Sentences with phrase «motion moments in the game»

-- The slow motion moments in the game actually contribute to its difficulty, occur too frequently, and last way too long.

Not exact matches

Well I kind of doubt the old family would feel that way if their voices had not been snuffed out by a God that saw so little value in them that he slaughtered them (the moment He said ok He knowingly set that end in motion) for the sake of some cosmic game.
All of the motion capture, acting and scene setting comes together to produce some of the most riveting, terrifying moments in video games.
Again, it comes down to the stunning motion capture and the cinematic nature of the game, as well as being engaged in Lara's character that each leap, shimmy, drop and zipline slide is a breath - holding, death - defying moment.
Once you've solved the mystery of the unicorn, you can use your Kinect, PlayStation Move, or Wiimote to reenact many of the game's non-platforming moments with motion controls in a series of challenges.
VR can give you some really cool moments, but most of the time, the games are what you'd get on your PC or console, just in your face, and maybe with a few sides of motion sickness and virtual molestation.
It feels roughly as responsive and accurate as it did in the original Dance Central, which may sound like faint praise, but without the strength of the game's motion - recognition and its ability to provide you meaningful feedback in the moment about what you need to adjust in order to really kill it, the rest of the package would be meaningless.
There were also some smart moments where the game had you performing a task multiple times, but each time you input your command, the game lingers on it and uses the camera motions in a way that greatly emphasizes the tension and poignancy of what's going on.
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