The throw attack kills
most normal enemies, but it can also be used to possess certain characters, enemies, and objects.
Precise headshots kill
most normal enemies in one or two shots but they're not always easy to pull off.
Not exact matches
While across the Western Front
most units took it easy and laid low, having no desire to kill the
enemy or be killed that day, the one - off incidents of fraternization should not be taken as
normal.
If you play on
normal difficulty then you'll probably find the majority of fights will be too easy and you'll have little motivation to tweak your parties setup — as you can overpower
most enemies easily.
Beyond the
normal stealing of
enemy powers, Kirby will be able to jump between the foreground and background, which is
most likely how the system's 3D tech will come into play.
There are weird difficulty spikes with even the
most normal of
enemies from time to time, which left me scrambling a bit when it happened.
There's quite a few cinematic flourishes to SMW, though,
most notably the narration after each castle is destroyed, the spotlight after each completed
normal level, and the ending «credits» for each of the
enemies and bosses in the game.
There could be more variety to the
normal enemies found in
most stages as they tend to repeat but the clever and unique boss battles make up for this.