Sentences with phrase «most indie»

A company like Chillingo can put budgets that most indie studios can only dream of against ad spend, you don't need to spend afternoons tracking down the contact details of a mobile gaming blogger in Newcastle when you can globally carpet bomb every major gaming site with ads.
Well, most indie guys who achieved commercial success had either worked for an AAA game company in the past or had money to support themselves and hire third - party artists and developers while working on their apps full time.
Also, there's marketing — a stage most indie developers ignore.
Machinarium is a perfect example of how flash can sometimes have the edge in this regard: it runs well on a low spec PC with a higher resoltion than most indie games.
And while the price is a little higher than that of most indie games, that shouldn't hold back players from spending 240: MSPoints: on a title that will entertain anyone for quite some time.
I think most Indie developers get that they cant compete with AAA in horsepower but have come to realise that it doesn't matter.
Do you think most indie game devs understand the importance of both?
Most indie developers don't have
An XBLA, PSN, and Steam combo is an incredible opportunity, whereas most indie studios are lucky to land one such platform.
We do know that the Switch's specs are perfect for most indie games which, graphically speaking, aren't too dependent on top - notch hardware.
It is surprising how naive most indie designers (even myself at times) can be when it comes to thinking critically about their game ideas before trying to produce them.
Why Marketing Your Game is Essential Most indie games are not profitable.
Most indie developers have a website that they keep their customers updated on the goings on of their game.
Like most Indie companies we started with very little funding, and we could just afford an office.
One of the most refreshing attributes most indie studios bring along to the industry is their capacity to understand fun.
At a talk at the Indie Game Summit this week at GDC China, Lambe whittled these down to the nine common pitfalls that most indie studios are in danger of facing.
As you can imagine with the limited budget that most indie developers deal with like software licensing, along with the added coding and programming load makes it unfeasible for most to attempt having multi-platform releases.
Most indie game makers are more focused on the game play aspect of a game rather than the narrative and story of the game.
Most indie games don't push the technological envelope.
Since most indie developers don't have the benefit of a hugely popular IP at their disposal, I'm thinking they would have to compensate with an especially cool premise, high quality gameplay & writing, and / or lower prices.
If you really wanted to, you could get most indie games running on most game engines.
Most indie game developers are self - taught when it comes to game design.
I thought at first maybe the price was too high, most indie games i buy are below 5 dollars now - a-days (though i get most through humble bundles), but on a whim I checked the popular piratebay torrent site and they only have 85 seeds of your game so im guessing price wasnt a factor in the low sales.
Most indie games are not the work of large corporations, but that of individuals and small teams.
Gone Home is brilliantly put together and I bet most Indie developers would give a kidney to have such a strong debut!
Most indie games on Xbox One are available on any system, but «Fru» was designed specifically with the Xbox Kinect in mind.
F *** these idiot plus discounts, and why do most indie games not can playback my favoritre mp3 tracks??
Most Indie development teams do not have the resources to create their own engine.
While most indie game trailers still highlight the gameplay.
It would be many years before most indie PC games could get that kind of placement.
Like most indie game developers, Forest and Aaron wanted to indulge their creative impulses.
The sad truth is that other than AAA studios most indie developers work for free and are only in this industry because they want you to have a wide variety of titles to chose from.
They just don't do it nearly as well as most indie devs do.
If you're like most indie developers, your website's landing pages are your sales team.
AAAAA Publishers wont step off of their factory production lines to make someting for me, and most Indie devs just cant finance a title quite that ambitious without fear of near garunteed failure, because apparently, Im like the TF2 Demo man of the gaming customer world, Theres more beasties in the Loch than there are of me.
In particular, he highlighted PC and Mac development as, in his view, «the most indie - friendly platforms currently available», praising the platforms» openness and multiple revenue stream opportunities.
Most indie dev teams only consist of a few members.
Even at 250,000 units sold, there is very little financial opportunity for developers — and since even most indie developers make their living off of their small games, money will end up being the deciding factor, even if thats not what their «revolutionary» pitch video wants you to believe in.
Kickstarter has changed a lot since the early days, it's not the way it was when OUYA was looking for funding, and $ 50,000 projects are well outside the dreams of most indie devs these days that aren't riding on a known name.
For most indie games this is the only way that they will ever get a physical release.
The game's Achilles Heel is that its load times are not as good as most Indie Games, but the rest of the game's quality is so good that it can be overlooked.
«When you've produced hundreds of games, you go through a cycle that most indie developers don't get to go through, right?
Most indie games are crap, so it's natural that after a hour, lot of people will ask for a refund.
I think most indie devs who can't afford losing sales on their small length games are probably going to stick to BUNDLES as we see around, so the refund police doesn't go around.
Most indie authors who are successful (by this I mean selling well) will tell you that a blog is an essential part of your marketing platform.
KU has made most indie sales plummet.
It gets ambiguous because most indie publishers are self - published but not all self - published authors are indie publishers.
Most indie authors are highly indebted to Amazon, and I am prepared to deal them a lot of slack on any issue.
If your experience is that most indie material is sub-standard, then a lot of other capable independent authors are going to be considered below par, too.
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