Sentences with phrase «most of the boss fights»

Even on this difficulty, most of the boss fights were ridiculously easy.
That kind of irritating trial - and - error is something that pervades most of the boss fights (and additional Rogues Gallery mini-boss cameos).

Not exact matches

The boss knows that the morale of his players could make all the difference as the Gunners head into a crucial period of the season and are embroiled in the most hard fought and widely contested fights for the top four ever.
The game is FULL of quick time events, they practically populate the boss fights, most of them being button mashers with unfair expectancy to complete.
This game was my least favorite in the paper mario series, it is extremely hard to finish without a game guide, it doesn't communicate with the player enough, the boss battles require specific hidden thing stickers that if the player doesn't find or use in battle, they will not be able to finish the boss fight, the availability of stickers is good though, and the levels (most of them) are
Though Frank's men aren't willing to let their boss go to prison without a fight, Ray vows to do the right thing as help suddenly comes from the most unlikely of places.
For the most part the game runs great, however in a few boss fights where there are a lot of bullets on screen, I will get some slowdowns.
Neon Heights is another good one, Mid Boss: Fire Bro.Stage Boss: Koopa Kid.Koopa's Tycoon Town (driving on the road now instead of walking on the sidewalk) is another good one, Mid Boss: Goomba, Stage Boss: Red Koopa (again)(note: Goomba and red koopa boss battles will have you racing them to collect the most coins and deposit them to own the most hotels before time runs out) Eternal Star should be the best board, Mid Boss: Lakitu (defeat him by using star power from blocks) Stage Boss: Rosalina (this is more like a donkey kong and diddy kong mini game, except no bananas or barrels.You will be in outer space walking on planets then you can go in the launch star when you're done collecting star bits and you will be flying in space and you can move anywher to collect star bits you can even land on a planet while in space then collect star bits from there and you'll see rosalina floating around some places.Whoever collects the most star bits win and rosalina is not fighting you.)
For most of the game, you will be either fighting through enemies or playing interactive cinematics during some of the game's many, many spectacular boss battles.
The boss fights are definitely the most fun parts of Pixel Gear, though they are still very predictable with their patterns.
This article contains minor spoilers for Dark Souls In most typical video games, if a boss fight makes you cry, it's usually out of frustration or...
This flexibility extends to (most of) the boss fights as well, letting you either face them head - on, or hide and strike from the shadows.
The Psychos suffer the worst, as the once - ridiculous bosses are simply vile instead of entertainingly gross, though Dead Rising 3 does have one of the most disgusting (but not enjoyable) boss fights I've ever played.
Probably the most enjoyable mini-games come in the form of boss fights where you try to damage the bosses more than the other players.
There's also the matter of the Demon Hand being able to permanently destroy these phantom replacements, so there are now new phases where Oni have to deal with their bits going missing — seeing them dragging themselves along with one arm and such is pretty neat, and the fact that most bosses naturally have smaller health pools than the first game makes extended fight sequences less of a drag.
As with most retro themed action games, an elaborately staged boss fight awaits you at the end of every level.
Co-op missions consist of fighting different bosses with the winning team being the one that dishes out the most damage.
The game breaks up the combat by way of puzzles, flying and shooting sequences, and even some Punch - Out style boss fights; most of which, have their own control schemes.
Most of the game proves to be manageable, if occasionally challenging, but it picks up during boss fights and as it nears the end.
Most boss fights are divided into three separate stages, each of which you need to memorize in order to stand a chance of victory.
Twilight Princess's boss fights are some of the most cinematic and inventive yet; The Stallord encounter, for example, begins as an improvised game of pinball and evolves into a blistering race that will even thrill F - Zero fans.
At the end of the game, all players fight a stage boss, and have their final score determined based on the Stars collected, most Chaos Emeralds collected, and most coins / rings.
That's all part of the hunt man, plus most «boss» fights take quite a bit longer than that the later on you get in the game.
Eviscerating common enemies is consistently gratifying over Revengeance's eight chapters, but it's the handful of boss fights with Desperado cyborgs and giant mechs that deliver the game's best, most bombastic encounters.
But then, I only found out, I can actually speedrun through most of Old Yharnam, so it wouldn't take me ages each time just to get to this boss I want to fight (again).
Most of her scenes in The Break - Up pit her against Vince Vaughn so they can fight about lemons (even though it was never about the lemons), and Charlie Day serves as her target in the Horrible Bosses movies, where she continually gave such a wonderfully raunchy and intimidating performance.
As a result, the game contains a total of 29 tracks, most of which can be heard during the gameplay sections and boss fights, sometimes when the boss is near defeat.
Of course, you battle other characters in boss fights but most of them don't feel much different to the robotOf course, you battle other characters in boss fights but most of them don't feel much different to the robotof them don't feel much different to the robots.
But the most annoying thing of all happened in my first boss fight.
Deus Ex: Human Revolution «s complaints were few and far between, but while the infamous boss fights took most of the heat, the game's disappointing ending also came under fire.
most of the achievements are just bullsh ** like repeat some nonsense quicktime - event 30 times during a boss fight, stuff you would never do otherwise...
As for Calus, he is probably the most disappointing boss fight in all of Destiny.
However, these diversions are most interesting when they take on the form of plentiful boss fights — well - designed battles that test your brain much more than they do your brawn, like one battle in limbo where you play a game of Simon Says with a ghost king to deal damage to him.
It's an epic, satisfying, fun, challenging fight that easily ranks as one of the best boss battles in recent years, although not quite managing to get up there with some of the Metal Gear Solid franchises most iconic fights.
Ther eis lots of magazines so there is many ratings some gave Lair a bad rating MOST gave it a Good why do nt people stop fighting about it n wait to play it and decide and now moving to Heavenly Sword how is it a rip off God Of War (which is based on Greek Mythology) if the fighting style is well i guess every action / adventur eis rip offs and imma go ahead and give what ive seen from Heavenly sword with the boss battles and great graphincs a 9.5 / 10 now you all make a blog about thatof magazines so there is many ratings some gave Lair a bad rating MOST gave it a Good why do nt people stop fighting about it n wait to play it and decide and now moving to Heavenly Sword how is it a rip off God Of War (which is based on Greek Mythology) if the fighting style is well i guess every action / adventur eis rip offs and imma go ahead and give what ive seen from Heavenly sword with the boss battles and great graphincs a 9.5 / 10 now you all make a blog about thatOf War (which is based on Greek Mythology) if the fighting style is well i guess every action / adventur eis rip offs and imma go ahead and give what ive seen from Heavenly sword with the boss battles and great graphincs a 9.5 / 10 now you all make a blog about that!!
Speaking of intelligent enemies, without a doubt the most formidable aspect of the game are it's many boss fights.
You will become intimately familiar with these as each boss in the game is designed to be a unique tactical battle, not the usual headlong beating of most fighting games.
Other core DEUS EX: HUMAN REVOLUTION augmentations include overhauled boss fights, refined game balance and combat, improved A.I., over 8 hours of developer commentary, and striking visual improvements which make this the most immersive Deus Ex experience available.
There were some incredibly fun boss fights, but most of the regular enemies just started to bug me and grow tiresome, particularly by the end of the game.
Most boss fights are not as memorable as previous installments of the Ys series.
Not only are these skills the key for significantly - higher amounts of damage to bosses, but they're useful to use in random encounters since you can use the lower - cost skills and regain most, if not all of those skill bars by the next fight, making fighting your way through dungeons easier to manage than just wasting skills and doing physical attacks until your next Healing / Save Point.
In Dragon Quest Builders, a boss fight happens at the end of every chapter, and most of that chapter's story will be based around characters helping you prepare for that battle.
The mission mode in Mario Kart DS was one of its strangest and most uniquely fun features, what with its drift challenges, boss fights, and much more — but it hasn't returned in any Mario Kart game since.
Most of the time during a boss fight is spent running for your life and finding a safe place to fire your weapon, only to be spotted and have to flee again.
Of course the first thing most people are going to do is jump straight into the Arcade mode which is where you'll fight through 6 waves and then face off against a boss.
Fans may be quick to point out Star Allies possesses the most levels of the past seven years of Kirby games — just over 40, in fact — but when considering that half of those are optional EX stages or brief boss stages, not even one of the most rousing final boss fights in series history can stave off the feeling of «that's it?»
Really it's a simple matter of mastering patterns, as with most boss fights of the era, but the constant shifts in perspective and play style help to keep the game interesting and at least worth a look for all of its interesting quirks.
For the most part, the majority of the battles are actually quite fun and brisk and I was also very happy that some of the longer boss battles kept me on my toes and felt like real epic fights.
Worse yet, for a series known for having some of the most memorable villains and boss fights in video game history, Metal Gear Rising: Revengeance has some of the most pathetic, bland villains I've seen.
And, for the most part, many of these things are never at the expense of the player, or the gameplay itself; its humor is ingrained within every enemy you kill, within every level you traverse and every outlandish costume, weapon, or boss fight you encounter.
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