Sentences with phrase «motion video games as»

As you may have heard, I played quite a few full - motion video games as a kid.

Not exact matches

Microsoft's recently launched Kinect motion video - game system, for example, can also be used to conduct video chats, and it follows users as they move around a room.
Full motion video, usually abbreviated as FMV, is a popular term for pre-recorded TV - quality movie or animation in a video game.
It's solidly decent, which for a video game movie qualifies as a miracle, but it gets off to such a solid start that it's a little disappointing when it starts going through the motions.
Originally ushered into the Japanese auto manufacturer's model lineup as a flagship vehicle to demonstrate the company's advanced automotive technologies and performance capabilities, the Nissan Skyline GT - R has become a revered fixture in not only the global automotive enthusiast community but has transcended the car world to become an icon in popular culture through blockbuster motion pictures as well as video games.
The entertainment category includes the following purchases: music downloads and record stores; motion picture movie theaters and tickets, including drive - in theaters; continuing subscription services, such as utility payments, gym fees and insurance premiums; digital goods, including games, books, movies and music; select TV and radio streaming services, such as Netflix, Amazon Prime and Spotify; sporting events, including professional athletic clubs; theaters; bands and orchestras; and video game amusement and arcades.
The PlayStation's use of CDs as a storage format afforded it many advantages, not least of which was the extra available megabytes affording its games CD - quality audio and swish full - motion - video sequences.
While originally it was thought that the motion picture was going to be solely about this part of video game history, it's in reality about Atari as a whole, it's rise and it's fall.
The list of amazing talent on display here, both in the full - motion - video sections, as well as in - game, is staggering.
Released during a craze of what was known as «Full Motion Video», the game recycled footage that was originally recorded for an unreleased console from Hasbro called «NEMO» back in 1987, which in unison with the video aspect of the time, utilized VHS videocassettes as opposed to cartridges or CD -Video», the game recycled footage that was originally recorded for an unreleased console from Hasbro called «NEMO» back in 1987, which in unison with the video aspect of the time, utilized VHS videocassettes as opposed to cartridges or CD -video aspect of the time, utilized VHS videocassettes as opposed to cartridges or CD - ROM.
However the implications in the video are still amazing as you watch the user move the in - game character around using nothing but hand motions.
- E3 2014 video was running in real time and in - engine - the scene shown was made especially for the trailer - the scene with Link shooting arrows at the Guardian on his horse, jumping off, and firing off one last arrow in mid-air at the enemy in slow motion, was a gameplay element that hadn't yet been implemented - Aonuma «really wanted to put that in the game» and made this happen as development went on - the team expanded on the game's story as well, which was brought about from the E3 2014 trailer
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As mentioned previously, the bulk of the game will have you viewing full motion videos of the actress telling her side of the story.
With Screaming Villains re-releasing Night Trap on Steam and the PS4 (complete with a gnarly, 25th anniversary collector's edition physical copy of the game), now is as good a time as any to reflect and reminisce on the history and profound influence of Sega's infamous full motion video offering.
The game is a Full Motion Video title — dubbed as an «interactive movie» at the time.
The PS Vita not only changed how I feel about video games as a whole, but also set in motion a chain of events that greatly affected my life.
These little details are what separate Uncharted 4 from other games and lets it stand on its own as a perfect description of what video games can accomplish, as well as featuring some of the best and most realistic acting and motion capture any video game has ever achieved before, character animations both during and out of cutscenes are borderline life - like, and the transitions from gameplay to cutscene and vice-versa are impressively seamless and barely noticeable.
This is an advertisement for hand - drawn art in video games that manages to look just as good in motion as it does as a static background.
As stated on the Universal Studios YouTube channel, «This fall, the demented multiverse of the popular horror video game and motion picture franchise,...
He also served as art director for the ground - breaking full - motion video adventure / mystery games Sherlock Holmes Consulting Detective, Dracula Unleashed and many Looney Toons titles.
The «interactive movie» genre of the mid-90s brought us plenty of nightmarishly unplayable dross as game developers fell in love with the idea of using full - motion - video to create, ugh, «cinematic» experiences.
Barlow says more indie games should use video, as independent developers have the freedom from lots of the constraints he thinks doomed the full - motion video (FMV) game genre on computers in the 1990s — games like Phantasmagoria and Night Trap starred real actors, but struggled for viability because of their relatively high budgets and a mixed reception to the kind of play experiences that game with them.
With the implementation of motion capture technology in recent years, the video game industry seems to be catching up with films as a story - telling medium, and is now, without a doubt, an industry to be taken seriously, contrary to what was once thought.
Mortal Kombat continued through the years, but Night Trap was a one - off that has laid dormant, as the era of Full - Motion Video games died down.
With huge environments, phenomenal voice acting and motion capture and some of the most memorably audacious set pieces ever seen — or rather, played through — in a video game, not to mention a decent multiplayer mode, it established Naughty Dog as Sony's premier subsidiary developer and became one of the PS3's must - own exclusive titles.
Some of our notable entertainment and media attorneys are: John Quinn, General Counsel of the Academy of Motion Picture Arts and Sciences, who has also represented entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercial litigMotion Picture Arts and Sciences, who has also represented entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercial litigmotion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercial litigmotion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercial litigation.
The iPhone 8 and 8 Plus both step up their video game, as they now record 4K resolution video at up to 60 frames per second (up from 30 fps before), and you can now capture slo - motion footage at a super-slow 240 fps without sacrificing sharpness, as it's in 1080p.
As mentioned above, motion smoothing can be great for watching sports and video games, as it leads to smoother looking actioAs mentioned above, motion smoothing can be great for watching sports and video games, as it leads to smoother looking actioas it leads to smoother looking action.
Sponsored video game tournaments are nothing new, but the backing from a major motion picture company such as Lionsgate highlights a new level of recognition and influence for eSports.
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