Sentences with phrase «most of the puzzles»

But after all of the shifting and reorganizing we did around here this past autumn with the home repairs and updates, most of our puzzle boxes were accidentally dumped upside down, or there was one or two missing pieces from the whole process of putting them together and taking them apart again... so I decided it was time to buy a brand - new jigsaw puzzle.
It doesn't help that it's supposed to be a puzzle game and yet most of its puzzles are fairly obvious.
Most of the puzzles just involve gathering certain items and putting them somewhere else.
Most of the puzzles are simple enough to allow you to continue progressing through the narrative, but are also tricky enough for you to enjoy a satisfying «Ah - ha!»
- Sailing is rather boring and uneventful - most of the puzzles either involve block - pushing or timers, so they're not terribly exciting - My last gripe is about the controls - The bow and arrow is hard to aim - That's just stupid - Oceanhorn might be a flawed, blatant rip - off of Zelda, but it's worth playing - it might not deliver finely tuned mechanics quite the way Zelda does, but it's still fun for all the same reasons
Most of the puzzles are ridiculously easy, and when they're hard, the difficulty usually comes from confusing instructions or bad design, not a clever logic trick you have to perform.
Accidentally leaping to your death results in your character being neatly placed back to where they were in a matter of seconds, and most of the puzzles can be fumbled through without much resistance.
Most of the puzzles in Old Sins are solved by pushing, pulling, or twisting these objects, but Fireproof combines and remixes these actions in a wide variety of unique ways.
He can jump higher and farther than anyone else and since most of the puzzles in this platformer involve getting to higher places, John can easily bypass the most difficult obstacles.
I think this hurts the game a lot because of the fact that to solve most of the puzzles within the game, you need to have an item close to see it.
While most of the puzzles require only that the player think critically, there is the occasional challenge that requires either platforming or proper timing.
Accidentally leaping to your death results in your character being neatly placed back to where they were in a matter of seconds, and most of the puzzles can be fumbled through without much resistance.
In terms of solutions, most of the puzzles do require you to think but the solution is always right in front of you and in more ways than one.
Even with the power of synergy though, most of the puzzle solutions are extremely simplistic, and usually just involve finding the right doll for the job.
Most of the puzzles are easy and many adopt a traditional 2D structure to make them more straightforward.
The answers to most of the puzzles are hinted at when you read between the lines.
Most of these puzzles could be as simple as entering an environment where several prominent family members and friends are gathered and going up to each person individually to listen to their dialogue before connecting it with similar words spoken by another person in the same vicinity.
Generally I felt most of the puzzles were fair with some critical thinking applied, although you will need to write down some detailed notes for a few of them.
Most of the puzzles are made more difficult by the fact that there are no directions given to you upon starting the puzzle.
Pleasingly, German developer Slightymad makes the most of the puzzle platforming elements and across In Between's sixty or so puzzles has crafted a set of some truly ingenious, yet challenging conundrums for the player to solve.
Most of the puzzles involve hacking a camera, using that camera to hack another camera, and following this path until you can hack something that will progress your mission.
While this starts out easy enough, the difficulty is extremely uneven, and there's not really any way to clear most of the puzzles other than by trying different solutions over and over again until one works.
Hermione is another example, seeing as how she is smart most of her puzzles involve some form of thinking or memory.
This can be anything from changing an NPC's thoughts to manipulating the environment, and most of these puzzles have coherent, interesting solutions.
On first seeing the stats at the end of a level showing 0/5 collected, I groaned about something else to collect, but you have to work for most of these puzzle pieces.
This addition offers players a new way to solve most of the puzzles as well as being the method to traversing the game's other world.
There are some solid head - scratchers, but most of the puzzles are of the block pushing, mirror adjusting, or light manipulating type.
Simply matching 3 of the same object isn't enough to clear most of these puzzles.
Most of the puzzles are super easy and require no to little thinking power on Easy to Hard.
Even with these slight problems, Revoltin» Youth is a very absorbing game, and although most of the puzzles are far from mind - bending, it is still a very fun and rewarding experience.
If you have been playing these type of games for a long time however most of the puzzles will not pose much of a challenge and the game is very short overall.
Most of the puzzles in the game can be solved by entering detective mode for a few seconds, finding the grate you need and repeating the task yet again.
It was my second play through, but I'd forgotten most of the puzzle mechanics.
Thankfully, most of the puzzles aren't overly complicated, usually relying on block pushing and using your trunk in some way, like, for example, a hose.
Most of the puzzles in Hellblade look something like this, and they're not exactly super engaging.
Most of the puzzles are logical, but you may find yourself stuck sometimes due to a few dead - ends.
In Shattered Memories, most of the puzzles involved tracking down a key to open a door, and the key you needed was always either somewhere in the same room, hanging in a cabinet, or just around the corner.
Most of the puzzles aren't a test of wit, but rather a test of the player's resolve, as they have to do a series of monotonous tasks repeatedly.
Most of the puzzles involve steganography — extracting of the meaning of a secret message hidden within an ordinary message.
Most of the puzzles in Horizon Zero Dawn take the form of simple dials, which players must move to one of the four corresponding directions on the dial itself.

Not exact matches

But some of the most chattered - about ideas — such as 20 percent time and mind puzzle interview questions — have come from experiments at search behemoth Google.
Microsoft's Cult of the Puzzle: How the World's Smartest Companies Select the Most Creative Thinkers.
It was considered a vast overpayment, one of the most puzzling deals ever made in New York, even before the market crashed.
So she set up a kids» table, stocked with puzzles, coloring books and toys, that's visible from most of the retail floor.
While ICF makers puzzle over whether to target buyers, builders or distributors, one of the most dramatic and lucrative construction opportunities of the decade may be passing them by.
To treat some of humanity's most nuanced and chronic conditions, we may have to harness another piece of the puzzle: probiotics.
Some of the most popular lines include soft and chewy PlushPuppy toys, Outward Hound's travel products and brain - teaser puzzles in the Dog Games line.
«In D.C., your venue is one of the most expensive pieces of the budget puzzle,» Carnevale said, with costs ranging from $ 8,000 to $ 20,000.
If we could get our politicians to debate the that question (regardless of whatever answer they came up with — 5, 15, 500), then we could give the most motivated of the of the world's population a solvable puzzle with a strongly motivating prize — US citizenship.
Surging stock markets since the lows of March 2009 have caught most investors by surprise, especially as new pieces of the economics puzzle are not always rosy and do not quite seem to support an overly bullish case.
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