Sentences with phrase «most emotional games»

MGS4 is also one of the most emotional games I have ever experienced, watching Solid Snake go to the ends of the Earth to get this final job done is heart - breaking and makes you love the character even more.
This is one of the best and most emotional games in my United career.»
The year following this one of the most emotional game was played at the Lane in the UEFA Cup Final second leg against Anderlecht.

Not exact matches

Of the 41 participants, the 15 with impaired emotional capacity took the most logical approach to the game, investing in 84 percent of the rounds and ending up with $ 25.70 on average.
The FA Cup semi-final in 1964 at Hillsborough, the FA Cup victory at Old Trafford when Di Canio was not put off by Barthez, the Tevez goal in the final game that staved off relegation, a 4 - 2 victory in 1977 which also kept us up, the great performance from Miklosko which denied them a league title, and of course, perhaps the greatest of all, and certainly the most emotional, the last game at Upton Park, are all examples of superb memories of matches against them.
Emotional state plays a larger role in game play than in previous games in the series, with effects on social interaction, user interface o date EA has released four expansion packs, with the most recent (Cats & Dogs) being released in November 2017.
They might seem superficial and they might seem unimportant, but when my overall mood and my emotional state is teetering most of the day and I could suddenly find myself bawling in a corner at the drop of a hat... setting myself up for «success,» if you will, can be a game changer for me.
If you «re ever met your partner & spent plenty of time writing lighthearted & humorous text emails or texts back and forth, you must know a few things for seeing whether he actually likes you or simply playing emotional games with you.You could have the most exciting talks & get along quite well, however if your partner is n`t actually with you, then he might leave you hanging.
It is just as indispensible as the other Metal Gear games and the final scenes leading up to, and including, the final boss battle are some of the most well - designed, emotional and memorable scenes in a videogame.
The twentieth anniversary edition is obviously the most complete: there are four additional mini-adventures, which extend the game experience, focusing on the figure of Lara, and playing with the emotional value of memories.
The game perhaps suffers most from its very poorly written, bland and boring protagonist; Aloy, the character lacks any emotional depth and her voice acting is somewhat passable.
The jury behind the first ever Emotional Game Awards announced its nominees for 2015's most pathos - inducing games today in a press release.
«With its emotional storytelling, innovative gameplay, and breathtaking aesthetics, the original Ni no Kuni broke new ground in the RPG genre and became one of the most beloved and well - received games of 2013,» said Eric Hartness, Vice President of Marketing at Bandai Namco Entertainment America.
Weapons are meaty, with guttural base that just doesn't appear in most games, voice acting is high quality throughout, with Jen Taylor and Steve Downes reprising their roles and putting out a believably emotional performance.
These moments are powerful, emotional, and create one of the most memorable games that I have ever played.
The soundtrack for the original PlayStation game is one of the most beloved, setting the perfect tone with its mix of ambient, atmospheric and emotional tracks.
One of the most notable advantages of integrating serious games into your corporate eLearning strategy is cultivating an emotional connection with your corporate learners.
I found most of the games left me feeling somewhat emotional (Yes, I will admit one of the episodes made me cry!).
Team ICO's famed game designer Fumito Ueda is known for creating the most engaging, emotional fantasy worlds ever committed to code, his work on Ico, Shadow of the Colossus and the upcoming The Last Guardian engaging players on a deeply personal level.
The game's cutscenes are delivered via a motion comic - style format, which is not the most conducive format to delivering a highly emotional or intense set of cutscenes.
These moments are powerful, emotional, and create one of the most memorable games that I have ever played.
The game's creative director, Ken Wong, says, «Most chapters of Florence started with wanting to capture a particular feeling or an emotional beat in a relationship.»
The E3 trailer for Valiant Hearts: The Great War was one of the highlights of the week; a haunting piano melody, a solemn voice over and the inclusion of a pining dog promised a game with an emotional punch big enough to break the most steeled of hearts.
By the end of the game, I had no real emotional connection to any of the characters, especially Jack Joyce, who is the most boring of the lot.
In my whole gaming life, however, the most emotional scene in any video game was Celes» suicide attempt in Final Fantasy VI.
The narrative is tense and emotional, and whilst I will admit it doesn't quite have the tearjerking hooks of a game like The Last of Us, the feeling is found more in the melancholy scope of the grand adventure to deliver your Mother's ashes, and, most importantly, the character development of Kratos and Atreus.
Without wanting to spoil it, all I can say is that emotional moments will be witnesed not long after the game starts, which will make you care about the characters and the lore faster than most RPGs out there.
The moment stuck in my head and handled the emotional weight of the subject matter far better than most games even though not a single word was spoken throughout the entire game.
Also, violent games have the most emotional appeal for kids.
The game perhaps suffers most from its very poorly written, bland and boring protagonist; Aloy, the character lacks any emotional depth and her voice acting is somewhat passable.
Nominated for Sprite Award — D.I.C.E. Awards Honorable Mention for Innovation Award — Game Developers Choice Awards # 5 Spot in Top 10 Games of 2017 — Totalbiscuit Nominated for Best RPG — Hardcore Gamer Nominated for Best Indie Game, Best Music — NY Game Critics Circle Awards Best Unconventional or Hybrid RPG — RPG Fan Most Original Game — RPGGamer.com Nominated for Best Emotional Game Design — Emotional Games Awards Best Sports Game — ResetEra Games of the Year Awards 2017 Best Original Gameplay Design — New Game Network
Infinity Ward promise that it will be the «best» and «most emotional» Call Of Duty game to date, with writing duties falling to Stephen Gaghan (Traffic, Syriana).
During the 60 - minute panel, Bleszinski and Fergusson shared insights about the emotional journey that went into closing the trilogy and developing the team's biggest, most ambitious game ever.
Event celebrating «the most emotional video games» to take place next February alongside 40 - hour game jam
Nevertheless, most people would agree that the rest of the game is actually pretty damn amazing, overflowing with awesome action, rich storylines, and emotional character moments.
Whereas in most RTS games that emotional response would have been applied to luck or yourself and quickly dissipated, in Valkyria Chronicles it's harnessed and applied to the character, sucking you into the game and the action further.
Most people probably don't think about how inventories influence your emotional state while playing a game, but they do.
Most gamers are drawn to the overall experience a game can give them — one that's immersive, emotional, as well as...
In the abstract, I would say that the most difficult part of game development, especially for a self - funded independent project, is finding the means and / or time to work on the project, dedicating years of your life and an enormous amount of intellectual, physical, and emotional energy into a project that could ultimately fail completely.
The most challenging aspect of developing this game is that because ONE PIECE has numerous existing fans that hold a wide range of emotional attachments to the series, it is very challenging to satisfy everyone, but we approached the development of this game with the intention of providing a fun experience for as many fans as possible while treasuring the appeals of the original series.
Most of the reviews highlight the game's narrative as one of its strongest points, which come peppered with more emotional oomph that the past games had ever offered.
Soccer has the most emotional players and fans, which is something that is usually hard to translate into a sports game.
Being somewhat limited in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane, repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to when I get home...», one of the first things that I would do as soon as I got home after school was play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the games, I think that reminiscing about aspects of a video game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was playing a video game, even though I did not live the events of the game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the story, the characters, the music, the design and the overall world of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
Weapons are meaty, with guttural base that just doesn't appear in most games, voice acting is high quality throughout, with Jen Taylor and Steve Downes reprising their roles and putting out a believably emotional performance.
The second disc immediately hits you with what I feel is one of the most emotional and moving pieces of videogame music I've ever heard - «At Zanarkand», the stunning piano theme of Final Fantasy X. Though it sounds almost identical to the in - game piece, the composition itself is amazing.
A flawed masterpiece loses many of its flaws in this version, and while there are still some irritating quirks, the overall design is still ahead of most contemporary video games in terms of depth and emotional intensity.
Limbo was released at a time that cemented indie games as a force to compete with AAA titles, with titles like Limbo and Braid packing more emotional impact and elements of philosophy into a few hours than most AAA games fit into 30.
Though most interactions between Chloe and anyone but Rachael are awkward and stilted, Before the Storm manages to be just as emotional and heart - wrenching as the original game.
Movies and video games are similar in their most basic form — visual presentation to create an entertaining and hopefully emotional experience for an audience.
The now - notorious «stroggification» cut - scene, in which you watch as your body falls under a gruesome butcher's knife, is one of the single most disturbing scenes I've ever seen in a game, and the mangled and tortured bodies attached to walls, hanging from hooks, and spewing out of machines as you make your way through the game give Quake 4 more of an emotional impact than anyone has a right to expect.
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