Sentences with phrase «most out of the combat»

Not exact matches

The gameplay proper centers on capturing gyms scattered around the world, but to even try their hand at that, players have to have leveled their monsters quite a bit — most gyms I've checked out are held by monsters of over 1,000 combat power, which I haven't managed to build up over more than a month of casual but fairly consistent play.
Her husband Carl (who's also the company CEO), added: «Most of us have faced hardship, and some of us combat and that «near death experience» Mayor Landrieu spoke of, so we can identify with what New Orleans went through, and how it can distill and clarify for you what you really want out of the future.
Most of them had lost earlier, and they looked as if they had stepped out of one of those photographs of shocked and fatigued Vietnam combat troops, their heads drooping, eyes vacant.
In front of a packed audience in the State Dining Room at the White House on Tuesday, first lady Michelle Obama rolled out her national initiative to combat childhood obesity with a show of force that included medical, business and government leaders, grassroots activists, celebrity public service announcements, cartoon characters as nutrition experts, as well as those most directly affected — the kids themselves.
With the exception of the fence Israel built to keep Palestinian suicide terrorists out, most attempts to combat this deadliest of threats have been an utter failure.
For a recent dinner out, I added a sleeveless lace blouse with the most adorable bow tie at the neckline, a pair of killer heels, and threw on a blazer to combat the chilly breeze in the nighttime air.Continue Reading...
For a recent dinner out, I added a sleeveless lace blouse with the most adorable bow tie at the neckline, a pair of killer heels, and threw on a blazer to combat the chilly breeze in the nighttime air.
Combat is unfulfilling and tedious (the rag - doll bodies are about the most satisfying part) and generally consists of endlessly having to reload whilst you try and make - up for the non-sensical mechanics (e.g. tell a merc to shoot an enemy that is running towards them, and if the enemy passes out of sight for a second (e.g. to run around a tree) the order is cancelled and your merc generally ends up dying unless you continually re-tell him to shoot the target.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
Battlefield 4 is an excellent multiplayer game that makes the most of its ambitions, proving once again that destruction is a valuable strategic addition to competitive combat, which reaches its full potential with two killer Commanders are bringing out the best in their squads.
«Zodiac Island» is the exception, a fun, Kung Fu movie inspired fight club that gets the most out of the melee combat and offers something new in one on one battles.
It's a shame that Aidyn's slow pace and plodding combat mean many of its pluses will be discovered only by the most stubborn players out there.
With that brief misdirect out of the way, the most central and serious romance of the film involves Linda and Steve Dunne (Campbell Scott), a department of transportation worker who dreams of introducing a Supertrain to combat the city's gridlock problem.
The game breaks up the combat by way of puzzles, flying and shooting sequences, and even some Punch - Out style boss fights; most of which, have their own control schemes.
He has the most tactical combat expertise out of all four Champions, with the swagger and confidence to back it up.
You'll be collecting coins and seeking out treasure like in most Mario games, but the strategy combat, which lets you fight with ranged and melee weapons and encourages you to focus on the individual strengths of each team mate, is new.
The new battle system does away with hefty menu - browsing, switching it out for a snippy, occasionally frenetic - feeling active combat system with layers of strategy that most closely resembles Tales, another Namco JRPG property.
One of the most interesting scenarios raised is that if the government is intent on limiting the capabilities of the agency model, publishers need to figure out what other tools they can use to combat the growing dominance of Amazon.
I'll admit, I didn't have her in my party all that often outside of checking her unique skills just to make sure they were described correctly, but I do encourage everyone to try her out in combat since her abilities are among the most colorful of the whole cast's.
As a result, combat begins to quickly feel repetitive as you continously hammer out the same string of inputs, and while the different enemies do a decent job of keeping you on your toes, by about half - way through the game I rarely found myself having to go into the Combo Lab and change - up my Pressens as I had already combos built for the most common scenarios.
To combat this, many RPGs have started trying to provide a «good» and «evil» path to arrive at different endings, but even these games are usually not developed well enough; most of the game's content (in the form of character interaction and quests) ends up being biased towards playing the traditional hero role and the player often misses out on a lot if they play otherwise.
The goal of most missions is to either outright defeat the enemy warband in combat by smacking them all into the ground with extreme prejudice or rout them, which is to say beat the crap out of them to the point where they fail a morale check and scamper for the hills like wimps, which is the way most battles typically end.
However, in the case of Battlefield this is neither a long nor good campaign, and after four hours of playing I was sadly left feeling completely ambivalent to what I had just experienced: nothing stood out in my memory, and while I enjoyed some of the encounters for the most part combat felt mundane.
It's interesting because Mad Max commits a lot of sins that the public would normally demand reviewers be harsh on, such as the typical open - world covered in icons, most of which aren't really worth the effort, a generic combat system, a reliance on busy - work, fetch quests, a poor story and much more, and yet Mad Max seems to be getting a free pass while critics are being called out for noting things the public would normally be against.
The combat system just blows most other concerns out of the way.
The out - of - action moments, and time - bending narrative is what kept me glued to the screen, even if the combat and action fell flat for most of the game.
For most of Dragon Quest Builders, you'll be wielding a sword or a hammer, so combat is about getting in close, dealing some damage, and backing out of the fray to dodge attacks.
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and objects appear to be jumping out at you o Use the Touch Screen for quick and easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments with an Eastern European flavor o Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment by progressing in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one - on - one duel maps on a single 3DS that let you determine who the real special ops squad leader is.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
The series which has become the most played in Call of Duty history, as well as a cultural phenomenon around the globe, returns October 12th with the release of Call of Duty: Black Ops 4, a gritty, grounded, all - out combat experience.
The revenge - filled story, arcade - style combat, and addictive minigames make for one of the most fun (not to mention surreal) experiences on PS3, and we look forward to the eventual release of Yakuza 4 (which has been out in Japan for months) next year, and the zombie - themed Yakuza: Of the End some time after thaof the most fun (not to mention surreal) experiences on PS3, and we look forward to the eventual release of Yakuza 4 (which has been out in Japan for months) next year, and the zombie - themed Yakuza: Of the End some time after thaof Yakuza 4 (which has been out in Japan for months) next year, and the zombie - themed Yakuza: Of the End some time after thaOf the End some time after that.
Biotics and melee attacks are largely ineffective against Architects so choose squad members with Tech or ranged combat skills, and bring the most powerful sniper rifle you can - with a fully specced Black Widow V and some damage - enhancing mods you should be able to destroy a leg in a couple of shots whilst keeping out of harm's way.
Dolls are used in both combat and exploration in Xenoblade Chronicles X and it looks like there is loads of customization and gameplay to really get the most out of your own mech.
Fast - paced, energetic and brutal combat with the ability to transform your fighter into killer animals who dished out some of the most jaw - dropping special moves ever to be witnessed in fighting games, Bloody Roar ripped its way into our hearts.
This is a welcome addition, one that I'd like to see fleshed out in future Wolfenstein games: it makes the most of the game's excellent - feeling guns, and offers a way back into raw combat for those unwilling to sit through the cutscenes and stealth sections again.
Most of the sidekick characters in Xenoblade Chronicles are fixtures of the storyline, hardcoded into missions, as fated to their roles as their classes, always reminding you when they're present with their combat call - outs, called «soul voices».
Combat is played out as a fast paced hack «n slash with most engagements over in a manner of seconds.
The wild fighter has a weird cast of characters and some projectile combat to make it stand out, but its enhanced PlayStation port has a secret ingredient: Most of Final Fantasy 7's cast is playable.
These came in the form of item descriptions and small amounts of dialogue from NPCs, this allowed those that were after just the game play with out much of a story line (not that it was without its story driven progression) to focus more on arguably its most renowned feature, it's combat system.
Camelot's Golden Sun games feature grand stories, incredible summon attacks, and engaging turn - based combat that makes them some of the most enjoyable adventures out there.
Occasionally you'll have to do a bit of rudimentary platforming but for the most part the mechanics for wall climbing — Having to repeatedly hammer the trigger buttons — takes any enjoyment out of these brief respites from combat.
Fun exploration, compelling characters and stories (mostly), and some of the most interesting and fun 3rd person combat out there.
Most of the time, I find myself picking out what is wrong with gameplay in an RPG, but with Neptunia, I had a hard time finding what was «right» with the combat.
Popular video game developer Gameloft today announced that it's pushing out some big updates to two of its most popular mobile titles - Modern Combat 5: Blackout and Siegefall.
While most E3 attendees were adamant about scoping out the large scale developer booths of their favorite games, Russian indie company, Gaijin War, were still able to garnered several of its loyalists to try out its latest version of War Thunder, a multi-player combat game playable on the PC, PS4, Mac and all versions of Linux.
While it arguably does little in term of innovation, it has some classic puzzles, far more satisfying combat elements than ever before, some truly horrifying sections, fantastic visuals, gruesome audio and a quality storyline that kicks most of the embarrassing competition out of sight.
It might come down to the fact that I enjoyed combat so much that the excess of experience points I earned from it made me too powerful, though I think you shouldn't expect the most testing of RPG experiences in Ni No Kuni II: Revenant Kingdom even if you don't grind out battles.
The combat for example has been refined to be much more action packed, with the button - mashing antics of previous games no longer the most viable way to take out enemies.
It's quite an intricate little system that eventually allows you to combine items to maximise their effects, so it's worth getting stuck into if you want to get the most out of the game's enjoyable combat mechanics.
I think the most interesting way to make Randi stand out from other sword - users would be to base his playstyle around the «charge» mechanic that Secret of Mana uses in its combat.
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