Simply completing the story gets the first ending; the second ending includes finishing the story plus
most side missions; and lastly, the third ending requires completing the story, every side missions and snagging everything The Riddler has placed in Gotham.
Not exact matches
Her parents had to deal with the
side effects of Type II diabetes and Day has proven that a company's
mission is perhaps the
most important variable for her.
By 1972,
most denominations had ad hoc organizations whose communiqués emphasized the «forgotten»
side of religion, especially evangelism and
missions.
They're fulfilling the Church's
mission of being on the
side of the
most vulnerable and excluded.
Most people are aware that communications restricted all the Apollo
missions to the
side of the moon that eternally faces Earth.
So even though
most missions do stress the player's skill as you navigate this zombie - infested world, it does serve as excellent practice to master these controls, especially when you engage in
side missions that may not have rewards that are worth your while.
Completing story
missions and
side missions for resistance members is the
most efficient way to do so, but you can also viably achieve your goal by performing smaller tasks that you might stumble across during your journeys through the county: rescuing civilians in random encounters, finding and destroying cult structures or supply vehicles, and liberating occupied compounds, seized as cult outposts.
Side missions are repeatable, and while it can occasionally be repetitive to replay the same thing two or three times to farm some points,
most hold up to repeated playthroughs just fine.
Players can take on a variety of
side missions, eliminating «
Most Wanted» members of the SDF and unlocking permanent upgrades for Reyes and his Jackal fighter ship.
The bonus
side missions (in which the player can unlock an undercover supercar) have perhaps the
most bizarre bug of all: sometimes while playing them, the game would crash with absolutely no warning, kicking me completely out of the game and back to the Xbox One's menu screen.
The developers over at Rockstar probably were the
most successful in making both a solid lineup of story
missions, along with some very entertaining
side missions.
I was disappointed to find out that
most of the
side missions given by other characters were simply completing these open world activities that you could find on the map yourself anyway, excluding each character's loyalty
mission, which actually provided some fun variance to the gameplay.
Most crucial of all, first person mode feels natural - as much a part of GTA as the oddball cast or ridiculous
side missions.
Then outside of the story
missions you have a bunch of different
side tasks that you can carry out, the
most entertaining being having to basically extorting money from local businesses by interrogating them and «persuading» them to pay for your protection.
Instead,
most of these glorified
side missions are tied together by storybook cut - scenes that have clever moments, but are largely expository rambling with very little pop, substance, or character interaction.
I should also clarify that the controversy surrounding the loot boxes is a little overblown because if you manage to do
most of the
side content and atleast some of the minor online
missions, you will end up with more than enough gear to get the true ending of the game.
Most of the
side missions feel rewarding, especially as you begin to build a crew of survivors to roll with.
While you have the usual hunting to
side missions, the new additions to the world are the
most compelling.
By the halfway point of the game, I wanted to skip
most of the
side missions I encountered.
Although a bit on the short
side with only 7 - reasonably lengthy
missions for the Allied, German and Russian campaigns, Sudden Strike 4 offers a great deal of replay value, with each
mission allowing multiple strategic approaches though in honesty there is usually an optimal and
most expedient path.
You will need to find word walls in the game to unlock the full power of these shouts, and you will stumble across
most of these as you tackle the game's main quest and the
side missions.
Doug's emphasis at
Mission Point Press is managing the business and strategic
side of the company, including advising clients on the
most efficient way to manage the costs of a book project.
And best of all
missions, of both the
side and main varieties, are now
most often given you to via dialogue rather than just a plain text box, making them far immersive.
Oh, and a few more interesting
side -
missions would have been
most welcome.
You're going to have to become very familiar with the layout of the base should you wish to truly get the
most out of Ground Zeroes, as once you've completed the primary
mission, which will likely take around an hour or two, there's just a few extra
side -
missions unlocked, all of which unfold in the same environment as the main storyline and are relatively short.
Plus it's nice to come back once you've finished the main story and
most of the
side missions.
The
most cited tearjerker from this series is probably Mass Effect 2's post-jump cinematic, where you go off on the suicide
mission and your team's survival is determined by the
side missions you've conducted, but that never really hit home for me.
Side missions also appear at random intervals and completion of these (
most of which consist of guard the NPC or kill the enemies in the vicinity) will fill your special attack gauge which upon activation not only unleashes a devastating attack but also partly refills your gas and blade meters.
These are essentially
side missions, and are often some of the
most bizarre and entertaining moments found in the game.
Like
most open world games — let me correct myself — like ALL Ubisoft games, there's an almost endless amount of minigames and little
side missions around the map.
It will probably take you between 15 - 20 hours to do everything in the game, this includes: finding all the hidden blast shards, all
side missions (dependant on karma based choices), story
missions and finding the dead drops which are pigeons with radio transmissions attached to them; as
most pigeons do.
Each of the characters» stories - we'll focus on Sonic's for now, since it's the first storyline to be open to you and obviously the one people will be
most interested in - rotates around a hub area where you talk to people, take on
side missions and advance the storyline of the game.
You get enough bang for your buck in an adventure that's worth playing twice and if you can overlook the tame
side missions that, for the
most part, lack serious imagination, then you'll have a hell of a lot of fun in New Marais.
There is certainly a lot to do in Far Cry 5 and while a few of the objective based
side quests can be a little grindy, for the
most part the main
missions and
side quests overall offer some brilliant action and tense moments that certainly got my adrenaline pumping while playing.
Side mission for RPGs basically
most anything that the Xbox's HD can be used for.
Most of the time they are generous with the time they allot you which is always appreciated since you can rack up five or six
side missions in quick succession.
Most of it is just an excuse to shoot things and do
side missions, in it's way it was a refreshing change not to be burdened by a dark, mature overcomplicated shooter.
Where I found I had the
most reaction to the events happening in the game is when I was making my way through the city to attempt
side missions or to complete the main story
missions.
Heck,
most of the eastern
side players usually change their configs... though, S - Ranking all the
missions with the default controls really is quite a display of skill.
This does lend something of a sense of mystery to proceedings, and clues are sprinkled throughout, but
most missions feel like
side quests.
Although it depends on how much zombie slaughter is engaged in and how many
side missions are crossed off,
most players will hit level 40 during the main campaign, and by that stage Nick is a strong, nimble, corpse - destroying beast of a man.
Most of the content here is of the meandering
side -
mission variety.
Most of these optional locations will contain either useful items or
side missions, but more on this later.
Side missions are repeatable, and while it can occasionally be repetitive to replay the same thing two or three times to farm some points,
most hold up to repeated playthroughs just fine.
While
most missions are ground - based, some sections have players navigating zero - G fields or freefalling, which adds a whole new level of strategy as you can now move up and down in addition to strafing
side to
side.
If you like intense action and blood - pumping sequences from start to finish the no this is not the game you are looking for, if you enjoy more adventure game type games, the slower paced games then you might want to check it out, and you might love the main story too, but I am almost certain that the
side missions is where you will find the
most enjoyment from Murdered: Soul Suspect.
The
side missions and things you see off the beaten path end up being the
most attention getting.
As with
most open world games, there are plenty of
side missions to keep Marcus busy when he's not destroying the establishment.
The
side missions mix up the gameplay a little, and give you additional experience points, but you will find yourself sticking to the main story
missions for the
most part.
Thankfully,
most of the
side missions feel more fleshed out than this, but if you want a classification, think more Fallout 3 than New Vegas when it comes to writing quality.