Sentences with phrase «most of the action on screen»

Not exact matches

But the most interesting change is that viewers have the option of syncing the lights in their living rooms to the action on screen.
Nevertheless, I see them all on opening night — the action sequences are increasingly impressive, the cast is one of the most multicultural on the silver screen, and, to my personal delight, food plays a pivotal role.
The overhead screen unapologetically stays fixed on McDavid and so do most of the fans, whose heads turn in unison with the action on the ice, tracking his every move.
Whether slicing up scoundrels in a pair of stilettos, or embarking on the most ballsy Basic Instinct gag ever committed to screen, this cements Deadpool as his defining role; and paired with John Wick's David Leitch in the director's chair, the action feels more muscular and ingenious.
You sometimes get times to walk and fight, but most of the time, you are pressing keys that appear on the screen to perform an action.
Moments later, Beck is taking on «the entire offensive line» of an American pro-football team with little effort, and it is as though Arnie has been reincarnated on screen — except that, while Beck may be a kick - ass «retrieval expert» of bull - like proportions and astonishing resilience, he is also genuinely eager to avoid violence («I don't want to fight» being his catchphrase), phobic about gun - use (until the inevitable pump - action finale, naturally), and really just interested in opening his own restaurant — and, unlike the he - men portrayed by Arnie, Sly and other eighties right - wingers (most of whom have in fact gone on to open their own restaurants), Beck can bang articulate sentences together as well as heads.
One of the most popular manga and anime series on the globe, medieval action - fantasy Fullmetal Alchemist will be coming to the big screen at the end of the year with a live action adaptation from Ping Pong helmer Sori Fumihiko...
As with most actor - centric commentaries, the participants here seem unsure of what they should be talking about, so they mainly comment on the on - screen action and discuss their experiences with the movie.
The difference between «Salt» and most ludicrous trying - too - hard action movies is a matter of grace under pressure: a veteran director with a firm command (and respect for) the integrity of screen space; a stripped - down screenplay that gives you just enough exposition to create suspense and keep you guessing about what's going on (What's she doing?
There are some drawbacks to this approach, but on the plus side, the movie's showpiece multi-superhero brawl is perhaps the most purely delightful translation of comic - book action to the big screen ever — a cooperative crossover marvel, as it were.
Hands down, the Switch release is the most stable of all with some impressive performance and a continuously stable and high framerate with next to noticeable drops no matter how intense the action on screen got.
Ys: Memories of Celceta — Vita — An extensive reimagining of (and pseudo-sequel to) Ys IV, one of the only Ys games never before released in the west, this title puts more enemies on screen than ever before and features the largest, most non-linear overworld in Ys history, boasting superlative graphics and a triumphant evolution of the fast - paced gameplay that has made this series a timeless action RPG mainstay.
The action is supported by what is most likely the loudest soundtrack yet on screen — truly, one has to wonder at what point audiences will be risking their hearing for the sake of a film.
Director Kathryn Bigelow gives the proceedings a hefty dose of style, using a lot of dreamy slow motion and quick editing, and staging the action scenes with great energy; her most brilliant work here are the on - screen recreations of the SQUID clips, shot in long takes and with appropriately edgy and shaky handheld camera work.
While it features a live action lead in newcomer Ruby Barnhill - who unsurprisingly holds her own at the centre of this big budget, green screen heavy pic under Spielberg's direction - the titular character and his homeland of Giant Country are most reminiscent of the filmmaker's work on Tintin.
It follows every twist and turn of the action on - screen and so can be a little schizophrenic, but the composer manages to keep it impressively musical and it never seems quite so disjointed as most scores for this type of film are.
While the dogs can be trained to handle as much of the action as possible, cats are unruly animals, so while being the more interesting characters, are also the most frustrating to depict on - screen.
What becomes the most fun about Rampage is the enormous large scale action and mountains of destruction (Do see this on the biggest IMAX screen possible).
The launcher is designed to keep track of the apps and actions one uses most frequently, and show them at the top of a list found on the device's home screen.
The vehicles themselves sound okay for the most part and there's a generic rock soundtrack that does a good enough job of matching the on - screen action, but the noise of certain terrain just sounds off, such as water which just sounds... odd.
Most of the action happens on the top screen, with the bottom screen usually holding secondary information.
However, the 3D is used very sparingly, which isn't a surprise, as most of the action takes place on the touch screen.
This made most of the matches I got into absolute bedlam, the action on the screen barely comprehensible as you try and bang out a few combos before you either run for your life or drop dead in a blaze of glory.
There is a certain amount of action and space on screen in most of these games, that dictates what sort of situations are appropriate for the level designer.
This is meant to make you consider how you spend your in - game cash, but I found myself sticking to the trusty rifle for most of the game and only switching to a more powerful weapon when the on - screen action became a little overwhelming.
Lets not totally swipe the graphics under the table as there are bosses, creatures and scenarios in here that look beautiful, some of the bosses really stand out from the entire experience overall but since this is a top - down arcade shooter there is so much action on the screen at once that most of the power of the new consoles are put to good use in that aspect.
Every «day» of action might involve a few of the fun fights, but most of them are spent running back and forth on static screens to accomplish basic tasks like «Go talk to that guy» or «Give this thing to her.»
Most of the stages are small, diorama - like entities, with their entirety being visible on - screen from the get - go (only a select few stages are large enough for the action to scroll elsewhere), and they're all puzzles based around a single mechanic.
So that means that although you don't get the full features of running Android on your iPhone, you get a lot of Android's most popular elements, such as the Google search bar, the action bar buttons, the notification center, lock screen notifications, Android's power menu, the music playback widget and Android volume sliders.
Lumia Cyan brings several enhancements to the device, most notedly an additional column of Live Tiles on the Home screen, an improved Nokia Camera, Microsoft's excellent Word Flow keyboard, Action Centre notification bar, Device Hub and more.
The launcher may be the most important app on any Android smartphone — it's the combination of your home screen and the drawer that holds all your apps — and Action Launcher is a favorite among many hardcore Android users.
The company seems to be letting HoloLens developers share short clips of the headset in action on Twitter under the hashtag #MadeWithHoloLens, and program manager Varun Mani may have the most impressive of all, with a 30 - second peek at Halo 5 running on a virtual screen on his living room wall.
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