTAR — Improved gameplay of protect objects missions, players can repair damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 — Increased reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one weMore chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one wemore enemies nearby — Better ammo drops for everyone who use more than one wemore than one weapon
The longer you last the more dangerous and overwhelming the enemy waves become, though to help you out with that are items and weapons that appear the longer you survive.
Some items and properties are said to be somewhat cheaper online than in the game's single - player, while others such as weapon and car mods will be more expensive.
Some of the skills here may have more than one tier, and range wildly from decreasing the stamina required to use a certain type of weapon to increasing the chance of finding a rare item.
Players progress by completing objectives and eliminating opponents — this in turn levels them up, granting access to newer weapons, items, outfits and gears which are purchasable via «Gear points», these points are are earned during matches, as of today there are three different gametypes namely, Bounty Hunter (Team Deathmatch with a Fulton twist), Cloak and Dagger (MGS's version of Capture the Flag) and Comm Control (King of the Hill / Domination)- Konami has promised more gametypes to be released as the months pass.
It would appear that the more practical items like shields and weapons only have a random chance of appearing each time you scan the amiibo.
The game's complex crafting system allows the player to create useful items, as well as more and more deadly weapons, but apart from that, one is capable of constructing buildings, which can in turn become parts of large towns or fortresses.
There is an upgrade system that allows for more powerful weapons, but I found this to be sparse as the items needed to upgrade weapons were few and far between.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Contributing to the deep, dark and frequently disturbing insanity of the complete Isaac experience, The Binding of Isaac: Afterbirth + includes over 500 different items and weapons — many of which grant special powers and synergized attack combinations — scattered throughout more than 6,000 terrifying rooms.
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