In most action games players have both health and lives, the player gets a game over once he / she runs out of lives.
Most levels aren't too complex, but
unlike most action games, many of the levels scroll in all directions, rather than just left and right.
The art is beautiful, the music sets an appropriate tone and the gameplay is better than
most action games on the market.
As
in most action games, there are plenty of enemies - in this case mostly green aliens - for you to dispose of with various weapons.
With most action games delivering around ten hours or less of gameplay, Drakengard 2 weighs in at about three times that.
But when the controls are this good, when your tactical options are so extensive, it's in no way a bad thing to be part of these escalating, huge - scale battles, which offer the sort of moment - to - moment
thrills most action games would struggle to script.
Whether you like it face - to - face or sneakily - yet - as - brutally - from - behind, you'll enjoy doing it in the Shadows of Mordor (stop giggling, pervert) and thanks to the Nemesis system, it all comes together very meaningfully to alleviate the eventual mindless tedium
of most action games.
Combat works well and
as most action games, Delsin has access to both melee and ranged attacks which work hand in hand with his powers.
Kojima then used the stick as a metaphor for combat
in most action games (punching, kicking, shooting, etc.), saying that Death Stranding players will be able to use «sticks,» but that he ultimately wants them to feel connected through ropes.
More than
most action games, combat in God of War has the pacing of a rhythm game.
After playing through the game I'm still not sure I enjoy this system since I would've definitely preferred a dedicated dodge or block button instead and the reason for this is because you can't cancel a combo into a parry; in
most action games you can dodge or block while in a combo but in Rising you have to let go of all the buttons / sticks on the controller and then perform the parry.
Unfortunately,
most action games are Windows - only and I work on a Mac.
Like, to reduce the dissonace in
most action games you'd need to make killing REALLY difficult and less frequent.
Plus,
most action games are demanding, including native examples such as Mafia 3 or Hitman.
Other than
most action games, you won't mow down enemies by the hundreds just through your physical superiority.
They're fairly self - explanatory, but you may need to do some in - game testing to see what setup works best for you, especially if you're trying to perform actions outside of the usual shoot / gas / brake / modifier button defaults in
most action games.