Using a second
motion controller seems to help, but not much.
During our early look at Windows Mixed Reality,
the motion controllers seem like a necessary addition to get the most out of recent VR games.
Not exact matches
It may
seem like Microsoft is crossing the finish line last in the
motion -
controller race, the one the Nintendo Wii started in 2006 and Sony joined earlier this year with the PlayStation 3's Move
controller.
While there were some top titles (Peace Walker, FFXIII, and Dead Rising 2, for example) and some significant announcements (Sony's
motion controller details), the show floor just
seemed oddly, well, devoid of real character.
Couple that with the fact that Heavy Rain already implements the Sixaxis
controller's
motion capabilities and rumors of the videogame supporting the new
controller don't
seem so far fetched.
The Kinect has potential to be a fun experience, most fun
seems to be had in conjunction with the
controller itself, this variation of both
motion / voice and
controller input
seems to be the best way Kinect functions best for the hardcore market.
Therefore, playing with a
controller feels extremely simplistic, whereas playing with
motion controls it can
seem like a lot more is happening than what actually is.
It
seems like Nintendo has backed away from it somewhat with the WiiU thing having an actual
controller on it, but they need to not shoe - horn
motion aspects into every game.
It
seems they don't feel a threat because Wii is a non-gamer console and thus attracts a different crowd... yet they're both mimicking some of the
motion sensing in their own
controllers and playing nice towards «casual games» and non-gamers of late.
It's pretty much what you expect — a wand
controller with a ball on the end that tracks your
motion, but it all
seems kind of primitive next to Kinext.
The statement
seems to be a dig at the Wii, which ditched the classic
controller and introduced
motion control as the primary means of player input.
If you're playing alone, the gamepad is a good
controller, but with many Wii U games failing to take advantage of the touchscreen and
motion controls, the gamepad can
seem like overkill.
Whereas Wii and Kinect
seem to already be pigeon - holed (fairly or not) as platforms for party games, light - gun shooters, and exercise titles, Sony has a chance to break the
motion controller mold by supporting great games across various genres.
One big complaint about Nintendo is that it
seems like the company always needs some sort of a gimmick for anything it produces:
motion gaming, a 3D display, a tablet
controller... Even the touchscreen on the Nintendo DS and the wonky
controller design of the N64 were seen as gimmicks when they came out.
From the Nintendo Power Glove to DK Bongos to the Wii
motion controller the Japanese company
seems to always have something completely unique up its sleeve.
I was super excited super about it because I love competitive multiplayer games, and two wizards conjuring powerful spells against each other really
seems like an amazing idea, especially when playing on VR using the
motion controllers.
It also
seems like Skyrim is taking full advantage of the
motion control sticks, as you will be able to slash, shoot, and block with the Switch handheld
controllers.
It
seems that Wii U owners will not have to go and purchase a Wii
Motion +
controller in order to enjoy Pikmin 3!
The included
motion controllers are identical to the ones included with the Acer headset, and
seem to be universal among Windows Mixed Reality products according to Microsoft's documentation.
Early on, it doesn't
seem likely, as we feel that only one game really manages to harness the power of the new
motion controller.
From the looks of it, the
motion tracking
seems spot - on and responsive, as waving, tilting, and panning it are precisely tracked — so it very much works like other
motion controllers.