Not exact matches
The Room marks the writing - directing - acting debut of Tommy Wiseau, who's not just one of the
most unusual
looking and sounding (with an unidentifiable Eastern European accent) leading men ever to grace the screen, but a narcissist nonpareil whose movie makes Vincent Gallo's «The Brown Bunny» seem the apotheosis of
cinematic self - restraint.
Liman combines multiple
cinematic techniques —
most of which I'm usually not a big fan of: crazy camera angles, on - screen graphics, free - form editing and both text and voice - over narration — to get the documentary style
look he was going after.
The Atlantic
looks back at key
cinematic moments in 2016, this time a sweeping drama from one of today's
most acclaimed Chinese filmmakers.
While this isn't the reincarnation of Snake Eater
most fans have been hoping for, and the gameplay (if you can call it that) doesn't seem to be anything to write home about, the videos do provide a nice
look at the new
cinematics of the beloved PlayStation 2 - classic.
Extras: «Road to Justice» journeys alongside DC comic creators as they explore over 50 years of the Justice League, from comic books to animated adventures to their
cinematic debut; «Heart of Justice» in which the cast and filmmakers share their admiration for DC's iconic Trinity: Superman, Wonder Woman and Batman; «Technology of the Justice League»: From Batman's arsenal to Cyborg's alien tech, interface with the Justice League database to learn their
most advanced secrets; «Justice League: The New Heroes»; «Steppenwolf the Conqueror»; «Scene Studies: Revisiting the Amazons»; «Scene Studies: Wonder Woman's Rescue»; «Scene Studies: Heroes Park»; «Scene Studies: The Tunnel Battle»; «Suit Up: The
Look of the League.»
He's driven around in his limo by the still fabulous
looking Edith Scob (who's worked with some of the
most thrilling directors ever to commit image to celluloid, like Franju and Zulawski), and let the
cinematic references begin.
At the film's recent press day, Shyamalan and Blum discussed their creative partnership and the
most surprising aspect of working with each other, why the scares in this film are deceptively simple yet terrifying and original, how the mock documentary style format gave Shyamalan new
cinematic tools for keeping the audience guessing, his directing style, what he was
looking for in his young actors, why he cast experienced stage actors for the grandparents» roles, his collaboration with award - winning DP Maryse Alberti, how he recruited Oxenbould to shoot the chase sequence underneath the house, why he likes treating B genre movies like they're A dramas, and more.
For proof of how narrow
most of our
cinematic scope is, take a
look at Wikipedia's list of Best Foreign Language Film nominees and winners.
I came across the new Senses of Cinema too recently to have sampled much beyond their «Special Dossier» on the
cinematic history of Tasmania, but even that's provided several articles of interest, including Jeannette Delamoir's history of the now mostly - lost silent Jewelled Nights (whose star and chief creative force, Louise Lovely, claimed she here innovated the shortcut of using shots of ship's funnels and locomotive wheels to stand in for long voyages); director John Honey on the making of the state's first self - produced feature, 1980's Manganinnie; and two
looks at the island's
most famous son: Robert de Young on how Tasmania's wildlife and raging seas formed Errol Flynn, and Adrian Danks on the star's superb collaboration with Raoul Walsh.
The adorable, penguin-esque new additions to the
cinematic universe were considered instant hits by
most fans of the franchise, who have not only fallen in love with the
look of the creatures but how they represent the continued world - building on display in The Last Jedi.
Yes, Frank is quite a character; one who might possibly be the smartest man in the room, or the
most profoundly disturbed, depending upon how you
look at it... But like all indelible
cinematic oddballs from Boo Radley to Edward Scissorhands, therein lies his magic.
Although
most promos for Avengers: Infinity War
look ahead to the events of the events of the ensemble film, the latest one if more focused on the past, specifically the first decade of the Marvel
Cinematic Universe.
No one sneers or snarls quite like Alan Rickman and,
looking back on a
cinematic decade of «Harry Potter,» his Severus Snape now stands as the franchise's
most fascinating figure after being revealed in the eighth film as misunderstood double - agent motivated by long - lost love.
Most of Marvel Studios's films are the
cinematic equivalent of breadcrumbs, which have been dropped into theaters strategically so as to keep one
looking for the next sequel or crossover, when the endless televisual exposition will eventually, theoretically yield an event of actual consequence.
The iconic skateboarder is going all green - screen with a stunning new
look, plucking you from the street and dropping you squarely in the middle of the big screen's
most bodacious
cinematic locations.
The Order: 1886 is the best
looking and
most cinematic game I've ever played, making it one of the few titles for PlayStation 4 (or the Xbox One), that actually encapsulates the visual leap many people expected from the fancy «next - generation» consoles which launched over a year ago.
The Order: 1886 was one of the
most cinematic and highly anticipated titles for the PlayStation 4 this year, and whilst opinions may vary on the game itself, one thing is for certain, it
looked amazing.
If the actual game
looks half as good as this
cinematic, this is quite possibly going to be the
most beautiful free - to - play game out there.
Most of Blackgate's plot is explained through comic - style
cinematics, which
look nice but are light on animation and therefore excitement.
No one in their right minds should really wish for the overblown 20 minute cut - scene / codec sequences of Metal Gear Solid 2, but something that matches it for
cinematic excellence would have been great to witness in what is arguably one of the
most sumptuous
looking games ever made.
With the release still months away this new
cinematic trailer begins to explore the story and setting behind one of the
most impressive
looking RPGs since we Fus - Ro - Dah'd our way across northern Tamriel.
If you want big explosions,
cinematic experiences and scripted events, you'll probably have to
look elsewhere, but for the types of gameplay that got
most players hooked to begin with, it appears that Nintendo will deliver where it counts.
At the time, it was probably a sign of the game's relatively small production values, but the character windows are certainly more fun to
look at than
most of gaming's
cinematics from that generation.