Not exact matches
But but... atheists need God, they need Christmas, and
most importantly they need Christians to pick on, mock, belittle, and make sub
human... for without these things... (militant) atheists are nothing but miserable, joyless people with no focus to have an US vs Them
enemy.
Since love for
enemies is one of the
most unnatural things for a
human to do, I believe that
enemy - love is one of the clearest and
most defining characteristics of a true follower of Jesus.
But the best is the
enemy of the good; the
most imperfect machine - vision system currently available would probably do a better job at calling strikes at the bottom of the strike zone (especially on breaking pitches) than
human umpires do.
In such a town a sensitive nature feels more acutely than elsewhere the misery caused by language division and sees at every step that the diversity of languages is the first, or at least the
most influential, basis for the separation of the
human family into groups of
enemies.
They may be terrifying, but ultimately their
most dangerous
enemies are always
human beings.
The
most important thing is the antagonist, an
enemy controlled by another
human for an 4v1 narrative multiplayer.
You've got two seemingly generic fantasy hero archetypes (a scantily clad elf ranger and beefy
human warrior), a simplistic, overarching plotline and gameplay that has you wading through the same (or very similar)
enemies throughout
most of the campaign.
There's plenty of commentary here surrounding the prevalence of cyborgs in Revengeance's fiction — eventually Raiden is forced to acknowledge that
most of the
enemies he kills, while enhanced by robotic technology, are still
human — and the narrative takes some surprisingly dark turns.
When an unseen
enemy threatens mankind by taking over
humans» bodies and erasing their minds, Melanie Stryder (Saoirse Ronan) risks everything to protect the people she cares about
most, proving that love can conquer all in a dangerous new world.
I explained how the only
enemies that a gray whale has are the Orca and the
human and that we are by far the
most dangerous.
- players rack up points by eating
humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of
humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special
enemies in one hit - special
enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the
most points win - playable online and offline on Switch
The Terran are your
humans, who play in the
most traditional RTS style — using SCVs (your builders) to construct buildings and gather materials, which in turn you use to build barracks, factories and turrets to train troops and fight your
enemies.
The Looking Glass Knight is one of DS2's
most interesting ideas: the Knight can use its enormous mirror shield to summon
enemies, including other
human players, into the fight.
If you're surrounded, however, you may have several opponents try to attack at the same time — and Arno's far more
human than Ezio or Edward and will fall to
enemy blades if he finds himself surrounded by more than three foes in
most cases.
The mix of AI and
human enemies means even the
most ham - fisted player can rack up some kills.
I was
most impressed with the new co-op mode in Dead Space 3, as well as its new outdoor settings and
human enemy encounters.
Enemy Strike — a cruel alien invasion destroyed the
most part of the
human population of the Earth.
The
human enemies are far more interesting to fight: on one occasion, I sniped an
enemy toting a rocket launcher, only to have another
enemy run over, scoop up the launcher and fire at my feet, trying to catch me with splash damage — some of the
most human combat I can recall in a shooter.
The
human enemies are basically a joke when compared to the animals and machines you'll encounter, as a simple headshot on
most will take them out, and what one arrow doesn't kill, a quick strike or two from the lance will finish off the rest.
One of the
most common ways
humans have always defined themselves has to do with who their friends are and who their
enemies might be.