Sentences with phrase «most games do»

Some games, like Crysis 3 and Doom 3, come with built - in side - by - side support that let you play as you normally would in VR, but most games don't have this type of support unless you use something like VorpX.
This is something that most games don't allow, but that's arguably all the more reason for Age of Empires to be a pioneer once again.
While most games do use Direct3D, there are a few that use OpenGL instead.
Most games don't go on sale digitally until several months down the line in order to appease brick - and - mortar video game retailers.
For most games you don't have to learn your lines.
A game can't convey the burn of a good whiskey or the relief of a cold beer, but most games don't bother to try.
Of course most games do not have Douglas Adams to fall back on either.
I can see why most games don't, or shouldn't, emulate that, but if Mario games can be «an interesting collection of levels for running and jumping» it certainly doesn't hurt.
A feature that most games do not expand upon is the effect that failure has upon the gameplay.
It's pretty standard, you've got your easy, medium, and hard, as most games do, but what's that last one?
The game is fun and cartoony but it does come with some negatives as most games do.
Ian Dallas: I play fewer games than I used to and I think that's a combination of lack of time, the fact that most games feel quite familiar by now, and the sense that most games don't have much to say to me.
So most games don't actually use it.
Although it sorta finishes all of a sudden, like most games do now, it's much more narratively engaging and at least 322 % less stupid than Halo 5's «I hate you Spartan man... Lets be best friends now» nonsense.
Switching effortlessly between sadistic punishment and boundless freedom, VVVVVV provides more moment to moment pleasure in its scant two or three hour campaign than most games do at four times the length.
It's the kind of inelegance that most games don't bother to try and capture, and it gives the Gravity Rush series a great deal of their likability and character.
While most games do not incorporate the 3D feature as a gameplay mechanic, it is regardless available for use.
The right analog stick does not adjust the view the way most games do, but it does help zoom in and out.
Most games don't get any worse the older they get, so I don't see any reason to rush to play them.
Characters in games needn't be so simplistic, of course; but most games don't know that.
Most games do that within their levels, of course.
There's nothing wrong with that as most games do this, but for some odd reason in Amalur you just really notice it.
The lack of tactile feedback in the way of buttons is a killer for any game that requires quick movements, and most games do.
Although most games do not support Link Cable multiplayer, some games, such as the Pokémon games, support wireless features for multiplayer.
In an effort to constantly stimulate us on a second - by - second basis, most games don't give us the chance to sit back, take stock and simply enjoy being in an entirely different world.
RIME doesn't do what most games do, which is bore you with lengthy tutorials and a control system that requires a tertiary qualification to understand, its simple and easy to get going.
Most games don't age well anyway.
I also feel like most games do have a breathing world in them, but they do it in subtle ways like Pokemon Breeders working at preschools or Backpackers and Tourist throughout the regions.
Most games don't demand you spend that much time watching instead of playing.
Speaking of risks... Atlas Reactor is a different type of game from nearly anything else out there, and, in just a few months, it's already gone through more monetization models than most games do in years.
It does get a little repetitive, but most games do.
«Most games don't make dying fun, but it's part of the process for Die for Valhalla!
Most games don't allow progress until you've reached a certain level of expertise.
«But most games do not give you the option.»
Most games do not get out of whack in terms of public «betting percentages» to 0 % / 100 % — especially in the opposite direction that sportsbooks expect, so there is virtually no risk for the sportsbooks to shade their lines.
Most games we don't dominate possession... maybe 55 45 but sometimes win when others have more possession... Leaderless if and on the pitch... That's wenger's legacy
And quite frankly most gamers don't have the thousands of dollars to invest into a gaming rig, per se.
Ocarina / Majora's Mask, although I prefer an adult Link in most games they did a perfect job with portraying a younger Link in those games.
Developers know that most gamers do nt care about framerate.
For this reason, it was severely underrated because most gamers didn't push through to the end.
Make sure to stay well stocked before going on a mission, in most games it doesn't really matter because you can do fine without it but trust me, it really matters here.
Most gamers don't just buy one game.
I mean a huge example would be Driveclub game got a huge graphical upgrade, everything from higher textures to better normal maps, global illumination, advanced weather systems, drip maps, reflections shadows and improved lighting but most gamers didn't notice it, maybe cause a lot of gamers think crushed blacks and or certain lighting affects look better then others kind of like console gamers who claim they cant see the difference in 30 and 60 fps or even weird cases of gamers saying 120 fps is not noticeable or even worse then 60 fps.
Most gamers don't suck.
After all, most gamers don't like losing progress, and roguelikes are notorious for forcing you to restart from the beginning after a Game Over.
So, what Play Reality does is instead delve deeper into the topic, explaining what videogame addiction is, how it works, how it affects people and how most gamers don't even realise it's happening until too late.
Yet it remains fair to say that most gamers don't tend to pay much attention to these glaring discrepancies, likely because they've been playing games for so long and have learned to just sweep such things into the drawer titled, «Whacky - Ass Videogame Logic.»
I already tough 60 $ was too expensive last gen and it was since most games didn't sold as many millions as they used to on the PS2 / Xbox or previous PS1 / N64 generations.
The PlayStation 4 having the biggest player pool for most games does nt mean that we don't need cross play.
This trend continued, with Nintendo managing to excite its audience more with a logo for Metroid Prime 4 than most games did with extended trailers.
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