Sentences with phrase «most game devs»

The problem with this approach is that most game devs grossly underestimate the scope of their own games, and subsequently the number of people and amount of money they need.
In most game dev studios, a game's first form is a...

Not exact matches

and most AAA devs these days make crappy games.
@auralord17: it costs money to license the goku character and its most likely under exclusive with the devs that made the dragon ballz game and lastly nintendo just rehashes their old characters so unlikely you'll get goku.
Sega took a chance in letting a longtime Sonic fan and a few smaller dev teams bring the original 16 - bit iteration of their mascot back into the modern era, and the result is Sonic Mania, one of the purest and most enjoyable Sonic games we've ever been given.
Arkham Knights presentation is also noteworthy; its a good looking game in most respects and bar a few minor niggles (pop - in / pop - up / occasional bland textures) it now seems that devs are getting to grips with the hardware and making games that look next - gen.
It's a very deep game that requires you to be immersed in it because of all its aspects combined into one unique game (rpg, tower defense, hack - and - slash, strategy) But good review, much more in depth and fairer than AppSpy, and I have to say, I think Foursaken are some of the most incredible and best devs!
now when the nextbox and ps4 come out we will be relying on devs who want to work on the wiiU for third party games, as the hardware seems like it's going to be lightyears apart which devs will want to down grade their game to support a console most of them don't like working with to start off with.
, Platinum games would really suit Nintendo, they make great games with fun unique experiences, it's rare anybody cares for that anymore, most devs put all their thought into online multiplayer, I'm glad Nintendo and Platinum games don't prioritize that.
RPGs are the most time - taking games for development, and developers are just starting to understand Wii U's dev kits, start begging for an RPG (or even a JRPG) is too early, IMO.
Most devs and studios work independently (as they aren't going to tell the competition what they're up to) and it takes months to build a game.
I think most indie devs who can't afford losing sales on their small length games are probably going to stick to BUNDLES as we see around, so the refund police doesn't go around.
While Sony have clearly made big strides this gen to embrace indies — something that has now led to low PS Vita dev kit prices and PlayStation Mobile — some of the most influential indie games remain on other platforms.
But, if you haven't, we'd urge you to take a look at this dev diary from the team at Visceral in which they explain how lightning plays one of the most important roles in the sequel to 2009's highly acclaimed horror game's debut, and the franchise in general.
REntal for me I'm afraid as Ubi just haven't really impressed me at all this generation - with most games they've fallen short of what I expect of them both as devs and as publishers of games.
That's what I like about games that have a currency you purchase for cash which most publishers and devs are completely oblivious or too greedy to do, which is to allow gamers to also earn that currency just by putting time into the game.
That is my most hated thing devs say «the game looks identical on both consoles.»
So much for all the people who kept thinking devs would strive for parity across the board... some may but most will push their game engines to try and deliver the best they can on the more powerful console the same way the PS4 was hitting 1080p more often than the XB1 and it didn't stop them then and it won't stop the devs now.
I'm always amazed at this small indie dev and how they manage to make their games look better than most bigger dev's games.
Yeah well maybe some of us would be more understanding if most devs / publishers realised that we, gamers, are people as well that we all work hard to buy their games.
Because most games are designed and shown on a high end PC first then imported to a console dev kit.
As for Yooka Laylee, if it didn't deliver good results for reviewers, it most likely won't sell well because at the end of the day, money's the thing and if the devs don't make profit out of the game, then the game bombed hard.
I agree with you, back then games were constantly evolving and devs were coming up with new and interesting game mechanics and sub genres to keep you interested, and you were genuinely excited to see a sequel because you knew it was going to at least add something new and interesting to the mix, now devs are so afraid of loosing the fanbase most sequels are the same game with a new coat of paint and setting.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Despite that, we had better communication with most devs in those days and games were easier to troubleshoot in some ways.
And this is coming from Jaffe, a guy who's worked on plenty of games, and most likely worked with plenty of less - than - stellar dev teams himself.
As such, most devs paying attention haven't been voicing much — or any — opinions on the game journalism ethics issues that are supposedly threatening our industry.
Though Detached is their first VR game, it is a courageous project where the devs were not afraid of going against the norms, creating an extreme space survival game for the most demanding players.
The team calls the company their professional «cave - dev - laboratory», where they are designing games available in more than 150 countries globally on most major platforms from PC to mobile.
«[What's been painful is] that I couldn't enroll for a study field more related to game dev, so I'm studying architecture now but I'm still working on what I love most: game development,» Abdullah detailed.
Devs: Ease Of Development Rules, Outsourcing On Rise «Game Developer Research has released new data from its «State Of Development» survey of almost 2,000 creators, revealing ease of development as the most important factor for making games on a platform, and the fact that nearly half of all developers are outsourcing in some way.»
Unfortunately, most devs» first games end up sitting in some corner of a hard drive, half - finished, forever.
This is set to be the most educational edition of Devs Play yet, exploring a game mode that takes advantage of all the hard work that gets put into a building a game world of this scale, that often passes us by underappreciated.
Those are official updates, developed by video game developers (most often the original game's devs).
In the days since launch — and as we work with speed towards the Nintendo Switch — the dev team has been frogmarched back down into the development mines to uncover our next big game update, which will add significant improvements and introduce some of the most requested features.
As an indie dev, especially early in your career, one of the most important things is to make as many games as you can so you can gain a lot of experience in a short time, and so you can figure out what you are good at and what you are bad at.
But seriously, NG was one of my most favorite games ever right beside FF and DMC but it seems that Japanese devs are on a mission of destroying all my fav franchises.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
- Aonuma and Miyamoto have played through BotW start to finish - the strangest thing Link can eat is «dubious food» which happens when you mess up cooking - «it's a secret» as to whether the Master Sword can break - Switch TV mode will have better resolution / sound than Wii U - Link can wear green, but it wasn't specified if this was his iconic green tunic - Link does no speak a full sentence - Link does not have a family - Breath of the Wild was the toughest Zelda game to create - companions outside of your horse include a wolf, but this was most likely referencing the wolf Link amiibo - the stamina meter can be upgraded - Link's last name is the same as Mario's according to Miyamoto, meaning it's Link Link - Link is not human - Breath of the Wild takes place after Ocarina of Time - Aonuma / Miyamoto are unsure what NX stood for, but they say it was probably for Nintendo X - you can eventually get a snowboard for a shield (this may be a joke)- you can not eat horses - the game does have big surprises - Miyamoto thinks that Pauline lives in New Donk City - Aonuma / Miyamoto say that Tingle is always happy and the devs love him - While there are multiple Links in games, it's always the same Mario in his adventures - the idea of Paper Zelda is discussed, and while the convo does seem playful, Aonuma says they're working on it.
Dylan Cuthbert on the cancelled StarFox 2, StarFox Zero impressions & more 03 October, 2016 Adults React - StarFox Zero 25 July, 2016 Miyamoto pegs StarFox Zero, Pikmin 3 as his most underrated Wii U games 03 July, 2016 StarFox Zero - world record 100 % speed - run in 2 hours, 28 mins 31 May, 2016 Star Fox Zero — Dev Team Interview: Part Three 27 May, 2016
The idea was floating around long before we'd heard about the [«I Am A Gamer»] game jam, which was based thematically around strong female protagonists... Instead of spending a long weekend on the project like most of the jammers did, we decided to take two weeks and make a slightly larger project, to really test our skills as (new) devs.
Although most of our team at Thing Trunk has vast experience in game dev, this was the first Early Access launch for all of... more
It is like the motion controls for Wii... Nintendo wanted them used in the games... but this task was too heavy for most devs.
This same bullshit eventually got extended to Early Access games, where people would just bitch and bitch and moan and then bitch some more, devs that had games that were the most popular like starbound get the worst treatment.
Its sounds good that a CE of a game is including DLC (which most devs are just finishing off at the time of release anyway).
Indie devs have to make most of their situation and so naturally taking risks with their games, so that they may stand out from the crowd, is a given.
BattleTech will offer players a fairly long playthrough, as it took devs about 30 hours to finish the game, in the most efficient way possible.
The Witcher 3: Wild Hunt is currently one of the biggest and most popular games around after its recent release, and for those playing the game there is already plenty of hours of content with the dev...
Valve's Jason Holtman tells GamesIndustry.biz about their plan to get more PC - to - Mac games on Steam, and more importantly, their plan to get more third - party developers using Steamworks, Valve's free software suite that includes Steam's community support, dev tools, online play and copy protection (the most recent and popular game to use Steamworks is, of course, Call of Duty: Modern Warfare 2).
Sales numbers and other such game information are our property and we can give them out freely, most devs just choose not to.
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