Unfortunately,
most open world games suffer from this «disease», and besides using scripting (which goes against the point of having an open world) there isn't much one can do to control the player's attachment to the narrative, besides telling you to «go from here to there» and «do this for this particular reason».
Not exact matches
As it shares the
open -
world nature of Red Dead Redemption 2, Assassin's Creed: Origins would have
suffered the
most since the target demographic is largely the same for both
games, leading to
most players buying Red Dead, playing it for months, then grabbing Origins at a discount, if at all.
With
most open world games you see a lack of detail within the environments but Arkham City
suffers from none of that.
As it shares the
open -
world nature of Red Dead Redemption 2, Assassin's Creed: Origins would have
suffered the
most since the target demographic is largely the same for both
games, leading to
most players buying Red Dead, playing it for months, then grabbing Origins at a discount, if at all.