The phrase
"most horror games" refers to the majority of scary or frightening video games.
Full definition
Unlike most horror games, its key element is stealth as it creates a scenario where you can not fight against the enemies and creatures stalking you and trying to kill you.
The problem is that
with most horror games featuring action mechanics, reducing the player's ammo supply will make the game unbeatable.
It's
why most horror games are really just shooters where you shoot things that look like they belong in horror movies.
This feels
like most horror games in that you're playing as a bunch of heroes tossed into a typical creepy location where they have to fight off loads and loads of enemies that stagger, walk, shuffle and float toward you.
I'm way too jumpy for even the slightest jump scares, and the slow methodical nature
of most horror games doesn't really appeal to me.
Unlike
most horror games where there will be instances where the game forces you into an area where terrible things happen, this game it's entirely up to you where you can go and what makes it better is that these choices are there for a very, very good reason: the characterization of the nameless protagonist you play.
I actually want this game, and I'm not even close to appealed
by most horror games, no doubt a good game, although I... uh... don't want it now, I'm not 16 yet.
Unlike
most horror games on the market, Among The Sleep puts players in the role of a two year old child navigating through the darkness of his house and other creepy locations.
Those fatigued by the homogeneity
of most horror games should seek out this quietly disturbing remedy.
As
with most horror games, Dead Space 2 begs for a darkened play environment with the surround sound receiver set loud enough to spook the neighbors.
This first - person shooter was heavier on the shootout action than
most horror games (the remarkable enemy AI still impresses to this day), while its arsenal of weaponry gets more brutal - wall - pinning, weaponised railway spikes, anyone?
I would recommend this to
the most horror game fans and casual gamers alike.
Layers of Fear instills a sense of dread better than
most horror games, and I loved that about it.
It becomes quite clear early on in the game that the painter isn't mentally sound, which is a trope that is shown in probably 70 % of
most horror games, right?
To the story then, and this is the part where
most horror games and films win or lose.
Like
most horror games, the scares eventually wore off on me.
Most horror games are stuck in a design paradox.
As with
most horror games, sound is always the main factor, the little sounds that are heard while walking around the dark corridors and the music spikes work brilliantly to make the horror atmosphere.
I even got spooked on a few occasions which was great as I tend to be relatively scare proof when it comes to
most horror games.