Sentences with phrase «most challenging enemies»

Developer Vigil Games has also said that the DLC will offer the most challenging enemies and puzzles yet seen for the game.
This probably felt like second nature to Japanese players, but for North American players, they were one of the most challenging enemies in the game.
Final Fantasy X X-2 HD Remaster is set to release on PlayStation 4 next week and to celebrate Square Enix decided to show off their skills against some of the collection's most challenging enemies.
One of the most challenging enemies you face is the Iron Knuckle, coming in three varieties of difficult.

Not exact matches

@S3B - Viking — I agree that the one of the most profound contribution of Christ was the challenge to go beyond the 2nd greatest commandment and affirmatively love your enemies.
All but a tiny handful rose to the very peculiar challenges of carrying out military operations while facing no foreign enemy with honour, often showing the greatest restraint in the most provocative of environments.
With only one action sequence and not a single challenging puzzle in sight, The Enemy Within Episode 4 is clearly not the most intense Telltale episode ever made.
The challenge mode is quite similar to the combat challenge maps in the Batman Arkham games - finish off all the enemies within a certain amount of time and try to get the highest chain combo for the most points.
For the most part, enemies were static and posed no challenge, though the feeling of eliminating hundreds of enemies in one flurry never got old.
In most missions, the enemy army will be lead by one or more NPC controlled playable characters, who serve as some of the game's biggest challenges.
Most battles are just protracted arena fights, with scads of enemies blindly running at you in place of any kind of thoughtful challenge.
Ferocious and meditative is a challenging combo to pull off, but Villeneuve does it here, just like he did in «Prisoners» — and to a lesser degree, «Enemy» — cementing his reputation as one of today's most reliable directors.
Most levels challenge you to move up or down tall chambers that are filled with platforms, enemies, hazards, and collectibles.
Stars: Mike Vogel, Anne Heche, Demetrius Grosse, Noah Mills, Sofia Pernas, Hadi Tabbal, Natacha Karam Producers: Dean Georgaris, Avi Nir, Peter Traugott, Rachel Kaplan Premise: A heart - pounding look into the complex world of our bravest military heroes who make personal sacrifices while executing the most challenging and dangerous missions behind enemy lines.
Gabriel Allon faces his most determined enemy — and greatest challenge — in the stunning new novel from the «world - class practitioner of spy fiction» (The Washington Post) Few recent thriller writers have excited the kind of critical praise that Daniel Silva has, with his novels featuring art restorer and sometime spy Gabriel Allon.
Most women would be ill - equipped for such a challenge, but Eleanor has been an avid student of her father's teachings, and she cleverly hatches a plan to outwit her enemies by...
But when Flora breaks the most sacred law of all - daring to challenge the Queen's fertility - enemies abound, from the fearsome fertility police who enforce the strict social hierarchy to the high priestesses jealously wedded to power.
Mega Man launches every unique utility item and weapon in his accumulated arsenal — more than 100 power - ups pilfered from his many mechanical enemies — but this Hard Hat proves his most challenging and persistent foe to date.
While the challenges never really tax the mind too much they are good practice for multiplayer as they'll get your mind thinking about the most effective and fun ways to obliterate enemy worms.
In most games of this ilk the enemies are pretty dumb, not that challenging and blatantly repetitive.
With two gameplay modes that include Campaign and Fire Team Engagements, Red River will give most veteran first person shooter lovers a challenge as they take on their enemies.
The DARK SOULS II Closed - Beta will delve into one of the most treacherous areas of the DARK SOULS II world; players will not only get an opportunity to explore an entirely new area of the game, but also experience overwhelming enemy encounters, diabolical challenges, and the unrelenting difficultly that only the developers at FromSoftware can deliver.
It's all a little strange considering enemies in The Division are mere people (sometimes people just wearing a hoodie for protection), but we suppose the game wouldn't be much of a challenge if your squad could take out most enemies with one well - placed shot.
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and objects appear to be jumping out at you o Use the Touch Screen for quick and easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments with an Eastern European flavor o Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment by progressing in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one - on - one duel maps on a single 3DS that let you determine who the real special ops squad leader is.
Sadly, engaging boss battles, badass weaponry, and some of the most impressive level design around just can't overshadow the poorly told story that's glued together with endless waves of the same enemies that are more of a nuisance than a challenge.
Most of these require you to simply blow up all of the enemies on the map, but eventually you'll be task you with completing other challenges to progress to the next stage.
The game tells you where the enemies are coming from before the wave starts, which in most levels can be from any direction, which might seem challenging at first if you have all defense focused on just one side.
Advance includes many new features, gameplay mechanic changes, graphical and audio enhancements, and stylistic and aesthetic alterations from the All - Stars edition, with the most significant changes being the addition of the enemy Robirdo, a robotic Birdo, replacing Mouser as the boss of World 3; the addition of the «Yoshi Challenge», in which players may revisit stages to search for Yoshi Eggs; a new point - scoring system; multiple hit combos; enlarged sprites; and digital voice acting.
Sadly, the AI is severely limited, presenting little challenge to even the most inexperienced of gamers, with enemies often running straight past you.
FromSoftware has saved its most challenging obstacles, enemies, and bosses for the final chapter of the truly arduous journey symbolized by Dark Souls...
Overall, most enemies do not present any significant challenge until the final third of the game.
However, it isn't challenging because of the enemy A.I, which is mostly unimpressive as most enemies follow the same routine; run towards you, shoot wildly, take cover, and occasionally throw a grenade.
Most enemies take quite a while to kill unless you're going for the headshot — and hitting one is challenging enough to feel rewarding when you connect.
The enemy AI is pretty challenging in most instances, but there are some lapses in logic that remind you that you're playing a game.
Most encounters still involve whacking or blasting away at everything in sight, but the deep inventory and challenging enemies prevent gamers from ever feeling like they're just going through the motions to get to the next bit of story.
There are no difficulty levels, although there is a noticeable gradual increase in difficulty curve with new enemies and obstacles being introduced every few levels to create a challenging experience for the player to navigate through the majority of levels which will most probably require multiple attempts.
Most enemies are relatively easy to beat and offer no real challenge, while solving the puzzles is easy as well.
The DLC will have players joining Sir Hammerlock on an adventure taking place on a new island on Pandora, and will contain tons of new enemies, a raid boss that Gearbox is calling the most challenging one yet, and a story that will reportedly involve Handsome Jack and a new villain.
To defeat an ordinary enemy, the melee attack generally does the job; however, for most more challenging foes, the platform creating becomes a necessity.
The problem stems from the lack of challenge most enemies present, thus limiting the need to explore the system much at all.
Once the initial excitement of the breach has passed, it becomes a vigorous game of chess between you and the enemy AI, which — for the most part — proves to be very challenging.
A combination of multiple unique NPCs and enemies, brilliant use of parallax and challenging gameplay put this head and shoulders above most other entries in the genre.
While most games that are twin stick do have their difficulty to them, this title branches away from just having various enemies to be the challenge, but instead makes the arena you are in constantly changing based on which level you are in.
Sniper battles are the most fun enemies to fight as it can be challenging just trying to find them as they ghost to a new location to hunt you down.
And with a host of new enemies hungry to destroy you, N + + may be the most intense platforming challenge ever created.
Sonic Lost World puts Sonic up to the challenge as he faces his most powerful enemy to date — and this time there are six of them to conquer!
While I spend most of my gaming time stomping monster and shooting enemy soldiers, I also enjoy more traditional challenges.
Along with the vengeful AI, the nemesis system allows enemies to gain strength and keeps presenting a challenge to most players.
Making its hands - on debut at E3, Sonic Lost World puts Sonic up to the challenge as he faces his most powerful enemy to date — The Deadly Six!
Stage design, for the most part, is excellent, boasting a rather intimate structure that funnels chaotic encounters but makes sneaking into enemy territory all the more satisfying if successful due to its challenging execution, which greatly turns the tide of battle.
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