There is money to be had in
the motion gaming industry and tons of interesting experiments as well.
Not exact matches
This is no different really than when people all went in a tizzy calling the WiiMote
motion control style a mistake and yet the
industry rushed to copy it and / or put their own little spin on
motion style
gaming.
Panel guests include Jimmy Palmiotti (Jonah Hex), co-creator and co-writer of Time Bomb; Rick Remender (Punisher), creator and writer for The Last Days of American Crime, soon to be a major
motion picture produced by and starring Avatar's Sam Worthington; Peter Milligan (Hellblazer), writer for After Dark, co-created by director Antoine Fuqua and Wesley Snipes; Arvid Nelson (Rex Mundi), writer for the upcoming Oblivion from Tron Legacy director Joseph Kosinski; Nick Percival (Judge Dredd), creator and artist for Legends, soon to be a major
motion picture from Ron Howard's Imagine Entertainment; David Hine (Spider - Man Noir), writer of Ryder on the Storm and FVZA; Matthew Cirulnick (True Crime: New York City), creator and co-writer for Earp: Saints for Sinners; and Keith Arem (Call of Duty series), one of the
gaming industry's leading director / producers as well as co-creator for the upcoming Exile.
Madefire has also announced that
industry veteran Jon Middleton has joined the Company as Chief Revenue Officer in a bid to further partner with popular
gaming properties for use in future digital comics and
Motion Books.
«You got ta either go back and do something that's more (traditional) consolelike, or go forward and do something that's all
motion, like the Wii,» said Phil Spencer, the head of Microsoft's Xbox
gaming business, describing the prevailing
industry opinion at the time.
If more
motion games played like this, than I'd be way more inclined to believe the
industry when they say that
motion gaming is here to stay.
It's hard to imagine the Switch spurring the same kind of
industry - wide hand - wringing that occurred when the Wii briefly made
motion controls seem like the future of
gaming.
By the same token, it also revolutionized the
industry many times over, by essentially creating the handheld market and bringing
gaming to the mainstream with
motion controls.
The
motion control console sold phenomenally well, and Nintendo's smart marketing found success by targeting a wider variety of players, including women (often ignored by the
gaming industry) and the elderly.
PRESS RELEASE TAGS: Games
industry, Gesture Interface,
Motion Tracking, Video Amusement, Attractions, Digital Out - of - Home Interactive Entertainment, Entertainment, Eatertainment, EduTainment, Leisure facilities, Pay - to - Play, Social Media, 3D, 4D and 5D Simulators,
Motion - Theater attractions interactive audience systems, Retail - tainment, Interactive Signage and Display, Digital Game Kiosks, Touchscreen
Gaming,
Motion Capture Systems, Edutainment, ExerGaming, Interactive Visitor Attractions, Digital Fitness, Leisure, Educational
Gaming Systems, Family Entertainment Centers, Location - Based Entertainment sites, Smart Payment Systems
In the modern
gaming industry, games seem to be shifting towards less and less disabled accessibility due the introduction of features like
motion control and quick time events.