Sentences with phrase «mostly about game design»

This blog is mostly about game design, graphic design, typography and art direction.

Not exact matches

Vaas is truly a frightening looking character and has a menace about him that I have never seen or felt in a video game which mostly has to do with the great design and detailing combined with the impressive voice acting.
While the world environments stay mostly the same, the level designs now include a larger quantity of enemies, a major number of gaps for Luigi to fall through, and rarely does it allow a place in which the player might feel safe to stop and rest; the game is all about speed and it makes it quite clear from the very beginning.
The iconic design and timeless games have been a fixture of culture for over thirty years, with the most recent reminder of the long held fondness was the line of mostly NES inspired Vans that came out just about a month ago.
Being somewhat limited in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane, repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to when I get home...», one of the first things that I would do as soon as I got home after school was play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the games, I think that reminiscing about aspects of a video game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was playing a video game, even though I did not live the events of the game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the story, the characters, the music, the design and the overall world of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
These bosses are mostly designed well and they just seem to raise so many questions about the game and its universe.
Intro to Game Design This session was mostly about getting familiarized with game design basics, in preparation for turning your roiling ideas into a defined concGame Design This session was mostly about getting familiarized with game design basics, in preparation for turning your roiling ideas into a defined coDesign This session was mostly about getting familiarized with game design basics, in preparation for turning your roiling ideas into a defined concgame design basics, in preparation for turning your roiling ideas into a defined codesign basics, in preparation for turning your roiling ideas into a defined concept.
This session was mostly about getting familiarized with game design basics, in preparation for turning your roiling ideas into a defined concept.
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