Not exact matches
But the
most interesting change is that viewers have the option
of syncing the lights in their living rooms to the
action on screen.
Nevertheless, I see them all
on opening night — the
action sequences are increasingly impressive, the cast is one
of the
most multicultural
on the silver
screen, and, to my personal delight, food plays a pivotal role.
The overhead
screen unapologetically stays fixed
on McDavid and so do
most of the fans, whose heads turn in unison with the
action on the ice, tracking his every move.
Whether slicing up scoundrels in a pair
of stilettos, or embarking
on the
most ballsy Basic Instinct gag ever committed to
screen, this cements Deadpool as his defining role; and paired with John Wick's David Leitch in the director's chair, the
action feels more muscular and ingenious.
You sometimes get times to walk and fight, but
most of the time, you are pressing keys that appear
on the
screen to perform an
action.
Moments later, Beck is taking
on «the entire offensive line»
of an American pro-football team with little effort, and it is as though Arnie has been reincarnated
on screen — except that, while Beck may be a kick - ass «retrieval expert»
of bull - like proportions and astonishing resilience, he is also genuinely eager to avoid violence («I don't want to fight» being his catchphrase), phobic about gun - use (until the inevitable pump -
action finale, naturally), and really just interested in opening his own restaurant — and, unlike the he - men portrayed by Arnie, Sly and other eighties right - wingers (
most of whom have in fact gone
on to open their own restaurants), Beck can bang articulate sentences together as well as heads.
One
of the
most popular manga and anime series
on the globe, medieval
action - fantasy Fullmetal Alchemist will be coming to the big
screen at the end
of the year with a live
action adaptation from Ping Pong helmer Sori Fumihiko...
As with
most actor - centric commentaries, the participants here seem unsure
of what they should be talking about, so they mainly comment
on the
on -
screen action and discuss their experiences with the movie.
The difference between «Salt» and
most ludicrous trying - too - hard
action movies is a matter
of grace under pressure: a veteran director with a firm command (and respect for) the integrity
of screen space; a stripped - down screenplay that gives you just enough exposition to create suspense and keep you guessing about what's going
on (What's she doing?
There are some drawbacks to this approach, but
on the plus side, the movie's showpiece multi-superhero brawl is perhaps the
most purely delightful translation
of comic - book
action to the big
screen ever — a cooperative crossover marvel, as it were.
Hands down, the Switch release is the
most stable
of all with some impressive performance and a continuously stable and high framerate with next to noticeable drops no matter how intense the
action on screen got.
Ys: Memories
of Celceta — Vita — An extensive reimagining
of (and pseudo-sequel to) Ys IV, one
of the only Ys games never before released in the west, this title puts more enemies
on screen than ever before and features the largest,
most non-linear overworld in Ys history, boasting superlative graphics and a triumphant evolution
of the fast - paced gameplay that has made this series a timeless
action RPG mainstay.
The
action is supported by what is
most likely the loudest soundtrack yet
on screen — truly, one has to wonder at what point audiences will be risking their hearing for the sake
of a film.
Director Kathryn Bigelow gives the proceedings a hefty dose
of style, using a lot
of dreamy slow motion and quick editing, and staging the
action scenes with great energy; her
most brilliant work here are the
on -
screen recreations
of the SQUID clips, shot in long takes and with appropriately edgy and shaky handheld camera work.
While it features a live
action lead in newcomer Ruby Barnhill - who unsurprisingly holds her own at the centre
of this big budget, green
screen heavy pic under Spielberg's direction - the titular character and his homeland
of Giant Country are
most reminiscent
of the filmmaker's work
on Tintin.
It follows every twist and turn
of the
action on -
screen and so can be a little schizophrenic, but the composer manages to keep it impressively musical and it never seems quite so disjointed as
most scores for this type
of film are.
While the dogs can be trained to handle as much
of the
action as possible, cats are unruly animals, so while being the more interesting characters, are also the
most frustrating to depict
on -
screen.
What becomes the
most fun about Rampage is the enormous large scale
action and mountains
of destruction (Do see this
on the biggest IMAX
screen possible).
The launcher is designed to keep track
of the apps and
actions one uses
most frequently, and show them at the top
of a list found
on the device's home
screen.
The vehicles themselves sound okay for the
most part and there's a generic rock soundtrack that does a good enough job
of matching the
on -
screen action, but the noise
of certain terrain just sounds off, such as water which just sounds... odd.
Most of the
action happens
on the top
screen, with the bottom
screen usually holding secondary information.
However, the 3D is used very sparingly, which isn't a surprise, as
most of the
action takes place
on the touch
screen.
This made
most of the matches I got into absolute bedlam, the
action on the
screen barely comprehensible as you try and bang out a few combos before you either run for your life or drop dead in a blaze
of glory.
There is a certain amount
of action and space
on screen in
most of these games, that dictates what sort
of situations are appropriate for the level designer.
This is meant to make you consider how you spend your in - game cash, but I found myself sticking to the trusty rifle for
most of the game and only switching to a more powerful weapon when the
on -
screen action became a little overwhelming.
Lets not totally swipe the graphics under the table as there are bosses, creatures and scenarios in here that look beautiful, some
of the bosses really stand out from the entire experience overall but since this is a top - down arcade shooter there is so much
action on the
screen at once that
most of the power
of the new consoles are put to good use in that aspect.
Every «day»
of action might involve a few
of the fun fights, but
most of them are spent running back and forth
on static
screens to accomplish basic tasks like «Go talk to that guy» or «Give this thing to her.»
Most of the stages are small, diorama - like entities, with their entirety being visible
on -
screen from the get - go (only a select few stages are large enough for the
action to scroll elsewhere), and they're all puzzles based around a single mechanic.
So that means that although you don't get the full features
of running Android
on your iPhone, you get a lot
of Android's
most popular elements, such as the Google search bar, the
action bar buttons, the notification center, lock
screen notifications, Android's power menu, the music playback widget and Android volume sliders.
Lumia Cyan brings several enhancements to the device,
most notedly an additional column
of Live Tiles
on the Home
screen, an improved Nokia Camera, Microsoft's excellent Word Flow keyboard,
Action Centre notification bar, Device Hub and more.
The launcher may be the
most important app
on any Android smartphone — it's the combination
of your home
screen and the drawer that holds all your apps — and
Action Launcher is a favorite among many hardcore Android users.
The company seems to be letting HoloLens developers share short clips
of the headset in
action on Twitter under the hashtag #MadeWithHoloLens, and program manager Varun Mani may have the
most impressive
of all, with a 30 - second peek at Halo 5 running
on a virtual
screen on his living room wall.