Sentences with phrase «most dynamic element»

Gluten - free is one of the biggest and most dynamic elements within the free - from sector, with the British gluten - free market alone growing at 15 % per year.
The Renewable Energy sector is one of the most dynamic elements of the global energy industry, responding to surging changes in the economic, regulatory and political environments worldwide.

Not exact matches

One of the most striking elements about this film was the way it was shot, which gave it a voyeuristic sensibility reminiscent of North by Northwest (1959) in particular — especially in terms of the way the character of Héctor 1 was set - up and the power dynamic between the multiple Héctor sequels and the young girl.
New LETRS is a dynamic course of study that shows teachers how language, reading, and writing are related to one another and other critical elements that are most effective in improving overall reading outcomes.
From The GTC4Lusso exudes elegance and exclusivity, its unprecedented forms underscoring its most dynamic traits in an effortless marriage of sportiness and signature GT elements...
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
While I didn't see any dynamic elements on the other two maps, I hope that Treyarch adds these types of features to most, if not all of the maps that come with the game at launch.
The Tribeca Games Festival program includes «X Post Conversations,» a series of cross-cultural conversations, each pairing a creator from the gaming community with someone of equal stature from an outside field; «Retro Active,» a series of talks that take a look back on some of the greatest titles from 2016, exploring every element from art, design and sound to storytelling; «Sneak Peeks,» previews of new and unreleased work from some of the most dynamic independent game studios from around the world, and an interactive arcade allowing attendees to get hands - on with new and unreleased games.
This will add a dynamic element and allow you to identify and encourage the most successful expert and investor,» added the Rocket team.
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