Sentences with phrase «most side missions»

Simply completing the story gets the first ending; the second ending includes finishing the story plus most side missions; and lastly, the third ending requires completing the story, every side missions and snagging everything The Riddler has placed in Gotham.

Not exact matches

Her parents had to deal with the side effects of Type II diabetes and Day has proven that a company's mission is perhaps the most important variable for her.
By 1972, most denominations had ad hoc organizations whose communiqués emphasized the «forgotten» side of religion, especially evangelism and missions.
They're fulfilling the Church's mission of being on the side of the most vulnerable and excluded.
Most people are aware that communications restricted all the Apollo missions to the side of the moon that eternally faces Earth.
So even though most missions do stress the player's skill as you navigate this zombie - infested world, it does serve as excellent practice to master these controls, especially when you engage in side missions that may not have rewards that are worth your while.
Completing story missions and side missions for resistance members is the most efficient way to do so, but you can also viably achieve your goal by performing smaller tasks that you might stumble across during your journeys through the county: rescuing civilians in random encounters, finding and destroying cult structures or supply vehicles, and liberating occupied compounds, seized as cult outposts.
Side missions are repeatable, and while it can occasionally be repetitive to replay the same thing two or three times to farm some points, most hold up to repeated playthroughs just fine.
Players can take on a variety of side missions, eliminating «Most Wanted» members of the SDF and unlocking permanent upgrades for Reyes and his Jackal fighter ship.
The bonus side missions (in which the player can unlock an undercover supercar) have perhaps the most bizarre bug of all: sometimes while playing them, the game would crash with absolutely no warning, kicking me completely out of the game and back to the Xbox One's menu screen.
The developers over at Rockstar probably were the most successful in making both a solid lineup of story missions, along with some very entertaining side missions.
I was disappointed to find out that most of the side missions given by other characters were simply completing these open world activities that you could find on the map yourself anyway, excluding each character's loyalty mission, which actually provided some fun variance to the gameplay.
Most crucial of all, first person mode feels natural - as much a part of GTA as the oddball cast or ridiculous side missions.
Then outside of the story missions you have a bunch of different side tasks that you can carry out, the most entertaining being having to basically extorting money from local businesses by interrogating them and «persuading» them to pay for your protection.
Instead, most of these glorified side missions are tied together by storybook cut - scenes that have clever moments, but are largely expository rambling with very little pop, substance, or character interaction.
I should also clarify that the controversy surrounding the loot boxes is a little overblown because if you manage to do most of the side content and atleast some of the minor online missions, you will end up with more than enough gear to get the true ending of the game.
Most of the side missions feel rewarding, especially as you begin to build a crew of survivors to roll with.
While you have the usual hunting to side missions, the new additions to the world are the most compelling.
By the halfway point of the game, I wanted to skip most of the side missions I encountered.
Although a bit on the short side with only 7 - reasonably lengthy missions for the Allied, German and Russian campaigns, Sudden Strike 4 offers a great deal of replay value, with each mission allowing multiple strategic approaches though in honesty there is usually an optimal and most expedient path.
You will need to find word walls in the game to unlock the full power of these shouts, and you will stumble across most of these as you tackle the game's main quest and the side missions.
Doug's emphasis at Mission Point Press is managing the business and strategic side of the company, including advising clients on the most efficient way to manage the costs of a book project.
And best of all missions, of both the side and main varieties, are now most often given you to via dialogue rather than just a plain text box, making them far immersive.
Oh, and a few more interesting side - missions would have been most welcome.
You're going to have to become very familiar with the layout of the base should you wish to truly get the most out of Ground Zeroes, as once you've completed the primary mission, which will likely take around an hour or two, there's just a few extra side - missions unlocked, all of which unfold in the same environment as the main storyline and are relatively short.
Plus it's nice to come back once you've finished the main story and most of the side missions.
The most cited tearjerker from this series is probably Mass Effect 2's post-jump cinematic, where you go off on the suicide mission and your team's survival is determined by the side missions you've conducted, but that never really hit home for me.
Side missions also appear at random intervals and completion of these (most of which consist of guard the NPC or kill the enemies in the vicinity) will fill your special attack gauge which upon activation not only unleashes a devastating attack but also partly refills your gas and blade meters.
These are essentially side missions, and are often some of the most bizarre and entertaining moments found in the game.
Like most open world games — let me correct myself — like ALL Ubisoft games, there's an almost endless amount of minigames and little side missions around the map.
It will probably take you between 15 - 20 hours to do everything in the game, this includes: finding all the hidden blast shards, all side missions (dependant on karma based choices), story missions and finding the dead drops which are pigeons with radio transmissions attached to them; as most pigeons do.
Each of the characters» stories - we'll focus on Sonic's for now, since it's the first storyline to be open to you and obviously the one people will be most interested in - rotates around a hub area where you talk to people, take on side missions and advance the storyline of the game.
You get enough bang for your buck in an adventure that's worth playing twice and if you can overlook the tame side missions that, for the most part, lack serious imagination, then you'll have a hell of a lot of fun in New Marais.
There is certainly a lot to do in Far Cry 5 and while a few of the objective based side quests can be a little grindy, for the most part the main missions and side quests overall offer some brilliant action and tense moments that certainly got my adrenaline pumping while playing.
Side mission for RPGs basically most anything that the Xbox's HD can be used for.
Most of the time they are generous with the time they allot you which is always appreciated since you can rack up five or six side missions in quick succession.
Most of it is just an excuse to shoot things and do side missions, in it's way it was a refreshing change not to be burdened by a dark, mature overcomplicated shooter.
Where I found I had the most reaction to the events happening in the game is when I was making my way through the city to attempt side missions or to complete the main story missions.
Heck, most of the eastern side players usually change their configs... though, S - Ranking all the missions with the default controls really is quite a display of skill.
This does lend something of a sense of mystery to proceedings, and clues are sprinkled throughout, but most missions feel like side quests.
Although it depends on how much zombie slaughter is engaged in and how many side missions are crossed off, most players will hit level 40 during the main campaign, and by that stage Nick is a strong, nimble, corpse - destroying beast of a man.
Most of the content here is of the meandering side - mission variety.
Most of these optional locations will contain either useful items or side missions, but more on this later.
Side missions are repeatable, and while it can occasionally be repetitive to replay the same thing two or three times to farm some points, most hold up to repeated playthroughs just fine.
While most missions are ground - based, some sections have players navigating zero - G fields or freefalling, which adds a whole new level of strategy as you can now move up and down in addition to strafing side to side.
If you like intense action and blood - pumping sequences from start to finish the no this is not the game you are looking for, if you enjoy more adventure game type games, the slower paced games then you might want to check it out, and you might love the main story too, but I am almost certain that the side missions is where you will find the most enjoyment from Murdered: Soul Suspect.
The side missions and things you see off the beaten path end up being the most attention getting.
As with most open world games, there are plenty of side missions to keep Marcus busy when he's not destroying the establishment.
The side missions mix up the gameplay a little, and give you additional experience points, but you will find yourself sticking to the main story missions for the most part.
Thankfully, most of the side missions feel more fleshed out than this, but if you want a classification, think more Fallout 3 than New Vegas when it comes to writing quality.
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